add Vial for doio kb16 rev2 (#875)
* add vial for kb16 * relocate vial keymap to rev 2 directory
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8
keyboards/doio/kb16/rev2/keymaps/vial/config.h
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8
keyboards/doio/kb16/rev2/keymaps/vial/config.h
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#define VIAL_KEYBOARD_UID {0x65, 0x9A, 0x6E, 0x3C, 0x47, 0x63, 0xB9, 0x9B}
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#define VIAL_UNLOCK_COMBO_ROWS { 3, 0 }
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#define VIAL_UNLOCK_COMBO_COLS { 0, 3 }
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132
keyboards/doio/kb16/rev2/keymaps/vial/keymap.c
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132
keyboards/doio/kb16/rev2/keymaps/vial/keymap.c
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/* Copyright 2022 DOIO
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* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// OLED animation
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#include "lib/layer_status/layer_status.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│ 1 │ 2 │ 3 │ 4 │ │Ply│ │TO1│
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├───┼───┼───┼───┤ └───┘ └───┘
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│ 5 │ 6 │ 7 │ 8 │
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├───┼───┼───┼───┤
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│ 9 │ 0 │ ↑ │Ent│ ┌───┐
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├───┼───┼───┼───┤ │Mut│
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│Fn2│ ← │ ↓ │ → │ └───┘
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└───┴───┴───┴───┘
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│ ! │ @ │ # │ $ │ │ │ │ │
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├───┼───┼───┼───┤ └───┘ └───┘
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│ % │ ^ │ & │ * │
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├───┼───┼───┼───┤
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│ ( │ ) │ │ │ ┌───┐
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├───┼───┼───┼───┤ │ │
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│ │ │ │ │ └───┘
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└───┴───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 */
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[0] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_MPLY,
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KC_5, KC_6, KC_7, KC_8, TO(1),
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KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
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MO(3), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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/*
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│ │ │ │ │ │ │ │ │
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├───┼───┼───┼───┤ └───┘ └───┘
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│ │ │ │ │
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├───┼───┼───┼───┤
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│ │ │ │ │ ┌───┐
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├───┼───┼───┼───┤ │ │
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│ │ │ │ │ └───┘
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└───┴───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 */
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[1] = LAYOUT(
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, TO(2),
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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/*
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│ │ │ │ │ │ │ │ │
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├───┼───┼───┼───┤ └───┘ └───┘
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│ │ │ │ │
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├───┼───┼───┼───┤
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│ │ │ │ │ ┌───┐
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├───┼───┼───┼───┤ │ │
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│ │ │ │ │ └───┘
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└───┴───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 */
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[2] = LAYOUT(
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, TO(3),
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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/*
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│Spd│Spi│ │ │ │ │ │TO0│
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├───┼───┼───┼───┤ └───┘ └───┘
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│Sad│Sai│ │ │
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├───┼───┼───┼───┤
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│Prv│Nxt│Hui│ │ ┌───┐
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├───┼───┼───┼───┤ │ │
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│Tog│Vad│Hud│Vai│ └───┘
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└───┴───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 */
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[3] = LAYOUT(
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RM_SPDD, RM_SPDU, _______, QK_BOOT, _______,
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RM_SATD, RM_SATU, _______, _______, TO(0),
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RM_PREV, RM_NEXT, RM_HUEU, _______, _______,
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RM_TOGG, RM_VALD, RM_HUED, RM_VALU
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),
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};
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#ifdef OLED_ENABLE
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bool oled_task_user(void) {
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render_layer_status();
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return true;
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}
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#endif
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#ifdef ENCODER_MAP_ENABLE
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[0] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
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[2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
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[3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
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};
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#endif
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4
keyboards/doio/kb16/rev2/keymaps/vial/rules.mk
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4
keyboards/doio/kb16/rev2/keymaps/vial/rules.mk
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ENCODER_MAP_ENABLE = yes
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VIA_ENABLE = yes
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VIAL_ENABLE = yes
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VIALRGB_ENABLE = yes
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74
keyboards/doio/kb16/rev2/keymaps/vial/vial.json
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keyboards/doio/kb16/rev2/keymaps/vial/vial.json
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{
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"name": "KB16-01",
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"vendorId": "0xD010",
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"productId": "0x1601",
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"matrix": {
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"rows": 4,
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"cols": 5
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},
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"lighting": "vialrgb",
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"layouts": {
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"keymap":[
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[
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"0,0",
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"0,1",
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"0,2",
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"0,3",
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{
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"x": 0.25
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},
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"0,0\n\n\n\n\n\n\n\n\ne",
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"0,1\n\n\n\n\n\n\n\n\ne",
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{
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"x": 0.25
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},
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"1,0\n\n\n\n\n\n\n\n\ne",
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"1,1\n\n\n\n\n\n\n\n\ne"
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],
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[
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"1,0",
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"1,1",
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"1,2",
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"1,3",
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{
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"x": 0.75
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},
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"0,4",
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{
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"x": 1.25
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},
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"1,4"
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],
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[
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"2,0",
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"2,1",
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"2,2",
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"2,3"
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],
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[
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{
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"y": -0.75,
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"x": 5.25
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},
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"2,0\n\n\n\n\n\n\n\n\ne",
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"2,1\n\n\n\n\n\n\n\n\ne"
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],
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[
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{
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"y": -0.25
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},
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"3,0",
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"3,1",
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"3,2",
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"3,3"
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],
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[
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{
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"y": -0.75,
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"x": 5.75
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},
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"2,4"
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]
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]
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}
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}
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