Merge remote-tracking branch 'qmk/master' into merge-2022-07-11

This commit is contained in:
Ilya Zhuravlev 2022-07-11 18:29:50 -06:00
commit fde0c10bae
7121 changed files with 170388 additions and 28118 deletions

View file

@ -23,6 +23,10 @@
// for memcpy
#include <string.h>
#ifndef ENCODER_MAP_KEY_DELAY
# define ENCODER_MAP_KEY_DELAY 2
#endif
#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
# define ENCODER_RESOLUTION 4
#endif
@ -31,11 +35,13 @@
# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
#endif
#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
extern volatile bool isLeftHand;
static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_A;
static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_B;
#ifdef ENCODER_RESOLUTIONS
static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS;
#endif
#ifndef ENCODER_DIRECTION_FLIP
@ -47,18 +53,20 @@ static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
#endif
static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0};
static uint8_t encoder_state[NUM_ENCODERS] = {0};
static int8_t encoder_pulses[NUM_ENCODERS] = {0};
// encoder counts
static uint8_t thisCount;
#ifdef SPLIT_KEYBOARD
// right half encoders come over as second set of encoders
static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
// row offsets for each hand
// encoder offsets for each hand
static uint8_t thisHand, thatHand;
#else
static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
// encoder counts for each hand
static uint8_t thatCount;
#endif
static uint8_t encoder_value[NUM_ENCODERS] = {0};
__attribute__((weak)) void encoder_wait_pullup_charge(void) {
wait_us(100);
}
@ -77,46 +85,83 @@ __attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) {
#endif
void encoder_init(void) {
#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
if (!isLeftHand) {
const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
# if defined(ENCODER_RESOLUTIONS_RIGHT)
const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
# endif
for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
encoders_pad_a[i] = encoders_pad_a_right[i];
encoders_pad_b[i] = encoders_pad_b_right[i];
# if defined(ENCODER_RESOLUTIONS_RIGHT)
encoder_resolutions[i] = encoder_resolutions_right[i];
# endif
}
#ifdef SPLIT_KEYBOARD
thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT;
thatHand = NUM_ENCODERS_LEFT - thisHand;
thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT;
thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT;
#else // SPLIT_KEYBOARD
thisCount = NUM_ENCODERS;
#endif
#ifdef ENCODER_TESTS
// Annoying that we have to clear out values during initialisation here, but
// because all the arrays are static locals, rerunning tests in the same
// executable doesn't reset any of these. Kinda crappy having test-only code
// here, but it's the simplest solution.
memset(encoder_value, 0, sizeof(encoder_value));
memset(encoder_state, 0, sizeof(encoder_state));
memset(encoder_pulses, 0, sizeof(encoder_pulses));
static const pin_t encoders_pad_a_left[] = ENCODERS_PAD_A;
static const pin_t encoders_pad_b_left[] = ENCODERS_PAD_B;
for (uint8_t i = 0; i < thisCount; i++) {
encoders_pad_a[i] = encoders_pad_a_left[i];
encoders_pad_b[i] = encoders_pad_b_left[i];
}
#endif
for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
// Re-initialise the pads if it's the right-hand side
if (!isLeftHand) {
static const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
static const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
for (uint8_t i = 0; i < thisCount; i++) {
encoders_pad_a[i] = encoders_pad_a_right[i];
encoders_pad_b[i] = encoders_pad_b_right[i];
}
}
#endif // defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
// Encoder resolutions is handled purely master-side, so concatenate the two arrays
#if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
# if defined(ENCODER_RESOLUTIONS_RIGHT)
static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT;
# else // defined(ENCODER_RESOLUTIONS_RIGHT)
static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS;
# endif // defined(ENCODER_RESOLUTIONS_RIGHT)
for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) {
encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i];
}
#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
for (uint8_t i = 0; i < thisCount; i++) {
setPinInputHigh(encoders_pad_a[i]);
setPinInputHigh(encoders_pad_b[i]);
}
encoder_wait_pullup_charge();
for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
for (uint8_t i = 0; i < thisCount; i++) {
encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
}
#ifdef SPLIT_KEYBOARD
thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
thatHand = NUMBER_OF_ENCODERS - thisHand;
#endif
}
#ifdef ENCODER_MAP_ENABLE
static void encoder_exec_mapping(uint8_t index, bool clockwise) {
// The delays below cater for Windows and its wonderful requirements.
action_exec(clockwise ? ENCODER_CW_EVENT(index, true) : ENCODER_CCW_EVENT(index, true));
wait_ms(ENCODER_MAP_KEY_DELAY);
action_exec(clockwise ? ENCODER_CW_EVENT(index, false) : ENCODER_CCW_EVENT(index, false));
wait_ms(ENCODER_MAP_KEY_DELAY);
}
#endif // ENCODER_MAP_ENABLE
static bool encoder_update(uint8_t index, uint8_t state) {
bool changed = false;
uint8_t i = index;
#ifdef ENCODER_RESOLUTIONS
uint8_t resolution = encoder_resolutions[i];
const uint8_t resolution = encoder_resolutions[i];
#else
uint8_t resolution = ENCODER_RESOLUTION;
const uint8_t resolution = ENCODER_RESOLUTION;
#endif
#ifdef SPLIT_KEYBOARD
@ -126,12 +171,20 @@ static bool encoder_update(uint8_t index, uint8_t state) {
if (encoder_pulses[i] >= resolution) {
encoder_value[index]++;
changed = true;
#ifdef ENCODER_MAP_ENABLE
encoder_exec_mapping(index, ENCODER_COUNTER_CLOCKWISE);
#else // ENCODER_MAP_ENABLE
encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
#endif // ENCODER_MAP_ENABLE
}
if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
encoder_value[index]--;
changed = true;
#ifdef ENCODER_MAP_ENABLE
encoder_exec_mapping(index, ENCODER_CLOCKWISE);
#else // ENCODER_MAP_ENABLE
encoder_update_kb(index, ENCODER_CLOCKWISE);
#endif // ENCODER_MAP_ENABLE
}
encoder_pulses[i] %= resolution;
#ifdef ENCODER_DEFAULT_POS
@ -144,10 +197,13 @@ static bool encoder_update(uint8_t index, uint8_t state) {
bool encoder_read(void) {
bool changed = false;
for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
encoder_state[i] <<= 2;
encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
changed |= encoder_update(i, encoder_state[i]);
for (uint8_t i = 0; i < thisCount; i++) {
uint8_t new_status = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
if ((encoder_state[i] & 0x3) != new_status) {
encoder_state[i] <<= 2;
encoder_state[i] |= new_status;
changed |= encoder_update(i, encoder_state[i]);
}
}
return changed;
}
@ -155,26 +211,34 @@ bool encoder_read(void) {
#ifdef SPLIT_KEYBOARD
void last_encoder_activity_trigger(void);
void encoder_state_raw(uint8_t* slave_state) {
memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS);
void encoder_state_raw(uint8_t *slave_state) {
memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * thisCount);
}
void encoder_update_raw(uint8_t* slave_state) {
void encoder_update_raw(uint8_t *slave_state) {
bool changed = false;
for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
uint8_t index = i + thatHand;
int8_t delta = slave_state[i] - encoder_value[index];
for (uint8_t i = 0; i < thatCount; i++) { // Note inverted logic -- we want the opposite side
const uint8_t index = i + thatHand;
int8_t delta = slave_state[i] - encoder_value[index];
while (delta > 0) {
delta--;
encoder_value[index]++;
changed = true;
# ifdef ENCODER_MAP_ENABLE
encoder_exec_mapping(index, ENCODER_COUNTER_CLOCKWISE);
# else // ENCODER_MAP_ENABLE
encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
# endif // ENCODER_MAP_ENABLE
}
while (delta < 0) {
delta++;
encoder_value[index]--;
changed = true;
# ifdef ENCODER_MAP_ENABLE
encoder_exec_mapping(index, ENCODER_CLOCKWISE);
# else // ENCODER_MAP_ENABLE
encoder_update_kb(index, ENCODER_CLOCKWISE);
# endif // ENCODER_MAP_ENABLE
}
}