vial-qmk/keyboards/zodiarkpi/keymaps/vial/keymap.c
2025-06-20 14:31:10 -04:00

103 lines
5 KiB
C

/*
Copyright 2023 Spencer Deven <splitlogicdesign@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bao.qgf.h"
#include "numi.qgf.h"
#include "nyanners.qgf.h"
#include "mouse.qgf.h"
extern painter_device_t display;
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
MO(3), KC_A, KC_S, KC_D, KC_F, KC_G, KC_MINS, KC_MUTE, RGB_TOG, KC_EQL, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_LBRC, KC_RBRC, KC_DEL,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
KC_LCTL, KC_LALT, KC_LGUI, KC_F12, MO(1), KC_SPC, KC_ENT, KC_ENT, KC_SPC, MO(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_PSLS, KC_P7, KC_P8, KC_P9, _______, KC_NUM, KC_NUM, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_F12,
KC_CAPS, KC_P4, KC_P5, KC_P6, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______,
_______, KC_P1, KC_P2, KC_P3, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______,
_______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______
),
[2] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_PSLS, KC_P7, KC_P8, KC_P9, _______, KC_NUM, KC_NUM, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_F12,
KC_CAPS, KC_P4, KC_P5, KC_P6, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______,
_______, KC_P1, KC_P2, KC_P3, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______,
_______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______
),
[3] = LAYOUT(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD
)
};
// this function is called whenever there's a layer change
layer_state_t layer_state_set_user(layer_state_t state) {
// lets load a different image based on the current layer
//
// needless to say, change the layer->image mapping as you like
// i've put some random things here
const uint8_t *gfx = NULL;
switch (get_highest_layer(default_layer_state | state)) {
case 0:
gfx = gfx_bao;
break;
case 1:
gfx = gfx_nyanners;
break;
case 2:
gfx = gfx_numi;
break;
case 3:
gfx = gfx_mouse;
break;
default:
break;
}
// if we can't load, exit without drawing
painter_image_handle_t image = qp_load_image_mem(gfx);
if (image != NULL) {
qp_drawimage(display, 0, 0, image); // fill up the arguments
qp_load_image_mem(image);
}
return state;
}
void housekeeping_task_user(void) {
static layer_state_t last = 0;
if (layer_state != last) {
layer_state_set(layer_state);
}
last = layer_state;
}