Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084)

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Joel Challis 2024-02-15 09:42:01 +00:00 committed by GitHub
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/* Copyright 2017 Balz Guenat
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

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/* Copyright 2017 Balz Guenat
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define ______ KC_TRNS
/*
This switch layout is ANSI with the following modifications:
Split right shift
225 125 275 spacebar
Bottom right singles
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
-------------------------------------------------------------------------------------------
|Esc| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Backspace |
-------------------------------------------------------------------------------------------
| Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
-------------------------------------------------------------------------------------------
| Cpslock | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
-------------------------------------------------------------------------------------------
| Shift | Z | X | C | V | B | N | M | , | . | / | Shift | Up |
-------------------------------------------------------------------------------------------
| Ctrl | GUI | Alt | L1(Space) | LED | Space | Home | End | Left |Rght |Down |
-------------------------------------------------------------------------------------------
*/
[0] = LAYOUT_base(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, LT(1,KC_SPACE), BL_TOGG, KC_SPC, KC_HOME, KC_END, KC_LEFT, KC_RGHT, KC_DOWN
),
/*
-------------------------------------------------------------------------------------------
| ~ | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | DEL |
-------------------------------------------------------------------------------------------
| | | UP | | | | | | | | | | | PrtSc |
-------------------------------------------------------------------------------------------
| |Left | Down |Right | | | | | | | | | | SLEEP |
-------------------------------------------------------------------------------------------
| | | | | | | | | | | | | | |
-------------------------------------------------------------------------------------------
| | | | | Reset | | | | | |
-------------------------------------------------------------------------------------------
*/
[1] = LAYOUT_base(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
______, ______, KC_UP, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_PSCR,
______, KC_LEFT, KC_DOWN, KC_RGHT, ______, ______, ______, ______, ______, ______, ______, ______, KC_SLEP,
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_PGUP,
______, ______, ______, ______, QK_BOOT, ______, ______, ______, ______, ______, KC_PGDN
),
};

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# Copyright 2017 Balz Guenat
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
# MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
# EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = no # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
# MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
# AUDIO_ENABLE = no # Audio output on port C6
# UNICODE_ENABLE = no # Unicode
# BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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#include QMK_KEYBOARD_H
#define DEFAULT_LAYER 0
#define HHKB_NAV_LAYER 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEFAULT_LAYER] = LAYOUT_hhkb_arrow(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, _______, KC_MENU, KC_RCTL
),
[HHKB_NAV_LAYER] = LAYOUT_hhkb_arrow(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, KC_UP, _______, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_ENT,
_______, _______, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_DOWN, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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# cijanzen's keymap for the Bananasplit
## Layout Notes
Split right shift and split backspace. Second layer follows HHKB layer 2 layout.
Base layer:
```
-------------------------------------------------------------------------------------------
| Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
-------------------------------------------------------------------------------------------
| Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] |Backspace|
-------------------------------------------------------------------------------------------
| Caps | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
-------------------------------------------------------------------------------------------
| Shift | Z | X | C | V | B | N | M | , | . | / | Shift | Fn1 |
-------------------------------------------------------------------------------------------
| Ctrl | GUI | Alt | Space | Alt | GUI | App | Ctrl |
-------------------------------------------------------------------------------------------
```
Fn1 layer:
```
-------------------------------------------------------------------------------------------
|Reset| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Ins | Del |
-------------------------------------------------------------------------------------------
| | | | | | | | |Pscr |Slck |Paus | Up | | Del |
-------------------------------------------------------------------------------------------
| | | | | | | | |Home |PgUp |Left |Right| Enter |
-------------------------------------------------------------------------------------------
| | | | | | | | |End |PgDn |Down | | |
-------------------------------------------------------------------------------------------
| | | | | | | | |
-------------------------------------------------------------------------------------------
```

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#include QMK_KEYBOARD_H
#define DEFAULT_LAYER 0
#define THUMB_LAYER 1
#define NORMAN_LAYER 2
#define MOD_LAYER 3
#define HYPER_TAB ALL_T(KC_TAB)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEFAULT_LAYER] = LAYOUT_hhkb_arrow(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL,
HYPER_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RSFT_T(KC_SLSH), KC_UP, TG(NORMAN_LAYER),
KC_CAPS, KC_LALT, KC_LGUI, KC_SPC, MO(THUMB_LAYER), KC_SPC, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RIGHT
),
[THUMB_LAYER] = LAYOUT_hhkb_arrow(
MO(MOD_LAYER), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[NORMAN_LAYER] = LAYOUT_hhkb_arrow(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______,
_______, _______, _______, KC_E, KC_T, _______, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______,
_______, _______, _______, _______, _______, _______, KC_P, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[MOD_LAYER] = LAYOUT_hhkb_arrow(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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# rask's BananaSplit60
![BS60 layout](http://i.imgur.com/Q7so1py.png)
## Notes
### Layers
Base layer is a regular HHKBish ANSI layer. Toggling the
alternate base layer (Fn3) makes it simpler to play games with
the left space being set to be an actual Space.
Layer 1 (Fn1) contains usual 60% functionalities such as the
F-row, while Layer 2 (Fn2) contains media controls.
The final layer (Fn4) is a special layer that acts as a lock
layer, meaning the keyboard is locked while the layer
is active. This firmware assumes a lock switch (read below).
### Lock switches
1.25u between the split space halves and the 1u key right
left of LeftArrow are to be operated with a lock switch.
If you don't have lock switches you should swap the `MO()`
calls with `TG()` calls to make the layer toggles work
with regular non/locking switches.
## How to make and flash
(These instructions are for Linux-based operating systems
with `dfu-programmer` available.)
`cd` into the `bananasplit` keyboard's directory and run
make rask
which should result in a file called `bananasplit_rask.hex` appearing
in your QMK root directory.
Now plug in your BananaSplit60 keyboard via USB. Verify
with `lsusb` that it appears. At least my PCB did not have
anything preflashed so you should see `atmega32u4` or similar
in the `lsusb` output.
Now you can flash the firmware by
$ sudo dfu-programmer atmega32u4 erase
$ cd /qmk_firmware/root/directory
$ sudo dfu-programmer atmega32u4 flash bananasplit_rask.hex
_If_ you happen to have some other `atmega32u4` based device
I suggest you plug it out before flashing your BS60 just to
prevent accidentally flashing your old device.

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#include QMK_KEYBOARD_H
// rask's BananaSplit60 layout
#define L_BASE 0
#define L_BASE_ALT 1
#define L_ONE 2
#define L_TWO 3
#define L_LOCK 4
#define ______ KC_TRNS
#define XXXXXX KC_NO
// L_BASE
// Initial layer with default keymap
//
// L_BASE_ALT
// Layer with some standardisation e.g. make
// space key "full" to make gaming less of a
// chore
//
// L_ONE
// General things like F-row and navigation
//
// L_TWO
// Media controls and more exotic keybinds
//
// L_LOCK
// Lock the keyboard, release to unlock
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L_BASE] = LAYOUT_hhkb_arrow(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
MO(L_ONE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH), KC_UP, MO(L_TWO),
KC_LCTL, KC_LGUI, KC_LALT, KC_BSPC, MO(L_BASE_ALT), KC_SPACE, KC_RALT, MO(L_LOCK), KC_LEFT, KC_DOWN, KC_RIGHT
),
[L_BASE_ALT] = LAYOUT_hhkb_arrow(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, ______, KC_SPACE, ______, ______, ______, ______, ______, ______, ______
),
[L_ONE] = LAYOUT_hhkb_arrow(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS,
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_PGUP, ______,
______, ______, ______, ______, ______, ______, ______, ______, KC_HOME, KC_PGDN, KC_END
),
[L_TWO] = LAYOUT_hhkb_arrow(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, ______, ______, ______, ______, ______, ______, ______, KC_MPRV, KC_MPLY, KC_MNXT, ______, ______,
KC_CAPS, ______, ______, ______, ______, ______, ______, ______, ______, KC_VOLD, KC_VOLU, KC_MUTE, ______,
______, ______, ______, ______, ______, ______, ______, ______, KC_MSTP, ______, ______, ______, ______,
______, KC_APP, ______, ______, ______, ______, ______, ______, ______, ______, ______
),
[L_LOCK] = LAYOUT_hhkb_arrow(
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX,
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX,
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX,
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX,
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, ______, XXXXXX, XXXXXX, XXXXXX
),
};

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define TAPPING_TERM 500
#define PERMISSIVE_HOLD
#endif

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#include QMK_KEYBOARD_H
// Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7
// characters and doesn't mess with the grid.
#define _QW 0
#define _L1 1
#define _L2 2
#define _L3 3
// Curly braces have their own keys. These are defined so they don't mess up the
// grid in layer 2.
#define L_CURBR LSFT(KC_LBRC)
#define R_CURBR LSFT(KC_RBRC)
#define L1_TAB LT(_L1, KC_TAB)
#define L2_ESC LT(_L2, KC_ESC)
#define L2_SLSH LT(_L2, KC_SLSH)
#define L3_QUOT LT(_L3, KC_QUOT)
// Tap dance magic
#define TD_LGUI TD(BE_TD_GUI)
#define TD_LCTL TD(BE_TD_CTL)
#define TD_LALT TD(BE_TD_ALT)
#define ACTION_TAP_DANCE_MOD_TAP(mod) \
{ .fn = {mod_tap_fn, NULL, mod_reset_fn}, .user_data = (void *)&((uint8_t){mod}), }
enum belak_td {
BE_TD_GUI = 0,
BE_TD_CTL,
BE_TD_ALT,
};
void mod_tap_fn(tap_dance_state_t *state, void *user_data);
void mod_reset_fn(tap_dance_state_t *state, void *user_data);
tap_dance_action_t tap_dance_actions[] = {
[BE_TD_GUI] = ACTION_TAP_DANCE_MOD_TAP(KC_LGUI),
[BE_TD_CTL] = ACTION_TAP_DANCE_MOD_TAP(KC_LCTL),
[BE_TD_ALT] = ACTION_TAP_DANCE_MOD_TAP(KC_LALT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT_arrow_command( /* Qwerty */
L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_SPC, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT
),
[_L1] = LAYOUT_arrow_command( /* LAYER 1 */
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
_______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, KC_QUOT,
_______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT,
_______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
),
[_L2] = LAYOUT_arrow_command( /* LAYER 2 */
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, _______,
_______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
_______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
),
[_L3] = LAYOUT_arrow_command( /* LAYER 3 */
_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
_______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_RSFT,
_______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
)
};
// Tap dance functions
void mod_tap_fn(tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
uint8_t *mod = (uint8_t *)user_data;
register_mods(MOD_BIT(*mod));
send_keyboard_report();
break;
case 2:
layer_on(_L2);
break;
case 3:
layer_off(_L2);
layer_on(_L1);
break;
default:
reset_tap_dance(state);
}
}
void mod_reset_fn(tap_dance_state_t *state, void *user_data) {
uint8_t *mod = (uint8_t *)user_data;
layer_off(_L1);
layer_off(_L2);
unregister_mods(MOD_BIT(*mod));
send_keyboard_report();
}

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# Belak's TV44 (TV46?) layout
This layout is roughly based on the low-rider arrow-southpaw layout from [the
configurator](http://minivan.config.thevankeyboards.com) with a number of
changes to make it easier to use and add in missing keys (like adding / and '
to the main layer)
## Rev1
* Moved enter to a more standard location to have a full spacebar
* Quote is now on L1
* Small tweaks to make modifiers work a little more consistently
* Greatly increase the tapping term to make the tap-dance mods easier to use

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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
#CONSOLE_ENABLE = yes # Console for debug(+400)
#DEBUG_ENABLE = yes
#COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
TAP_DANCE_ENABLE = yes

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#ifdef DEBOUNCE
#undef DEBOUNCE
#endif
#define DEBOUNCE 2
#define MOUSEKEY_INTERVAL 10
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 120
#define MOUSEKEY_MAX_SPEED 9
#define MOUSEKEY_WHEEL_DELAY 0
#define MOUSEKEY_WHEEL_MAX_SPEED 2
#define MOUSEKEY_WHEEL_TIME_TO_MAX 120
#define TAPPING_TOGGLE 1
#define TAPPING_TERM 200
#define FORCE_NKRO
#endif

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@ -1,225 +0,0 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DV 0
#define _NM 1
#define _NV 2
#define _MN 3
#define _FN 4
// Requires KC_TRNS/_______ for the trigger key in the destination layer
#define NM_SP LT(_NM, KC_SPC)
#define NV_SP LT(_NV, KC_SPC)
#define MN_EN LT(_MN, KC_ENT)
#define FN_EX LT(_FN, KC_ESC)
// Curly braces have their own keys. These are defined to make them not mess up
// the grid in layer 2.
#define L_CURB LSFT(KC_LBRC)
#define R_CURB LSFT(KC_RBRC)
// Hypers
#define HYP0 HYPR(KC_0)
#define HYP1 HYPR(KC_1)
#define HYP2 HYPR(KC_2)
#define HYP3 HYPR(KC_3)
#define HYP4 HYPR(KC_4)
#define HYP5 HYPR(KC_5)
#define HYP6 HYPR(KC_6)
#define HYP7 HYPR(KC_7)
#define HYP8 HYPR(KC_8)
#define HYP9 HYPR(KC_9)
// MEH
#define MEH0 MEH(KC_0)
#define MEH1 MEH(KC_1)
#define MEH2 MEH(KC_2)
#define MEH3 MEH(KC_3)
#define MEH4 MEH(KC_4)
#define MEH5 MEH(KC_5)
#define MEH6 MEH(KC_6)
#define MEH7 MEH(KC_7)
#define MEH8 MEH(KC_8)
#define MEH9 MEH(KC_9)
// CAG
#define CAG0 LCAG(KC_0)
#define CAG1 LCAG(KC_1)
#define CAG2 LCAG(KC_2)
#define CAG3 LCAG(KC_3)
#define CAG4 LCAG(KC_4)
#define CAG5 LCAG(KC_5)
#define CAG6 LCAG(KC_6)
#define CAG7 LCAG(KC_7)
#define CAG8 LCAG(KC_8)
#define CAG9 LCAG(KC_9)
// ALTS
#define ALT0 LALT(KC_0)
#define ALT1 LALT(KC_1)
#define ALT2 LALT(KC_2)
#define ALT3 LALT(KC_3)
#define ALT4 LALT(KC_4)
#define ALT5 LALT(KC_5)
#define ALT6 LALT(KC_6)
#define ALT7 LALT(KC_7)
#define ALT8 LALT(KC_8)
#define ALT9 LALT(KC_9)
#define ALTX LALT(KC_GRV)
#define ALTL LALT(KC_LEFT)
#define ALTR LALT(KC_RIGHT)
#define ALTESC LALT(KC_ESC)
#define ALTEQL LALT(KC_EQL)
#define ALTMIN LALT(KC_MINS)
// BACK AND FORWARD
#define XBACK LGUI(LALT(KC_LEFT))
#define XFFWD LGUI(LALT(KC_RIGHT))
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
SWTCH
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* DVORAK
* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
* | TAB | ' | , | . | P | Y | F | G | C | R | L | BACKSPACE |
* |---------`------`------`------`------`------`------`------`------`------`------`------------|
* | LCTL | A | O | E | U | I | D | H | T | N | S | MN/ENTER |
* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
* | LSHFT | ; | Q | J | K | X | B | M | W | V | Z | RSHFT |
* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
* | FN EX | GUI | ALT | NM / SPACE | NV / SPACE | RALT | - | = | ESC |
* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
*/
[_DV] = LAYOUT_arrow(
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, MN_EN,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
FN_EX, KC_LGUI, KC_LALT, NM_SP, NV_SP, KC_RALT, KC_MINS, KC_EQL, KC_ESC
),
/* NUMBERS
* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DELETE |
* |---------`------`------`------`------`------`------`------`------`------`------`------------|
* | LCTL | ! | @ | [ | { | ( | ) | } | ] | | | ? | ENTER |
* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
* | LSFT | ` | ~ | # | $ | % | ^ | & | * | _ | + | = |
* | LSFT | ` | ~ | # | $ | % | ^ | & | * | _ | + | / |
* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
* | | GUI | LALT |-----TRNS-----| SPACE | RALT | - | = | \ |
* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
*/
[_NM] = LAYOUT_arrow(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
_______, KC_EXLM, KC_AT, KC_LBRC, L_CURB, KC_LPRN, KC_RPRN, R_CURB, KC_RBRC, KC_PIPE, KC_QUES, _______,
_______, KC_GRV, KC_TILD, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_PLUS, KC_SLSH,
_______, _______, _______, _______, KC_SPC, _______, KC_MINS, KC_EQL, KC_BSLS
),
/* NAVIGATION
* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
* | ESC | MWU | MWL | MU | MWR | MPRV | MNXT | HOME | UP | END | PGUP | DELETE |
* |---------`------`------`------`------`------`------`------`------`------`------`------------|
* | LCTL | MWD | ML | MD | MR | MRWD | MFFD | LEFT | DOWN | RIGHT| PGDN | MB2 |
* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
* | LSFT | HYP1 | HYP2 | HYP3 | HYP4 | HYP5 | HYP6 | HYP7 | HYP8 | HYP9 | HYP0 | VOLUP |
* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
* | | GUI | LALT | MB1 |----TRNS----| MUTE | PLAY | STOP | VOLDN |
* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
*/
[_NV] = LAYOUT_arrow(
KC_ESC, KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, KC_MPRV, KC_MNXT, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_DEL,
_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_MRWD, KC_MFFD, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_BTN2,
_______, HYP1, HYP2, HYP3, HYP4, HYP5, HYP6, HYP7, HYP8, HYP9, HYP0, KC_VOLU,
_______, _______, _______, KC_BTN1, _______, KC_MUTE, KC_MPLY, KC_MSTP, KC_VOLD
),
/* MODIFIED NUMBERS
* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
* | ALTESC | CAG1 | CAG2 | CAG3 | CAG4 | CAG5 | CAG6 | CAG7 | CAG8 | CAG9 | CAG0 | SWTCH |
* |---------`------`------`------`------`------`------`------`------`------`------`------------|
* | ALT ` | ALT1 | ALT2 | ALT3 | ALT4 | ALT5 | ALT6 | ALT7 | ALT8 | ALT9 | ALT0 |----TRNS---|
* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
* | ALT = | MEH1 | MEH2 | MEH3 | MEH4 | MEH5 | MEH6 | MEH7 | MEH8 | MEH9 | MEH0 | |
* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
* | ALT - | | XBACK | ALT LEFT | ALT RIGHT | XFFWD | | | |
* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
*/
[_MN] = LAYOUT_arrow(
ALTESC, CAG1, CAG2, CAG3, CAG4, CAG5, CAG6, CAG7, CAG8, CAG9, CAG0, SWTCH,
ALTX, ALT1, ALT2, ALT3, ALT4, ALT5, ALT6, ALT7, ALT8, ALT9, ALT0, _______,
ALTEQL, MEH1, MEH2, MEH3, MEH4, MEH5, MEH6, MEH7, MEH8, MEH9, MEH0, XXXXXXX,
ALTMIN, XXXXXXX, XBACK, ALTL, ALTR, XFFWD, XXXXXXX, XXXXXXX, XXXXXXX
),
/* FUNCTIONS
* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | DELETE |
* |---------`------`------`------`------`------`------`------`------`------`------`------------|
* | LCTL | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | |
* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
* | LSFT | | | | | | | | | | | |
* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
* |---TRNS---| CAPS | LALT | | SWTCH | RALT | | QK_BOOT |--TRNS-|
* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
*/
[_FN] = LAYOUT_arrow(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PWR, KC_SLEP, KC_WAKE, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_CAPS, _______, XXXXXXX, SWTCH, KC_RALT, XXXXXXX, QK_BOOT, _______
)
/* Transparent placeholder for more layers
* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
* | | | | | | | | | | | | |
* |---------`------`------`------`------`------`------`------`------`------`------`------------|
* | | | | | | | | | | | | |
* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
* | | | | | | | | | | | | |
* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
* | | | | | | | | | |
* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
*/
// [_TR] = LAYOUT_arrow(
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______
// )
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case SWTCH:
SEND_STRING(SS_DOWN(X_LGUI));
SEND_STRING(SS_DOWN(X_LSFT));
SEND_STRING(SS_TAP(X_ENTER));
SEND_STRING(SS_UP(X_LSFT));
SEND_STRING(SS_UP(X_LGUI));
return false;
}
}
return true;
}

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@ -1,17 +0,0 @@
# Budi's TV44 Arrow layout
- Dvorak main layer
- Somewhat easy bracket access for easy devs, happy :)
- Dedicated gaming layers cuz u don't wanna mess with apm
- Mainly for windows, but with translated alt/cmd on os, it's good to go
ASCII graphics shamelessly stolen from tong92's layout :)
Updates August 2018:
- Escape both ways
- Only include QMK_KEYBOARD_H
Updates July 2018:
- I guess I don't play games that much anymore
- SUGDW modifiers
- Somehow LALT(LSFT(KC_RET)) does not register correctly on my mac

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@ -1,26 +0,0 @@
#include QMK_KEYBOARD_H
#define _QW 0
#define _L1 1
#define _L2 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_L2),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(_L1), KC_RALT, KC_RCTL
),
[_L1] = LAYOUT( /* LAYER 1 */
KC_GRV, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_PAUS,
KC_TAB, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, _______,
_______, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_L2] = LAYOUT( /* LAYER 2 */
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_UNDS, KC_PLUS,
_______, _______, _______, _______, _______, KC_COMM, KC_SLSH, KC_RBRC, KC_LBRC, KC_BSLS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
};

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@ -1,18 +0,0 @@
# A minivan keymap based off the Vertex Core
## Main differences
* There are only 3 keys on the bottom right, so menu was dropped
* There are only 3 keys on the bottom left, so Pn was dropped because there is
no programmable layer.
* There are only 12 keys in the first row, so the delete key (along with scroll
lock) has been dropped.
* The F1-F12 keys have been shifted by 1 so they all fit in the first row of
layer 2.
* Moved the grave/tilde to layer 1 (because in layer 2 it's now taken up by F1).
* Keys relating to speed have been removed
* The `L_Win + L_Alt + R_spacebar = R_Shift, R_Alt, Menu and R_Ctrl as arrow
keys` as mentioned in the manual does not work.
* The layer 2 plus shift should have support for symbols in the first row (where
the F1-F12 keys are) but this has not been implemented, so you need to use the
second row (where the numbers are).

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@ -1,201 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
/* ⬇ */
/* Layer _..._BASE: Qwerty, normal BASE layer and 'default' layer
*
* - Dual use keys create a delay in the key (tap/hold keys), therefore
* space is not dual use (most ued key), neither is hyphen.
*/
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_COLEMAK__DEF_BASE)
[ _DEF_BASE ] = LAYOUT_redefined (
# elif defined(BASE_COLEMAK__ALT_BASE)
[ _ALT_BASE ] = LAYOUT_redefined (
# endif
/*
Layer _..._BASE (Letters). This is Colemak, except backspace/tab
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ wW fF pP gG | jJ lL uU yY ;: Bksp
Tab+LCtl aA rR sS tT dD | hH nN eE iI oO '"
LSht+_PAD zZ xX cC vV bB | kK mM ,< .> /? RSht+_FUN
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
hold hold,٭ hold | hold,٭ hold // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
_BON«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
(RGUI) (_MOV)
) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^----^
) Hold key <2 with either٭ key <3 or 3> for _BON, single hold <2 for _ACC. Marked:
) 'South paw' hardware configuration. Configurable, default shown.
) 'Arrow' hardware configuration Configurable, default shown.
) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
*/
//
// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
// -*!- , , , , , <|,> , , , , , ,
KC_ESC , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN , KC_BSPC ,
LCTL_T ( KC_TAB ) , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT ,
CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
// -----------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1_BASE
# endif
# ifdef SWITCH_HOLD_ACC_NSY
, DUO_HOLD , CHOLTAP_ACCE
# else
, CHOLTAP_ACCE , DUO_HOLD
# endif
, LEFTCENTER_THUMB
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, CHOLTAP_LAYR
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */
/* Layer _..._NSY: Numbers and symbols, to work with the Colemak base layer above (unchanged from Qwerty).
* Off hand Number input (-.Bksp ent (shft)tab).
*/
// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_COLEMAK__DEF_BASE)
[ _DEF_NSY ] = LAYOUT_redefined (
# elif defined(BASE_COLEMAK__ALT_BASE)
[ _ALT_NSY ] = LAYOUT_redefined (
# endif
/*
Layer _..._NSY (Numbers and SYmbols). This fits the above Colemak layer _..._BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
^^ ^ // Only differences with normal version _..._NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(RGUI) (_MOV)
*/
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , -*- , , , , <|,> , , , , , ,
CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE ,
// ---------------------------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_DOT , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RGHT )
// , , -*- , <|,> , -*- , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */

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@ -1,95 +0,0 @@
# Minifan layout
Compiled for: Colemak
=====================
This file details the compile version `#define BASE_COLEMAK__DEF_BASE, BASE_COLEMAK__ALT_BASE`.
This is a Colemak layout.
Control follows Unix logic here (left/center), not Colemak Backspace.
Colemak keymaps
---------------
──────────Colemak──────────────
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_colemak_ve.jpg)
Layer: `..._BASE`
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg)
Layer: `..._NSY`
──────────in common────────────
(…)
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Colemak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_colemak_2000_vi.jpg)
Layers (text)
=============
───────────────Colemak────────────────
Layer _..._BASE (Letters). This is Colemak, except backspace/tab
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ wW fF pP gG | jJ lL uU yY ;: Bksp
Tab+LCtl aA rR sS tT dD | hH nN eE iI oO '"
LSht+_PAD zZ xX cC vV bB | kK mM ,< .> /? RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI Right;_RAR
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(LGUI) (_MOV)
₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
₂) Hold key “<2 with either٭ key <3 or 3>” for _BON, single hold “<2 for _ACC. Marked:
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration Configurable, default shown.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
It seems this will be difficult to fix, because it is spread over two devices. To avoid the
±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
(on <2) results in layer `_BON`.
- - -
Layer _..._NSY (Numbers and SYmbols). (Same as Qwerty numbers layer.)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
^^ ^ // Only differences with Dvorak version _DEF_NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
-*- <|> -*- u //(hold) Access on _DEF_BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
- - -

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/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
/* ⬇ */
/* Layer _..._BASE: default BASE layer (Dvorak)
*
* - Dual use keys create a delay in the key (tap/hold keys), therefore
* space is not dual use (most used key), neither is hyphen.
*/
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_DVORAK__DEF_BASE)
[ _DEF_BASE ] = LAYOUT_redefined (
# elif defined(BASE_DVORAK__ALT_BASE)
[ _ALT_BASE ] = LAYOUT_redefined (
# endif
/*
Layer _..._BASE (LeTteRs, standard Dvorak)
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
hold hold,٭ hold | hold,٭ hold // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
_BON«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^----^
) Hold key <2 with either٭ key <3 or 3> for _BON, single hold <2 for _ACC. Marked:
³) 'South paw' hardware configuration
) 'Arrow' hardware configuration
³ ) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
*/
//
// <pink2 , <pinky , <ring , <middl , <indx, <ind|, indx>, inde>, midd>, ring>, pink>, pink2> ,
// -*!- , , , , , <|,> , , , , , ,
KC_ESC , KC_QUOT , KC_COMM , KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_BSPC ,
LCTL_T ( KC_TAB ) , KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS ,
CHOLTAP_LSHFT , KC_SCLN , KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , CHOLTAP_RSHFT ,
// -----------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1_BASE
# endif
# ifdef SWITCH_HOLD_ACC_NSY
, DUO_HOLD , CHOLTAP_ACCE
# else
, CHOLTAP_ACCE , DUO_HOLD
# endif
, LEFTCENTER_THUMB
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, CHOLTAP_LAYR
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */
/* Layer _..._NSY: Numbers and symbols.
* Off hand Number input (-.Bksp ent (shft)tab).
*/
// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_DVORAK__DEF_BASE)
[ _DEF_NSY ] = LAYOUT_redefined (
# elif defined(BASE_DVORAK__ALT_BASE)
[ _ALT_NSY ] = LAYOUT_redefined (
# endif
/*
Layer _..._NSY (Numbers and SYmbols)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
*/
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , -*- , , , , <|,> , , , , , ,
CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
LSFT_DASH , KC_LBRC , KC_RBRC , KC_SLSH , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_QUES , KC_LCBR , KC_RCBR , RSFT_TILDE ,
// ---------------------------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_DOT , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RIGHT )
// , , -*- , <|,> , -*- , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */

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# Minifan layout
Compiled for: Dvorak
====================
This file details the compile version `#define BASE_DVORAK__DEF_BASE,
BASE_DVORAK__ALT_BASE`. This is a Dvorak layout.
Dvorak keymaps
--------------
──────────Dvorak───────────────
![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_dvorak_ve.jpg)
Layer: `..._BASE`
![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg)
Layer: `..._NSY`
──────────in common────────────
(…)
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Dvorak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_dvorak_2000_vi.jpg)
Layers (text)
=============
Layer _..._BASE (LeTteRs, standard Dvorak)
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(LGUI) (_MOV)
₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
₂) Hold key “<2 with either٭ key <3 or 3>” for _BON, single hold “<2 for _ACC. Marked:
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration Configurable, default shown.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
It seems this will be difficult to fix, because it is spread over two devices. To avoid the
±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
(on <2) results in layer `_BON`.
- - -
Layer _..._NSY (Numbers and SYmbols)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
-*- <|> -*- //(hold) Access on _DEF_BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
- - -
Key associations
----------------
Key placement associations between layers for Dvorak.
![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_dvorak_1500_ve.jpg)

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@ -1,242 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
/* ⬆⬇ */
/* Layers _ALT_BASE, _ALT_NSY: Descramble basic layers if the computer itself is
* applying Dvorak remapping.
*
* When a computer is already set to Dvorak, connecting a
* keyboard which is natively Dvorak results in garbage.
* The computer side normal keycodes to Dvorak remapping goes
* on top of the wrong input, resulting in the following being
* effective:
*
* _DEF_BASE layer: |
* Esc - w v l f u i j p n Bspc
* Tab a r . g c e d y b o [
* Sht s ' h t q x m , k ; Sht
* Enter Space
* _DEF_NSY layer: |
* _DEF_BASE ! @ # $ % ^ & * ( ) Bspc
* [ 1 2 3 4 5 \ ] z / = `
* Sht 0 9 8 7 6 | } Z ? + `
* Enter Space
*
* _ACC layer: |
* <just semi-random character strings>
*
* _DRA, _BON: same as _ACC: garbage.
*
* To solve this results in the strange layout given below.
* The result is close to a Qwerty layout. It will not be ideal
* for Qwerty typers because the symbols are not arranged that
* well.
*/
/* Layer _ALT_BASE: Descrambled _DEF_BASE layer for a computer already set to Dvorak (see above).
* It is a copy of _DEF_BASE, with moved around stuff, and points to _ALT_NSY instead
* of _DEF_NSY, because that too has some descrambled symbols. The rest is the same.
*
*/
// This layout is only foreseen on Alternate.
[ _ALT_BASE ] = LAYOUT_redefined (
/*
Layer _ALT_BASE (Dvorak descramble mode for letters, end result shown)
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _ALT_NSY(_DRA) Enter+_MOV| Space _ALT_NSY(_DRA) LGUI Right;_RAR
hold hold,٭ hold | hold,٭ hold // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
(RGUI) (_MOV)
) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^----^
) Hold key <2 with either٭ key <3 or 3> for _BON, single hold <2 for _ACC. Marked:
) 'South paw' hardware configuration. Configurable, default shown.
) 'Arrow' hardware configuration Configurable, default shown.
) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
_ALT_BASE input results in the same as _DEF_BASE with computer side Dvorak remapping. Only shown what changes:
'" ,< .> pP yY | fF gG cC rR lL // row 4, result
oO eE uU iI | dD hH tT nN sS -_ // row 3, result
;: qQ jJ kK xX | bB wW vV zZ // row 2, result
---------------------------------------------------------------------------------------
_ALT_NSY _ALT_NSY // row 1, result
(Keys for 'aA', '\|' and 'mM' are the same in Dvorak and Qwerty.)
*/
//
//
// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, middle> , ring> , pink> , pink2> ,
// -*- , , , , , <|,> , , , , , -!- ,
KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
// -----------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1_BASE
# endif
# ifdef SWITCH_HOLD_ACC_NSY
, DUO_HOLD , CHOLTAP_ACCE
# else
, CHOLTAP_ACCE , DUO_HOLD
# endif
, LEFTCENTER_THUMB
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, CHOLTAP_LAYR
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */
/* Layer _ALT_NSY: Descrambled _DEF_NSY layer for a computer already set to Dvorak (see just above).
*
*/
// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
[ _ALT_NSY ] = LAYOUT_redefined (
/*
Layer _ALT_NSY (Dvorak descramble mode for numbers/symbols)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht -_ =+ [{ \| ]} | } | { _ + ~+RSht // row 2, raw
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _DEF_BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(RGUI) (_MOV)
_ALT_NSY input results in the same as _DEF_NSY with computer side Dvorak remapping. Only shown what changes:
[{ ]} /? =+ | + ? { } // row 2, result
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , -*- , , , , <|,> , , , , -*- , ,
CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
LSFT_DASH , KC_MINS , KC_EQL , KC_LBRC , KC_BSLS , KC_RBRC , KC_RCBR , KC_PIPE , KC_LCBR , KC_UNDS , KC_PLUS , RSFT_TILDE ,
// --------------------------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_DOT , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RIGHT )
// , , -*- , <|,> , -*- , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */

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@ -1,135 +0,0 @@
# Minifan layout
Compiled for: Dvorak²
=====================
This file details the compile version `#define BASE_DVORAK_DESCRAMBLE__ALT_BASE`
which has a special version of Dvorak so that you can type Dvorak on a computer
*already* set to do Dvorak layout re-mapping.
This can be useful on for example a laptop, for which the build-in
keyboard should to be in Dvorak.
Dvorak² keymaps
---------------
──────────Dvorak───────────────
![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_dvorak_ve.jpg)
Layer: `..._BASE`
![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg)
Layer: `..._NSY`
──────────in common────────────
(…)
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Dvorak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_dvorak_2000_vi.jpg)
Layers (text)
=============
Layer _ALT_BASE (Dvorak descramble mode for letters)
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... // -o- BASE access
Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _ALT_NSY(_DRA) Enter+_MOV| Space _ALT_NSY(_DRA) RGUI Right;_RAR
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━━━━━━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(LGUI) (_MOV)
₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
₂) Hold key “<2 with either٭ key <3 or 3>” for _BON, single hold “<2 for _ACC. Marked:
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration Configurable, default shown.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
This layer input results in the same as normal Dvorak if computer side Dvorak remapping is occuring.
Only shown what changes:
'" ,< .> pP yY | fF gG cC rR lL // row 4, result
oO eE uU iI | dD hH tT nN sS -_ // row 3, result
;: qQ jJ kK xX | bB wW vV zZ // row 2, result
-------------------------------------------------------------------------------
_ALT_NSY _ALT_NSY // row 1, result
(Keys for 'aA', '\|' and 'mM' are the same in Dvorak and Qwerty.)
- - -
Layer _ALT_NSY (Dvorak descramble mode for numbers-symbols)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht -_ =+ [{ \| ]} | } | { _ + ~+RSht // row 2, raw
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
-*- <|> -*- //(hold) Access on _DEF_BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
This layer input results in the same as regular Dvorak _..._NSY layer, if computer side Dvorak remapping
is occuring. Only shown what changes:
[{ ]} /? =+ | + ? { } // row 2, result
- - -
Special feature: 'Descramble' mode
==================================
![Minivan descramble Dvorak](http://socialism.nl/misc/minivan/minivan_descramble.jpg)
This is an option to take care of typing normally on a computer already
set to Dvorak ('descramble' mode.)
Activation: go to `_RAR` layer, than touch what is space bar on the BASE layer
(the key just right from the middle on the first row). This cycles through the modes.
⮚ When the left led is white: normal mode.
⮚ Right led white: full descramble mode (Linux descrambled Unicode input).
⮚ Middle led white: half descramble mode, with normal Unicode input system.
With the middle led set to white, you can take advantage of a Unicode
input mode that works on your system, if it is the same when the
computer is set to Dvorak or not (see `_RAR` layer for Unicode input
encoding selection). This more or less means there is one more Unicode
encoding option than already standard in QMK: 'descrambled' version for
Linux (Shift-Control-U HEX) encoding, for use on a computer *already* set to
Dvorak.
To test it, (in Debian/Linux) go to a terminal in X and type (normal user)
> setxkbmap -layout us -variant dvorak
Undo:
> setxkbmap -layout us
Unicode on Windos operating system may require to install something special.
Key associations
----------------
Key placement associations between layers for Dvorak.
![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_dvorak-descramble_1500_ve.jpg)

View file

@ -1,291 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2021 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// See the user configuration file: ./base_hebrew.h
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* ⬇ */
/* Layer _..._BASE: default BASE layer (Hebrew)
*
* - Dual use keys create a delay in the key (tap/hold keys), therefore
* space is not dual use (most used key), neither is hyphen.
*/
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_HEBREW__DEF_BASE)
[ _DEF_BASE ] = LAYOUT_redefined (
# elif defined(BASE_HEBREW__ALT_BASE)
[ _ALT_BASE ] = LAYOUT_redefined (
# endif
/*
Layer _..._BASE (LeTteRs, standard Hebrew as in Israel)
This is a simple hebrew layout. Notice the letter ק is displaced from normal,
to retain compatibility with Dvorak-English for ,<.>. There are no niqqud
available, because it is far too many unique symbols in Unicode, and it is
rarely used.
HEBREW_ISRAEL
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc /; ׳ ק ר א | ט ו ן ם פ Bksp
Tab+LCtl ש ד ג/RLM כ ע | י ח ל/LRM ך ף: ,״ //Right-Left-Mark
LSht+_PAD ז ס ב ה נ | מ צ ת< ץ> .? RSht+_FUN //<>os side flip?
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
hold hold,٭ hold | hold,٭ hold // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
_BON«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
HEBREW_QWERTY
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc ת ץ ק ר א | ט ו ן ם׳ פ״ Bksp
Tab+LCtl ש ד ג/RLM כ ע | י ח ל/LRM ך ף: '" //Right-Left-Mark
LSht+_PAD ז ס ב ה נ | מ צ ,< .> /? RSht+_FUN
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
hold hold,٭ hold | hold,٭ hold // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
_BON«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
HEBREW_DVORAK
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc '" ,< .> ר א | ט ו ן ם׳ פ״ Bksp
Tab+LCtl ש ד ג/RLM כ ע | י ח ל/LRM ך ף ־ //Right-Left-Mark
LSht+_PAD ז: ס ב ה נ | מ צ ת ץ ק RSht+_FUN
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
hold hold,٭ hold | hold,٭ hold // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
_BON«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^----^
) Hold key <2 with either٭ key <3 or 3> for _BON, single hold <2 for _ACC. Marked:
³) 'South paw' hardware configuration
) 'Arrow' hardware configuration
³ ) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
) Letters marked with are displaced from standard hebrew layout.
*/
//
// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
// -*!- , , , , , <|,> , , , , , ,
KC_ESC
# if defined(HEBREW_ISRAEL)
, XP_HEB_AA , XP_HEB_AB , XP_HEB_AC
# elif defined(HEBREW_QWERTY)
, XP_HEB_AA , XP_HEB_AB , XP_HEB_AC
# elif defined(HEBREW_DVORAK)
, KC_QUOT , KC_COMM , KC_DOT
# endif // HEBREW_DVORAK/QWERTY
, XP_HEB_AD , XP_HEB_AE , XP_HEB_AF , XP_HEB_AG , XP_HEB_AH , XP_HEB_AI , XP_HEB_AJ , KC_BSPC ,
LCTL_T ( KC_TAB ) , XP_HEB_BA , XP_HEB_BB , XP_HEB_BC , XP_HEB_BD , XP_HEB_BE , XP_HEB_BF , XP_HEB_BG , XP_HEB_BH , XP_HEB_BI , XP_HEB_BJ
// ^^^^^^^^^ Different in Qwerty (done in macros) with ':'
# if defined(HEBREW_ISRAEL)
, XP_HEB_BK , // ,"
# elif defined(HEBREW_QWERTY)
, KC_QUOT , // '"
# elif defined(HEBREW_DVORAK)
, XP_HEB_MQF , // ־
# endif // HEBREW_*
CHOLTAP_LSHFT , XP_HEB_CA , XP_HEB_CB , XP_HEB_CC , XP_HEB_CD , XP_HEB_CE , XP_HEB_CF , XP_HEB_CG
# if defined(HEBREW_ISRAEL)
, XP_HEB_CH , XP_HEB_CI , XP_HEB_CJ
# elif defined(HEBREW_QWERTY)
, KC_COMM , KC_DOT , KC_SLSH
# elif defined(HEBREW_DVORAK)
, XP_HEB_CH , XP_HEB_CI , XP_HEB_CJ
# endif // HEBREW_*
, CHOLTAP_RSHFT ,
// -----------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1_BASE
# endif
# ifdef SWITCH_HOLD_ACC_NSY
, DUO_HOLD , CHOLTAP_ACCE
# else
, CHOLTAP_ACCE , DUO_HOLD
# endif
, LEFTCENTER_THUMB
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, CHOLTAP_LAYR
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */
/* Layer _..._NSY: Numbers and symbols.
* Off hand Number input (-.Bksp ent (shft)tab).
*/
// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_HEBREW__DEF_BASE)
[ _DEF_NSY ] = LAYOUT_redefined (
# elif defined(BASE_HEBREW__ALT_BASE)
[ _ALT_NSY ] = LAYOUT_redefined (
# endif
/*
Layer _..._NSY (Numbers and SYmbols)
The brace type symbols are *not* reversed as on standard hebrew boards (I find it confusing).
HEBREW_ISRAEL & HEBREW_QWERTY
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} -_ \| =+ | + | ־ { } ~+RSht
^ // Only difference with Qwerty
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
HEBREW_DVORAK (Same as standard Dvorak)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
*/
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , -*- , , , , <|,> , , , , , ,
CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
LSFT_DASH , KC_LBRC , KC_RBRC
# if defined(HEBREW_ISRAEL)
, KC_MINUS // allows -_, with Maqaf on mirror place right
# elif defined(HEBREW_QWERTY)
, KC_MINUS // same as HEBREW_ISRAEL
# elif defined(HEBREW_DVORAK)
, KC_SLSH
# endif // HEBREW_*
, KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE
# if defined(HEBREW_ISRAEL)
, XP_HEB_MQF // '־' Maqaf
# elif defined(HEBREW_QWERTY)
, XP_HEB_MQF //
# elif defined(HEBREW_DVORAK)
, KC_QUES
# endif // HEBREW_*
, KC_LCBR , KC_RCBR , RSFT_TILDE ,
// ---------------------------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_DOT , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RIGHT )
// , , -*- , <|,> , -*- , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */

View file

@ -1,52 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2021 by Jos Boersema
*
*/
#pragma once
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
/* Harmonize layout with a Latin layout
*
* See base_hebrew.md for design objectives.
*/
#define HEBREW_ISRAEL // Close to standard Israeli hebrew.
//#define HEBREW_QWERTY // Harmonize punctuation symbols with Qwerty.
//#define HEBREW_DVORAK // Harmonize punctuation symbols with Dvorak.
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN

View file

@ -1,198 +0,0 @@
# Minifan layout
Compiled for: Hebrew
====================
This file details the compile version `#define BASE_HEBREW__DEF_BASE,
BASE_HEBREW__ALT_BASE`. This is a basic Hebrew layout, without niqqud.
Only the most common symbols are implemented. Hebrew symbols are all
done in Unicode.
See also ![./readme.md](./readme.md) chapter 7 _Language support_.
Parenthesis/braces/etc direction seems to be dealt with at the computer
side, depending on the surrounding symbols. The keyboard is printing
these symbols unchanged from what they are in standard Latin layouts,
and are represented that way in the manual.
Options
=======
You can compile the hebrew to be like a common Israeli layout, or to harmonize the
punctuation symbols with either Dvorak or Qwerty. See the configuration file
![./base_hebrew.h](./base_hebrew.h)
☞ Israeli Hebrew
As close to a simple standard hebrew layout as possible.
A little larger memory cost than the other options. No `'"` ASCII quotes symbols,
but proper ׳ and ״ (in Unicode).
☞ Qwerty with Hebrew
The letters ת, ץ get displaced from the standard hebrew layout.
Numerical layer is the same as standard Qwerty, except the symbol
`_` symbol becomes `־` (Maqaf). No `;` symbol.
☞ Qwerty derivatives with Hebrew
It is adviced to use Qwerty with Hebrew in this case, and adjust by hand
coding if needed. “Workman” should harmonize the same as Qwerty.
Colemak displaces the “;:” key relative to Qwerty, therefore you may
like to change the “:” shifted symbol (by hand). The obscurity of this
use case gets extreme, there will not be options for this.
☞ Dvorak with Hebrew
The letter ק gets displaced from the standard hebrew layout.
Numerical layer is the same as standard Dvorak. No `;` symbol.
Flash memory cost
-----------------
This layout adds several dozen new Unicode symbols, which takes up a certain
amount of additional space in keyboard memory. If you end up going over
the limit, you may need to change your compilation software setup, and/or
you can look into the “Eviscerations” chapters in ![./user_config.h](./user_config.h)
Hebrew keymaps
--------------
──────────Hebrew Israel────────
![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-israel_ve.jpg)
Layer: `..._BASE`
![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hebrew-israel_vd.jpg)
Layer: `..._NSY`
──────────in common────────────
(…)
──────────Hebrew Qwerty────────
![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-qwerty_ve.jpg)
Layer: `..._BASE`
![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hebrew-israel_vd.jpg)
Layer: `..._NSY`
──────────in common────────────
(…)
──────────Hebrew Dvorak────────
![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-dvorak_ve.jpg)
Layer: `..._BASE`
![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg)
Layer: `..._NSY` (Same as Dvorak.)
──────────in common────────────
(…)
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Hebrew](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_hebrew_2000_vk.jpg)
Layers (text)
=============
(The “x” padding was necessary to undo the direction of these characters being reversed.
This layout might still not be represenetd correctly on your system. See the graphics instead.)
HEBREW_ISRAEL
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Escxxxxxxxx/;xxxx׳xxxxxקxxxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםxxxxxפxxxxxxxxxxBksp
Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxף:xxxxxxxxxxx,״ //Right-Left-Mark
LSht+_PADxxזxxxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxxת<xxxxץ>xxxx.?xxxxRSht+_FUN //<>os side flip?
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
HEBREW_QWERTY
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Escxxxxxxxxת•xxxxץ•xxxxקxxxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםx׳xxxפx״xxxxxxxxBksp
Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxף:xxxxxxxxxxx'" //Right-Left-Mark
LSht+_PADxxזxxxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxx,<xxxx.>xxxx/?xxxxRSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
(…)
HEBREW_DVORAK
Layer _..._BASE (LeTteRs, standard Hebrew)
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Escxxxxxxxx'"xxxx,<xxxx.>xxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםx׳xxxפx״xxxxxxxxBksp
Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxףxxxxxxxxxxxxx־ //Right/Left-Mark
LSht+_PADxxז:xxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxxתxxxxxץxxxxxק•xxxxRSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(LGUI) (_MOV)
₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
₂) Hold key “<2 with either٭ key <3 or 3>” for _BON, single hold “<2 for _ACC. Marked:
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration Configurable, default shown.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
⁷) Letters marked with • are displaced from standard hebrew layout.
Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
It seems this will be difficult to fix, because it is spread over two devices. To avoid the
±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
(on <2) results in layer `_BON`.
- - -
Layer _..._NSY (Numbers and SYmbols)
HEBREW_ISRAEL & HEBREW_QWERTY (_ becomes ־ Maqaf)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASExxxxx!xxxxx@xxxxx#xxxxx$xxxxx%xxxxx|x^xxxxx&xxxxx*xxxxx(xxxx)xxxxxxxDel
Tab+LCtlx1!xxxx2@xxxx3#xxxx4$xxxx5%xxxx|x6^xxxx7&xxxx8*xxxx9(xxx0)xx`~+RCtl
-+LShtxxx[{xxxx]}xxxx-_xxxx\|xxxx=+xxxx|x+xxxxx|xxxxx־xxxxx{xxxxx}xxx~+RSht
^ // Only difference with Qwerty
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
-*- <|> -*- //(hold) Access on _DEF_BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
HEBREW_DVORAK (Same as standard Dvorak)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht
---------------------------------------------------------------------------
(…)
- - -

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@ -1,409 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// See the user configuration file: ./base_numpad.h
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
// This is moved into ./user_config.h, because global #defines are affected.
//((#include "./base_numpad.h" // Pull in the user configuration))
/* ⬇ */
/* Layer _..._BASE: default BASE layer (Dvorak)
*
* This thing is different from the usual different letters arrangement.
* It is a numbers pad, one for the left hand, and one for the right
* hand. Both are as identical as possible. The use case is the same as
* a number pad keyboard: single handed numbers input.
*
* The number 5 is under the middle finger home row, as expected for blind
* number pad typing.
*
* The left/upper key, where normally BASE is located, is now OTHER_BASE.
* That switches the board to the Default layout, which is effectively the
* same way as a return to BASE in the sense of BASE being the letters/layer
* switch layer. Other Base reached from the normal letters/layer-switching
* BASE layout will then turn the keyboard into these number pads layers.
*
* A modified Numbers&Symbols layer _NSY is still supplied with this Numbers
* Pad layout (as with other Base layers).
*
* The standard numbers pad layer _PAD also still exists. That one has the
* numbers arranged differently.
*
*/
// When putting this layer on Default, it produced undesired side effects:
// • _RAR and _MOV hold keys on the Alternate letters layer, failed to switch back.
// • Parts of the Numbers Pad keys got activated through transparent layer switch keys on letters layer.
// Since there is no use for Numpad on Default Base anyway, this is simply not supported, which seems to solve the problem.
# ifndef NUMPAD_BASE_SINGLE
[ _ALT_BASE ] = LAYOUT_redefined (
/*
Layer _..._BASE (Number pad, square layout)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
!AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE
= * 4 5 6 + | * 4 5 6 + =
_NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹
------------------------------------------------------------------------
xxx 0 . Ent | NumL 0 . Ent
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
| ²
Layer _..._BASE (Number pad, with NumLock off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
<|>
!AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE
= * Left 5 Right + | * Left 5 Right + = // modified 5
_NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹
-------------------------------------------------------------------------
xxx Ins Del Ent | NumL Ins Del Ent
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
| ²
) Toggle to the accompanying Super-Sub-Script (_NSY) layer.
) Note anomaly: additional hardware key arrow shifted one to the left.
*/
//
// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
// -*!- , , , , , <|,> , , , , , ,
OTHER_BASE_GO , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
KC_KP_EQUAL , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_EQUAL ,
CTO_NUMS , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , CTO_NUMS ,
// -------------------------------------------------------------------------------------------------------------------------------------------------------
XXXXXXX
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1 // Note anomaly, not MORE_key1_BASE: numpad is treated as a common layer here, because that is ± how it functions.
# endif
, KC_KP_0 , KC_KP_DOT , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_NUM , KC_KP_0
// ---⬇
// Note anomaly: the additional 'arrow' hardware key is shifted one to the
// left, compared to other Base layouts, and so is TRANS_RIGHT This is to
// maintain 'window/command' key on the same key between layers.
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
//, MORE_key2
, KC__YGUI
// Note anomaly: not the usual configurable key (MORE_key2), but GUI. This
// is because position has shifted already, and this GUI allows all the usual
// keys on a 100% keyboard to be reached with all modifiers, including GUIs,
// if 'command' hardware key is included. Unfortunately this causes a gap
// in the numpad layout, but pressing GUI by itself in error will unlikely
// produce serious mistakes. Maintaining similar keys between layers seems
// more important. Since Numpad already is a navigation cluster, it seems
// more important to allow all keys to be reachable with all modifiers,
// including GUIs, than to have a quick switch over to the _MOV layer here.
// Obviously it is fair enough to do this differently, but if someone needs a
// Numpad + either GUI key combination, that could be a real problem without
// GUIs here, whereas adding a _MOV switch is a matter of convenience. It
// seems important to be able to type anything a regular 100% keyboard can,
// or as near to it as possible.
//
// These anomalies are the same for all the Numpad layers here.
# endif
// ---⬆
, KC_KP_DOT
, KC_KP_ENTER
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
),
/* ⬆⬇ */
/* Layer _ALT_NSY: super-/sub-script numbers numpad, square layout
*/
[ _ALT_NSY ] = LAYOUT_redefined (
/*
Layer _..._BASE (super-/sub-script numbers, Numlock on/off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
BASE Bspc - | Bspc - Bspc
= * + | * + =
LSht / ¹ ² ³ , | / ¹ ² ³ , RSht
-*- <|> -*- //(toggle) Access on Base
------------------------------------------------------------------------
xxx .DEL Ent | xxx .DEL Ent
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
| ¹
) Note anomaly: additional hardware key arrow shifted one to the left.
*/
//High/low numbers guide:
//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
//
// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
// -*!- , , , , , <|,> , , , , , ,
CTO_BASE , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC ,
KC_KP_EQUAL , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_EQUAL ,
KC_LSFT , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT ,
// -----------------------------------------------------------------------------------------------------------------------------------------------------------------
XXXXXXX
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, XP_DRA_BJ , KC_KP_DOT , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, XXXXXXX , XP_DRA_BJ
// See comment on the first layout in this file (double handed Base layer), about the next few keys:
// ---⬇
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
//, MORE_key2
, KC__YGUI
# endif
// ---⬆
, KC_KP_DOT
, KC_KP_ENTER
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
),
/* ⬆⬇ */
# else // NUMPAD_BASE_SINGLE is defined ====================================================================
[ _ALT_BASE ] = LAYOUT_redefined (
/*
* Layer Numbers Pad on Base:
* « See also documentation in keymap.c at _PAD layer, of which this is almost entirely a copy »
* One difference is the key to go to the _ALT_NSY layer (denoted NUMS: just below).
* The other difference is the key to switch to default Base and also immediately goes there
* (denoted !AlterGo here).
Layer _ALT_BASE (Number pad, with NumLock on)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
!AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁
LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
------------------------------------------------------------------------
LAlt Del Tab Ent | NumL 0 . RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
| ¹
Layer _ALT_BASE (Number pad, with NumLock off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
<|>
!AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁
LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5
LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
-------------------------------------------------------------------------
LAlt Del Tab Ent | NumL Ins Del RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
| ¹
) Note anomaly: additional hardware key arrow shifted one to the left.
*/
//High/low numbers guide:
//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , -*- <|,> , , , , , ,
OTHER_BASE_GO , CTO_NUMS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
// ------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_TAB , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_NUM , KC_KP_0
// See comment on the first layout in this file (double handed Base layer), about the next few keys:
// ---⬇
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
//, MORE_key2
, KC__YGUI
# endif
// ---⬆
, KC_KP_DOT
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
),
/* ⬆⬇ */
[ _ALT_NSY ] = LAYOUT_redefined (
/*
* Layer Numbers Pad on Base:
* This layer is the same as the above, except the numbers are in super-/sub-script.
*
Layer _ALT_NSY (Number pad, with NumLock on/off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = - Bspc
LCtl xxx xxx xxx xxx xxx | * + RCtl
LSht xxx xxx xxx xxx xxx | / ¹ ² ³ , RSht
------------------------------------------------------------------------
LAlt Del Tab Ent | xxx .DEL RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
| ¹
) Note anomaly: additional hardware key arrow shifted one to the left.
*/
//High/low numbers guide:
//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , -*- <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC ,
KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_RCTL ,
KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT ,
// -----------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_TAB , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, XXXXXXX , XP_DRA_BJ
// See comment on the first layout in this file (double handed Base layer), about the next few keys:
// ---⬇
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
//, MORE_key2
, KC__YGUI
# endif
// ---⬆
, KC_KP_DOT
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
),
# endif // NUMPAD_BASE_SINGLE
/* ⬆⬇ */

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@ -1,96 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
#pragma once
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
/* ➡ Number pad Configuration ⬅
*
* This concerns this Base layer in the shape of a numerical key pad, not the numerical
* key pad layer which is part of the common layer system, which is defined and configured
* elsewhere (see ./user_config.h).
*
* _Activate_ the below to have a single keypad definition on this layer, for the right
* hand. Modifiers are also defined.
* _Remove_ the below to have two keypad definitions on this Base layer, one for each hand.
*
* In both cases, you can reach the accompanying number pad layer with the super-/sub-script
* numbers. For either option, there is a matching * super-/sub-script layer, which is
* automatically compiled with it.
*/
#define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand.
// _Remove_ to have two numerical key pads, side by side, one for each hand.
//
/* Tip: When in doubt it might be best to choose the single handed layer, because it
* resembles a regular keyboard more, and has modifier combinations.
*/
/* ➡ Removing the numbers pad _PAD layer ⬅
*
* You may have no use for this common layer, if you have a numerical
* keypad on the Alternate Base already.
*
* While _PAD layer gives quick uncluttered access to Control, Shift and Alt
* to modify your pointer device input, the _MOV layer does the same. You
* end up with the same functionality, with or without _PAD, in this matter.
*
* This does precisely the same as REMOVE_PAD in ./user_config.h, but this
* setting here overrides any setting in ./user_config.h
*/
//#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
// The below sets some things up based on the above #defines.
// Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h
# ifdef REMOVES_PAD // this file
# ifndef REMOVE_PAD // user_config.h
# define REMOVE_PAD // removes _PAD layer
# endif
# endif
// Inserting the _PAD layer, even if stripped in ./user_config.h
# ifndef REMOVES_PAD // this file
# ifdef REMOVE_PAD // user_config.h
# undef REMOVE_PAD // activtaes _PAD layer
# endif
# endif

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@ -1,364 +0,0 @@
# Minifan layout
Compile options
---------------
In ![./base_numpad.h](./base_numpad.h) this base layout is configured.
• Single numpad.
This number pad choice only has a number pad for the right hand. The
usual modifiers are in their expected places.
The single numbers pad variation is also a compile option for the _common
layer_ `_PAD`, albeit without a super/subscript auxilery layer.
• Dual numpad.
This numbers pad choice has a number pad for each hand. There are two
number pads together on the keyboard at once.
Numpad keymaps
==============
Single numpad
-------------
──────────Numpad───────────────
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_numpad_single_vd.jpg)
Layer: `..._BASE`
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_numpad_single_vd.jpg)
Layer: `..._NSY`
──────────in common────────────
The otherwise common layers are not directly available in this special layout.
You can still reach them as normal through your other Base layer.
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Numpad single](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_numpad_single_2000_vi.jpg)
Layers (text)
Layer _ALT_BASE (Number pad, with NumLock on)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
!AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁
LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
------------------------------------------------------------------------
LAlt Del Tab Ent | NumL 0 . RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
LGUI | RGUI¹
Layer _ALT_BASE (Number pad, with NumLock off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
<|>
!AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁
LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5
LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
-------------------------------------------------------------------------
LAlt Del Tab Ent | NumL Ins Del RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
^ | ^
LGUI | RGUI¹
₁) Note anomaly: additional hardware key arrow shifted one to the left.
- - -
Layer _ALT_NSY (Number pad, with NumLock on/off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = ⁷₇ ⁸₈ ⁹₉ - Bspc
LCtl xxx xxx xxx xxx xxx | * ⁴₄ ⁵₅ ⁶₆ + RCtl
LSht xxx xxx xxx xxx xxx | / ¹₁ ²₂ ³₃ , RSht
------------------------------------------------------------------------
LAlt Del Tab Ent | xxx ⁰₀ .DEL RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
^ | ^
LGUI | RGUI¹
₁) Note anomaly: additional hardware key arrow shifted one to the left.
Dual numpad
-----------
![Minivan layout all](http://socialism.nl/misc/minivan/minivan_keycapview_numpad_double_vg.jpg)
──────────Numpad───────────────
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_numpad_double_vg.jpg)
Layer: `..._BASE`
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_numpad_double_vd.jpg)
Layer: `..._NSY`
──────────in common────────────
The otherwise common layers are not directly available in this special layout.
You can still reach them as normal through your other Base layer.
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Numpad double](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_numpad_double_2000_vi.jpg)
Layers (text)
───────────────Numpad────────────────
Layer _..._BASE (Number pad, square layout)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
!AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE
= * 4 5 6 + | * 4 5 6 + =
_NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹
------------------------------------------------------------------------
xxx 0 . Ent | NumL 0 . Ent
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
^ | ^
LGUI | RGUI²
Layer _..._BASE (Number pad, with NumLock off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
<|>
!AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE
= * Left 5 Right + | * Left 5 Right + = // modified 5
_NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹
-------------------------------------------------------------------------
xxx Ins Del Ent | NumL Ins Del Ent
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
^ | ^
LGUI | RGUI²
₁) Toggle to the accompanying Super-Sub-Script (_NSY) layer.
₂) Note anomaly: additional hardware key arrow shifted one to the left.
- - -
Layer _..._BASE (super-/sub-script numbers, Numlock on/off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
BASE Bspc ⁷₇ ⁸₈ ⁹₉ - | Bspc ⁷₇ ⁸₈ ⁹₉ - Bspc
= * ⁴₄ ⁵₅ ⁶₆ + | * ⁴₄ ⁵₅ ⁶₆ + =
LSht / ¹₁ ²₂ ³₃ , | / ¹₁ ²₂ ³₃ , RSht
-*- <|> -*- //(toggle) Access on Base
------------------------------------------------------------------------
xxx ⁰₀ .DEL Ent | xxx ⁰₀ .DEL Ent
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
^ | ^
LGUI | RGUI¹
₁) Note anomaly: additional hardware key arrow shifted one to the left.
Special Base layer Numpad
=========================
This is a layout resembling a “numbers pad”. A “numbers pad”
is a separate square on a 100% sized keyboard, or separate keypad.
Unlike more usual base layers choices, which typically contain a letters
layout and access to all the common layers, this Base layer is
quite different. Once you have switched to it, you lack keys to access
all common layers.
You can only switch back to your regular base layer, or switch to a
second form of the numbers pad. This second layer is called “auxilery”
layer here, but technically it is the same thing as the numbers/symbols
`_NSY` layer, which accompanies a letters layer like Qwerty or Dvorak.
Use the top left key from the numbers pad layer, to switch back to the
other Base layer. This is also unique to this special Base layer,
but similar to the way the “common layers” switch back to Base.
The other Base layer (once you are in this Number Pad layer) for most
people will be a letters layer with Qwerty, Dvorak or some other layout
on it, in which the keyboard will start up. To reach the numbers pad
Base layer, use the key Other Base on the `_RAR` layer.
Led colors
----------
The led colors for this Base layer are different from the usual. They show
the state of the Numbers Lock, on or off. Colors are green/light-blue/blue to
indicate Numbers Lock is off, which means the navigation cluster is active.
Colors are blue/light-blue/green to indicate the Numbers Lock is on,
meaning you can type numbers.
This follows the same scheme as the `_PAD` layer, which in turn follows
the logic of the `_NSY` (numbers/symbols) layer being blue, and the `_MOV`
(movement/navigation) layer being green, in such a way that the left most
led is the indicator thereof, following reading direction left to right. The
brightness of the leds is diminished, to indicate the difference with `_PAD`
layer (whether or not that layer is compiled).
Auxilery numpad layer
---------------------
With the numbers pad layer comes a second layer, as is normal for
all Base layer choices. This second layer is the same as the normal
numbers pad, except the numbers are in super- ⁽¹²³⁾ or sub-script
₍₁₂₃₎.
The numbers on the second layer become subscript when Shift is pressed,
otherwise they are in super-script. These super-/sub-script forms of the
numbers Unicode (see the `_RAR` layer).
This second form of numbers pad is reached from keys on the numbers pad
Base layer. You can switch back to the regular numbers pad, with the
upper/left key. Another key stroke from there on the upper/left key,
will bring you back to what is likely your regular typing layer.
Auxilery numpad layer led colors
--------------------------------
For the second layer that comes with it, with super-/sub-script numbers,
the led colors are what they “normally” are (for other compile
choices) for this layer (the Alternate Base accompanying layer,
usually numbers/symbols): blue/blue/light-blue. There is no indication
of Numbers Lock on this layer, although a few keys are altered by Numbers
Lock (Dot/Delete ., and Enter).
Arrow additional hardware key
===============================
Unlike with other layers: the optional arrow hardware key on the
right hand is not inserted between the last and second last keys on the
right, and neither is it set to the configurable default value (toggle
`_MOV` layer). Instead, this key is inserted one key over to the left,
and it is set to GUI.
The reason is that this GUI will line up with the GUI on the Base
layer. If combined with the command hardware key on the right, set
to the other GUI, you can reach all Numbers Pad keys with all modifiers,
including both GUIs.
Another reason is that a typical use of the additional hardware
key on the right (called Arrow) will by default lead to a navigation
layer, however the Numbers Pad already has its own navigation. To add
a toggle to `_MOV` would be a matter of convenience, whereas not being
able to reach all Numbers Pad keys with either GUI could represent a
serious problem.
Downsides to this design are the loss of default Arrow hardware key
use on this layer, and a sort of gap of one key in the Numbers Pad layout.
The downsides seem to be matters of style and convenience, whereas not
being able to type whatever you can on a 100% keyboard could be a serious
problem for someone (keyboard shortcuts mainly).
There is no default solution to type everything with all modifiers
including the GUIs, without adding the additional hardware key(s).
Obviously it is possible to just stick a GUI on a free spot, but that
makes things chaotic. Single pad Numbers Pad could be re-arranged to
make room for GUI, which would loose more of its similarity to other
keyboards.
Numbers pads everywhere ?
=========================
Perhaps the amount of options for a numberical keypad are a bit overkill.
It had to do with how it developed.
For some overview of your options:
① Common layer numerical keypad. Just another layer, like `_RAR`, `_BON`, etc.
1. You can have a numerical keypad in the _common layers._
2. You can also remove this layer entirely.
3. This “common layers” numbers pad is activated through the Base layer, on Left Shift tap.
4. Returns to Default Base with upper/left key.
5. Variation of form: right hand square form, resembling a key pad on
other keyboards.
6. Variation of form: the numbers in a straight line, resembling the
`_NSY` layer and other layers.
② A numerical keypad on the other Base layer, in the dual layout system.
1. You can have a numerical keypad on the Alternate Base position.
2. You can also put something different on Alternate Base, such as a
Colemak layout.
3. This layer is activated through the `_RAR` layer, by choosing Other
Base.
4. Returns to Default Base with upper/left key, effectively the same as with
the common numerical keypad layer, and all other common layers.
5. Variation of form: right hand square form, resembling a key pad on
other keyboards.
6. Variation of form: dual handed square form, so you have a key pad for
each hand.
7. For all variation of form, there is an accompanying layer which is
the same, except the numbers are in Unicode super (unshifted) and
sub-script (shifted).
Some examples:
① As close to a 100% regular keyboard as possible.
If you have no use for Alternate Base with anything else, you could put
the single handed numerical keypad there, and remove the common `_PAD` layer
to have less mental clutter.
This makes accessing `_MOV` on Left Shift easier, you have modifiers with
the numerical keypad, and you have super/sub-script as well (although its use
is probably rather rare).
② The predictable numbers typing option.
If you want Alternate Base to have something else (or nothing
at all), keep the `_PAD` layer, and choose straight line numbers,
so that you don't have to learn a second way to type numbers, if you
ever have a need to type keypad numbers (which could be quite rare).
In this version, you are not envisioning the use of keypad navigation,
but rather use regular `_MOV` layer navigation. (This was the original
programming on the keyboard, before more options developed; it follows
the overall logic that the same or similar keys are in the same or
similar positions.)
③ The everything option.
You could keep both `_PAD` with straight lined up numbers if you like typing
all numbers the same way, and also compile numpad single square on Alternate
Base to have good access to a regular numerical keypad, should you ever need
it, and/or to have an easier to access navigation cluster there (easier than
navigation on the straight line numpad variation that is, where navigation
is difficult).
④ The numerical keyboard specialist.
You could compile it for both hands, if you type so much on a numerical
keypad, that it is useful to be fast on it with either hand.
It will be harder to type on the double numerical keyboard with modifiers
(Shift, Control, Alt), but if you compile with the common numbers pad layer,
you can reach such combinations there. To keep things similar, you can compile
this common numbers pad layer with numbers in square form, rather than a straight
line.

View file

@ -1,209 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
/* ⬇ */
/* Layer _..._BASE: Qwerty, normal BASE layer and 'default' layer
*
* - Dual use keys create a delay in the key (tap/hold keys), therefore
* space is not dual use (most ued key), neither is hyphen.
*/
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_QWERTY__DEF_BASE)
[ _DEF_BASE ] = LAYOUT_redefined (
# elif defined(BASE_QWERTY__ALT_BASE)
[ _ALT_BASE ] = LAYOUT_redefined (
# endif
/*
Layer _..._BASE (Letters). This is Qwerty
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
LSht+_PAD zZ xX cC vV bB | nN mM ,< .> /? RSht+_FUN
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
hold hold,٭ hold | hold,٭ hold // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
_BON«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
(RGUI) (_MOV)
) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^----^
) Hold key <2 with either٭ key <3 or 3> for _BON, single hold <2 for _ACC. Marked:
) 'South paw' hardware configuration. Configurable, default shown.
) 'Arrow' hardware configuration Configurable, default shown.
) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
*/
//
// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
// -*!- , , , , , <|,> , , , , , ,
KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
// -----------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1_BASE
# endif
# ifdef SWITCH_HOLD_ACC_NSY
, DUO_HOLD , CHOLTAP_ACCE
# else
, CHOLTAP_ACCE , DUO_HOLD
# endif
, LEFTCENTER_THUMB
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, CHOLTAP_LAYR
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */
/* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above.
* Off hand Number input (-.Bksp ent (shft)tab).
*/
// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_QWERTY__DEF_BASE)
[ _DEF_NSY ] = LAYOUT_redefined (
# elif defined(BASE_QWERTY__ALT_BASE)
[ _ALT_NSY ] = LAYOUT_redefined (
# endif
/*
Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
^^ ^ // Only differences with normal version _..._NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(RGUI) (_MOV)
*/
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , -*- , , , , <|,> , , , , , ,
CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0
// Harmonizes with Qwerty Base Arrow, so that if both are compiled, the user isn't
// messing up this key on this Qwerty layout, which has to be different in the other Qwerty.
# ifdef QWERTY_BASEARROW_HARMONIZE
, KC_SLSH , // Same as in Qwerty Base Arrow. A ` exists on _BON also.
# else
, RCTL_T ( KC_GRV ) , // Default
# endif
LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE ,
// ---------------------------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_DOT , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RGHT )
// , , -*- , <|,> , -*- , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */

View file

@ -1,127 +0,0 @@
# Minifan layout
Compiled for: Qwerty
====================
This file details the compile version `#define BASE_QWERTY__DEF_BASE, BASE_QWERTY__ALT_BASE`.
This is a Qwerty layout.
Dual layout combination with Qwerty Base Arrow
==============================================
⚠ If you also compile `base_qwerty_basearrow`, the key for `/?` on `_NSY` layer in that
`base_qwerty_basearrow` layout, will be replicated in _this_ Qwerty layout on the `_NSY`
layer. It will displace the key `RCTL_T ( KC_GRV )`. Right Control, unless tapped for
\` or tapped with shift for ~ ➡ becomes `/?` (slash/questionmark).
The reason for this is that when you switch from one or the other Qwerty variation
(with or without arrows on Base layer), it will likely be confusing to type /?
on that key in one version of Qwerty, and suddenly get a \`~ in the other. The reason
it is not in the normal position on Qwerty Base Arrow, is because it gets displaced
by Up Arrow.
You will likely switch from the Base Arrow variation to the regular version, due to a need
for the row of keys displaced by the arrow cluster, or the other way around to get Base
access to the arrows, rather than a need for this side effect: /? being substituted for
\`~.
This means you will loose `_NSY` layer access to \`, in both versions of Qwerty. You will
have to use the key for \`~ on the `_BON` layer, which is an uncluttered version of this
key (it repeats). It also means that you have two keys toward /? in standard Qwerty: the
default position for Qwerty, and this additional one to harmonize with Qwerty Base Arrow.
This harmonization can be disabled in ![./base_qwerty_basearrow.h](./base_qwerty_basearrow.h),
with `QWERTY_BASEARROW_HARMONIZE`.
See also: ![./base_qwerty_basearrow.md](./base_qwerty_basearrow.md)
Qwerty keymaps
--------------
──────────Qwerty───────────────
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_qwerty_ve.jpg)
Layer: `..._BASE`
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg)
Layer: `..._NSY`
──────────in common────────────
(…)
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Qwerty](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_qwerty_2000_vi.jpg)
Layers (text)
=============
───────────────Qwerty─────────────────
Layer _..._BASE (Letters). This is standard Qwerty
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
LSht+_PAD zZ xX cC vV bB | nN mM ,< .> /? RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(LGUI) (_MOV)
₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
₂) Hold key “<2 with either٭ key <3 or 3>” for _BON, single hold “<2 for _ACC. Marked:
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration Configurable, default shown.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
It seems this will be difficult to fix, because it is spread over two devices. To avoid the
±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
(on <2) results in layer `_BON`.
- - -
Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _DEF_BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl // `~+RCtl becomes /? in dual …
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // … layout with Qwerty Base Arrow
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
-*- <|> -*- u //(hold) Access on _DEF_BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
- - -
Key associations
----------------
Key placement associations between layers for Qwerty.
![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_qwerty_1500_ve.jpg)

View file

@ -1,251 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
/* ⬇ */
/* Layer _..._BASE: Qwerty with arrows on Base, normal BASE layer and 'default' layer
*
* - This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
* When not compiled with 'arrow' hardware key, Base will not contain down arrow.
*
* This does not mean that this is the recommended version of Qwerty in general for
* the 'arrow' hardware key with Qwerty. Regular Qwerty works with the additional
* hardware key 'arrow'. The regular Qwerty compile option just works differently
* than this version with arrows on Base. Regular qwerty has the additional hardware
* key on the right be a toggle to _MOV layer, where you then have arrows in the same
* area. Notice further that in all cases, you have a hold key to the _MOV layer under
* what is colloqually known as the left space bar, which leads to convenient arrow
* keys in the home row.
*
* Putting directional arrow keys on the Base layer will cost you several keys on
* the Base layer: hold _RAR, GUI, and /?.
* The /? key is displaced to the _NSY layer.
* The GUI key is lost. You could decide to also use the south paw/command
* hardware key, which is a GUI by default.
* Hold key to _RAR layer is lost. You can only reach _RAR layer, using the right
* shift toggle, which is on a short timer.
*
* My recommendation would be: see if you can make things work with regular Qwerty
* if you are a 10 fingers typist, first. Moving your hand to this arrow cluster
* seems to be a high cost to pay. You will also loose the default location for /?.
*
* For special need situations regarding this right hand row1/2 arrow cluster, a
* tap to _MOV layer on the arrow hardware key, should be a reasonable cost to
* pay, if a situation is already important enough to decide to move your hand there.
* For short uses of arrow keys, holding to the _MOV layer is the most efficient.
*
* If you are not a 10 finger typist though, holding a key to _MOV layer seems to be
* inconvenient, and thus arrows on Base could be better for you.
*
* Hence my conclusion: only compile Qwerty with arrows on Base if the regular
* Qwerty isn't working for you.
*
*/
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
[ _DEF_BASE ] = LAYOUT_redefined (
# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
[ _ALT_BASE ] = LAYOUT_redefined (
# endif
/*
Layer _..._BASE (Letters). This is Qwerty with arrows on Base
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
hold hold,٭ hold | hold,٭ // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
_BON«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
(RGUI) (Down)
) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^----^
) Hold key <2 with either٭ key <3 or 3> for _BON, single hold <2 for _ACC. Marked:
) 'South paw' hardware configuration. Configurable, default shown.
) 'Arrow' hardware configuration. Set to Down Arrow.
) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
*/
//
// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
// -*!- , , , , , <|,> , , , , , ,
KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_UP , CHOLTAP_RSHFT ,
// KC_SLSH
// -----------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1_BASE
# endif
# ifdef SWITCH_HOLD_ACC_NSY
, DUO_HOLD , CHOLTAP_ACCE
# else
, CHOLTAP_ACCE , DUO_HOLD
# endif
, LEFTCENTER_THUMB
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, RIGHTCENTER_THUMB , DUO_HOLD
# ifdef TRANSMINIVAN_RIGHTSIDE
, MO ( _FUN )
# endif
, KC_LEFT
// , KC__YGUI
# ifdef MORE_KEY__ARROW
, KC_DOWN
// , MORE_key2
# endif
, KC_RIGHT
// , CHOLTAP_LAYR
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */
/* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above.
* Off hand Number input (-.Bksp ent (shft)tab).
*/
// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
[ _DEF_NSY ] = LAYOUT_redefined (
# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
[ _ALT_NSY ] = LAYOUT_redefined (
# endif
/*
Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // `~ on _BON
^^ ^ // Only differences with normal version _..._NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(RGUI) (_MOV)
*/
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , -*- , , , , <|,> , , , , , ,
CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_SLSH ,
LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE , // note¹
// ---------------------------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_DOT , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RGHT )
// , , -*- , <|,> , -*- , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
// note¹
// Sacrificing RCTL, because / is a major much used symbol,
// which seem to warrant being uncluttered. ` exists also on _BON
// (uncluttered). This breaks the logic that all these standard symbols
// exist on this layer _NSY. However, ` and ~ are often in a diminutive
// placement on mini keyboards, and arrows on top was always going to
// be a stretch for a keyboard like this. The other option is to have a
// special macro to put tilde ~ and accent grave ` both on Shift,
// but it doesn't seem to make much difference, and makes the firmware
// even larger.
),
/* ⬆⬇ */

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@ -1,60 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2021 by Jos Boersema
*
*/
#pragma once
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
/* • Harmonize regular Qwerty
*
* If compiling this Qwerty Base Arrow base pair with regular Qwerty on
* the other base pair (dual layout), the key /? on the _NSY layer in
* Qwerty Base Arrow, will be replicated in the same spot in regular Qwerty.
*
* Regular Qwerty will still also have a /? key in the normal Qwerty location.
* See ./base_qwerty_basearrow.md and ./base_qwerty.md for details.
*/
#define QWERTY_BASEARROW_HARMONIZE // _Activate_ to harmonize the /? key in the regular Qwerty layout.
// _Remove_ leave regular Qwerty layout unchanged from default.
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
/* ⬇ */

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@ -1,134 +0,0 @@
# Minifan layout
Compiled for: Qwerty with arrows on Base
========================================
This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
You have to manually set *#define `MORE_KEY__ARROW`* in `./user_config.h`,
to let compilation know you have that additional hardware key.
If not compiled with Arrow hardware key, Base will not contain Down arrow.
You do not have to worry about what to set the additional hardware key to, on
the Base layer. This will be set to Down Arrow, to complete that arrow cluster.
Is arrows on Base efficient ?
=============================
This variation of Qwerty is not necessarily the recommended version of
Qwerty for a board with the additional Arrow hardware key.
The regular Qwerty compile option can provide good arrow access.
Putting directional arrow keys on the Base layer will cost you several
keys on the Base layer: hold to layer `_RAR` (power, media, etc. layer),
GUI, and /?.
• The /? key is displaced to the `_NSY` (numbers & symbols) layer, and is not
in the default spot for a Qwerty layout.
• The GUI key is lost. You could decide to also use the south paw/command
hardware key, which is a GUI by default.
• Hold key to `_RAR` layer is lost. You can only reach `_RAR` layer using the
right shift toggle, which is on a short timer.
Have it both ways
=================
You could compile regular Qwerty on one of the Base pairs (Default or
Alternate), and Qwerty _with Arrows on Base_ on the other. That way
you can switch to see what works for you. You could leave it like
that, and choose what you want depending on what you are doing.
Dual layout combination with Qwerty Base Arrow
==============================================
The option `QWERTY_BASEARROW_HARMONIZE` in `./base_qwerty_basearrow.h` is set
by default, causing the key /? in the _regular_ Qwerty layout to _also_ be
located in the same spot as in this Qwerty with Arrows on Base layout.
See also: ![./base_qwerty_basearrow.h](./base_qwerty_basearrow.h).
See also: ![./base_qwerty.md](./base_qwerty.md) for the reason behind this.
Qwerty keymaps
--------------
──────────Qwerty───────────────
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_qwerty_basearrow_va.jpg)
Layer: `..._BASE`
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_basearrow_vb.jpg)
Layer: `..._NSY`
──────────in common────────────
(…)
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Qwerty arrows on Base](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_qwerty_basearrow_2000_vj.jpg)
Layers (text)
=============
───────────────Qwerty─────────────────
Layer _..._BASE (Letters). This is Qwerty with arrows on Base
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(RGUI) (Down)
₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
₂) Hold key “<2 with either٭ key <3 or 3>” for _BON, single hold “<2 for _ACC. Marked:
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration. Set to Down Arrow.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
It seems this will be difficult to fix, because it is spread over two devices. To avoid the
±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
The key with ';' (Del;`_ACC`) does not auto-repeat on double tap, like QMK normal layer-tap keys.
There is an uncluttered _Delete_ on `_PAD`.
Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
(on <2) results in layer `_BON`.
- - -
Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // See _BON for `
^^ ^ // Only differences with normal version _..._NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(RGUI) (_MOV)
- - -

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@ -1,203 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2021 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for hold layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
/* ⬇ */
/* Layer _..._BASE: Workman, normal BASE layer and 'default' layer
*
* - Dual use keys create a delay in the key (tap/hold keys), therefore
* space is not dual use (most ued key), neither is hyphen.
*/
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_WORKMAN__DEF_BASE)
[ _DEF_BASE ] = LAYOUT_redefined (
# elif defined(BASE_WORKMAN__ALT_BASE)
[ _ALT_BASE ] = LAYOUT_redefined (
# endif
/*
Layer _..._BASE (Letters). This is Workman
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ dD· rR· wW· bB· | jJ· fF· uU· pP· :;· Bksp
Tab+LCtl aA sS hH· tT· gG | yY· nN· eE· oO· iI· '"
LSht+_PAD zZ xX mM· cC· vV· | kK· lL· ,< .> /? RSht+_FUN
+_MOV | +_RAR
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
hold hold,٭ hold | hold,٭ hold // switch type
hold ^------------------------+--------^ // ₁₎ both = _DRA
_BON«or»+ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^ // Optional more keys
(RGUI) (_MOV)
) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^----^
) Hold key <2 with either٭ key <3 or 3> for _BON, single hold <2 for _ACC. Marked:
) 'South paw' hardware configuration. Configurable, default shown.
) 'Arrow' hardware configuration Configurable, default shown.
) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
) Letters marked by · are different from Qwerty.
*/
//
// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
// -*!- , , , , , <|,> , , , , , ,
KC_ESC , KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN , KC_BSPC ,
LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_QUOT ,
CHOLTAP_LSHFT , KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
// -----------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1_BASE
# endif
# ifdef SWITCH_HOLD_ACC_NSY
, DUO_HOLD , CHOLTAP_ACCE
# else
, CHOLTAP_ACCE , DUO_HOLD
# endif
, LEFTCENTER_THUMB
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, CHOLTAP_LAYR
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */
/* Layer _..._NSY: Numbers and symbols, to work with the Workman base layer above. (Same as Qwerty.)
* Off hand Number input (-.Bksp ent (shft)tab).
*/
// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_WORKMAN__DEF_BASE)
[ _DEF_NSY ] = LAYOUT_redefined (
# elif defined(BASE_WORKMAN__ALT_BASE)
[ _ALT_NSY ] = LAYOUT_redefined (
# endif
/*
Layer _..._NSY (Numbers and SYmbols). This fits the above Workman layer _..._BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
^^ ^ // Only differences with normal version _..._NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(RGUI) (_MOV)
*/
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , -*- , , , , <|,> , , , , , ,
CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE ,
// ---------------------------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_DOT , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RGHT )
// , , -*- , <|,> , -*- , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */

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@ -1,95 +0,0 @@
# Minifan layout
Compiled for: Workman
=====================
This file details the compile version `#define BASE_WORKMAN__DEF_BASE, BASE_WORKMAN__ALT_BASE`.
This is a Workman layout.
The number & symbols layer (`_NSY`) is the same as for Qwerty.
Workman keymaps
---------------
─────────Workman───────────────
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_workman_va.jpg)
Layer: `..._BASE`
![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg)
Layer: `..._NSY`
──────────in common────────────
(…)
For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
![Minivan illustration Overview layers by key, Workman](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_workman_2000_vi.jpg)
Layers (text)
=============
───────────────Workman─────────────────
Layer _..._BASE (Letters). This is Workman
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ dD rR wW bB | jJ fF uU pP :; Bksp
Tab+LCtl aA sS hH tT gG | yY nN eE oO iI '"
LSht+_PAD zZ xX mM cC vV | kK lL ,< .> /? RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(RGUI) (_MOV)
₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
₂) Hold key “<2 with either٭ key <3 or 3>” for _BON, single hold “<2 for _ACC. Marked:
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration Configurable, default shown.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
It seems this will be difficult to fix, because it is spread over two devices. To avoid the
±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
(on <2) results in layer `_BON`.
- - -
Layer _..._NSY (Numbers and SYmbols). This fits the above Workman layer _DEF_BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
^^ ^ // Only differences with Dvorak version _DEF_NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
-*- <|> -*- u //(hold) Access on _DEF_BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
- - -

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/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* © 2019,2020 by Jos Boersema
*/
#pragma once
#define LAYER_STATE_16BIT // This saves more than 400 bytes on the hex file
// place overrides here
// Some defines meant to decrease the firmware size. The firmware is otherwise over the maximum (atmega32u4)
//# ifndef LTO_ENABLE
//Disable old style macro handling: MACRO() & action_get_macro
//# define NO_ACTION_MACRO // This saves 320 bytes
//disable calling of action_function() from the fn_actions array (deprecated)
//# define NO_ACTION_FUNCTION // This saves 96 bytes
//# endif
#define PERMISSIVE_HOLD
#define RGBLIGHT_SLEEP // QMK docs: "If defined, the RGB lighting will be switched off when the host goes to sleep"
#define RGBLIGHT_EFFECT_BREATHING
// Layer switch TT(layer) tapping amount to make it toggle
#define TAPPING_TERM_HOLTAP 225 // 175 ms proved unreliable, 225 ms seems ok (personal preference)
// Attempts to reduce firmware size:
//#define LTO_ENABLE // Did not decrease firmware size when tested on 26 Jan 2020
//#define NO_DEBUG //disable debugging (already defined)
//#define NO_PRINT JJdisable printing/debugging using hid_listen (already defined)
//#define NO_ACTION_LAYER //disable layers (obviously need layers)
//#define NO_ACTION_TAPPING // This saves 2516 bytes (9%) (keymap uses tapping)
//#define NO_ACTION_ONESHOT // This did not reduse firmware size on 26 Jan 2020

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/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* © 2020,2021 by Jos Boersema
*/
#pragma once
/*
* If MINIFAN_CONFIG_COMPACT in ./user_config.h
*/
//#define BASE_QWERTY__DEF_BASE
//#define BASE_QWERTY__ALT_BASE
//#define BASE_QWERTY_BASEARROW__DEF_BASE // ➡ base_qwerty_basearrow.h
//#define BASE_QWERTY_BASEARROW__ALT_BASE // ➡ base_qwerty_basearrow.h
#define BASE_DVORAK__DEF_BASE
//#define BASE_DVORAK__ALT_BASE
//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE
//#define BASE_COLEMAK__DEF_BASE
//#define BASE_COLEMAK__ALT_BASE
//#define BASE_WORKMAN__DEF_BASE
//#define BASE_WORKMAN__ALT_BASE
//#define BASE_NUMPAD__ALT_BASE // ➡ base_numpad.h
//#define BASE_HEBREW__DEF_BASE // ➡ base_hebrew.h
#define BASE_HEBREW__ALT_BASE // ➡ base_hebrew.h
//#define MINIFAN_SINGLE_LAYOUT
//#define STARTUP_ALTERNATE
//#define STARTUP_SIDE_LEDS_OFF
//#define STARTUP_MID_LED_OFF
//#define STARTUP_SPEED
//#define STARTUP_COUNT
//#define MORE_KEY__COMMAND
//#define MORE_KEY__ARROW
//#define TRANSMINIVAN_LAYOUT .......
//#define TRANSMINIVAN_LEFTSIDE
#define TRANS_LEFT XXXXXXX
//#define TRANSMINIVAN_MIDLEFT
#define TRANS_MIDLEFT XXXXXXX
//#define TRANSMINIVAN_RIGHTSIDE
#define TRANS_RIGHT XXXXXXX
//#define MORE_key1_BASE TG ( _RAR )
//#define MORE_key1_BASE KC_DEL
#define MORE_key1_BASE KC__XGUI
//#define MORE_key1 KC_DEL
#define MORE_key1 KC__XGUI
#define MOREKEY2_ARROW_CLUSTER
//#define MOREKEY2_ADD_NAVIGATION
#define MORE_key2 _MOV_UP
//#define MORE_key2 KC_DEL
#define ARROWS_TRIANGLE
//#define VI_SWITCHERYDOO
#define NUMPAD_COMMON_SQUARE
#define SPEED_COUNTDOWN 25
#define SPEED_HUE_STEP 8
#define SPEED_HUE_START 160
#define WORDS_PER_MINUTE
//#define BASE_RIGHT_ALT
//#define SWITCH_GUIS
//#define UNICODE_CURRENCY 0x20ac
//#define POINT_ON_CHECKBOXES
//#define SWITCH_BASE_ROW1_23
//#define SWITCH_HOLD_ACC_NSY
#define SWITCH_LSHIFT_PAD_MOV
#define SWITCH_RSHIFT_FUN_RAR
//#define SPACE_LEFT__ENTER_RIGHT
//#define REMOVE_PAD
//#define REMOVE_ACC
//#define _ACC_KEY_ALT_LAYER _BON
//#define _ACC_KEY_ALT_LAYER _DRA
//#define REMOVE_DRA
//#define _DRA_KEY_ALT_LAYER _ACC
//#define _DRA_KEY_ALT_LAYER _BON
//#define REMOVE_BON
//#define _BON_KEY_ALT_LAYER _ACC
//#define _BON_KEY_ALT_LAYER _DRA
//#define ALL_DRA_BON_EVISCERATIONS
#define BOX_DRAWINGS
#define SUB_SCRIPT_NUMS
#define FULL_DRA_2NDROW
#define FULL_DRA_4THROW
#define FULL_BON_4THROW
//#define LEDS_OFF_BASE_DEF
//#define LEDS_OFF_BASE_ALT

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable Leds. If you set to “no”, that saves ≈ 13% of the firmware size.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
UNICODEMAP_ENABLE = yes #
LTO_ENABLE = yes # To reduce firmware size

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Todo:
=====
§ Further development
The following seem interesting for further development. However following the “scratch your
own itch” rule, perhaps it should be someone else's interest.
☐ It seems fun to have a user friendly front end to compile the available variations of this keymap.
Such a front end could edit minifan_config_compact.h
☐ Language specific keyboards, such as Qwertz and Azerty, etc.
Two option exist:
• Using an include like #include keymap_german.h (etc).
• If a language specific #include and computer language setting is not used, but merely some basics
such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that
language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key
problem. To go another step and recreate a key like <> (as it seems to exist in Qwertz), would
seem to require macros in unicode_macros.c.
§ Other:
☐ Testing all user configurations
☐ Porting to Planck keyboard.
☐ Review/fix C indendation. QMK indentation is not my preferred style, and
therefore it is not entirely consistent.
?☐ A lock mode, so that others cannot type on it if you walk off ?
?☐ Fun and games: game layer.
?☒ User defining macros (record/play user input), another special Base layer ? Is there
room for this, or how to create it if not.
➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the
application level, so that the keyboard remains a basic input device.

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/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2021 by Jos Boersema
*
*/
#pragma once
/* An amount of Unicode #defines
* - hebrew
*/
//
#define HB_ALEF 0x05D0 // 'HB' for 'Hebrew', "ALEF" for Alef : א
#define HB_BET 0x05D1 // " , "BET" for Bet : ב
#define HB_GIMEL 0x05D2 // " , "GIMEL" for Gimel : ג
#define HB_DALET 0x05D3 // " , "DALET" for Daled : ד
#define HB_HE 0x05D4 // " , "HE" for He : ה
#define HB_VAV 0x05D5 // " , "VAV" for Vav : ו
#define HB_ZAYIN 0x05D6 // " , "ZAYIN" for Zayin : ז
#define HB_GET 0x05D7 // " , "HET" for Het : ח
#define HB_TET 0x05D8 // " , "TET" for Tet : ט
#define HB_YOD 0x05D9 // " , "YOD" for Yod : י
#define HB_KAFS 0x05DA // " , "KAFS" for Kaf sofiet : ך
#define HB_KAF 0x05DB // " , "KAF" for Kaf : כ
#define HB_LAMED 0x05DC // " , "LAMED" for Lamed : ל
#define HB_MEMS 0x05DD // " , "MEMS" for Mem sofiet : ם
#define HB_MEM 0x05DE // " , "MEM" for Mem : מ
#define HB_NUNS 0x05DF // " , "NUNS" for Nun sofiet : ן
#define HB_NUN 0x05E0 // " , "NUN" for Nun : נ
#define HB_SAMEG 0x05E1 // " , "SAMEG" for Sameg : ס
#define HB_AYIN 0x05E2 // " , "AYIN" for Ayin : ע
#define HB_PES 0x05E3 // " , "PES" for Pe sofiet : ף
#define HB_PE 0x05E4 // " , "PE" for Pe : פ
#define HB_TSDIS 0x05E5 // " , "TSDIS" for Tsadi sofiet: ץ
#define HB_TSADI 0x05E6 // " , "TSADI" for Tsadi : צ
#define HB_QOF 0x05E7 // " , "QOF" for Qof : ק
#define HB_RESH 0x05E8 // " , "RESH" for Resh : ר
#define HB_SHIN 0x05E9 // " , "SHIN" for Shin : ש
#define HB_TAV 0x05EA // " , "TAV" for Tav : ת
#define HB_MAQAF 0x05be // " , "MAQAF" for Maqaf : ־
// Yiddish digraphs:
//#define HB_D_VAV 0x05F0 // " , "D_VAV" for double Van : װ
//#define HB_VAVYD 0x05F1 // " , "VAVYD" for Vav Yod : ױ
//#define HB_D_YOD 0x05F2 // " , "D_YOD" for double Yod : ײ
// special
#define HB_RLM 0x200F // " , "RLM" for Right-Left-Mark: <non-printing>
#define HB_LRM 0x200E // " , "LRM" for Left-Right-Mark: <non-printing>
// The below are displacing symbols on other layers, some of which are quite obscure
// and end up being unused. They are compiled based on a #define.
// These where reported as symbols present on hebrew keyboards:
// U+05F3 : HEBREW PUNCTUATION GERESH
// U+20AC : EURO SIGN
// U+20AA : NEW SHEQEL SIGN {shekel}
// U+00B0 : DEGREE SIGN
// U+05AB : HEBREW ACCENT OLE
// U+05BD : HEBREW POINT METEG {siluq}
// U+00D7 : MULTIPLICATION SIGN {z notation Cartesian product}
// U+200E : LEFT-TO-RIGHT MARK [LRM]
// U+200F : RIGHT-TO-LEFT MARK [RLM]
// U+05BE : HEBREW PUNCTUATION MAQAF
// U+2013 : EN DASH
// U+05C2 : HEBREW POINT SIN DOT
// U+05C1 : HEBREW POINT SHIN DOT
// U+05B8 : HEBREW POINT QAMATS
// U+05F0 : HEBREW LIGATURE YIDDISH DOUBLE VAV {tsvey vovn}
// U+05B9 : HEBREW POINT HOLAM
// U+05B7 : HEBREW POINT PATAH
// U+05B2 : HEBREW POINT HATAF PATAH
// U+05F1 : HEBREW LIGATURE YIDDISH VAV YOD
// U+05F2 : HEBREW LIGATURE YIDDISH DOUBLE YOD {tsvey yudn}
// U+05B4 : HEBREW POINT HIRIQ
// U+201D : RIGHT DOUBLE QUOTATION MARK {double comma quotation mark}
// U+201E : DOUBLE LOW-9 QUOTATION MARK {low double comma quotation mark}
// U+05F4 : HEBREW PUNCTUATION GERSHAYIM
// U+05B6 : HEBREW POINT SEGOL
// U+05B1 : HEBREW POINT HATAF SEGOL
// U+05B5 : HEBREW POINT TSERE
// U+2019 : RIGHT SINGLE QUOTATION MARK {single comma quotation mark}
// U+201A : SINGLE LOW-9 QUOTATION MARK {low single comma quotation mark}
// U+00F7 : DIVISION SIGN {obelus}
// U+05BA : HEBREW POINT HOLAM HASER FOR VAV
// U+200D : ZERO WIDTH JOINER [ZWJ]
// U+201C : LEFT DOUBLE QUOTATION MARK {double turned comma quotation mark}
// U+201D : RIGHT DOUBLE QUOTATION MARK {double comma quotation mark}
// U+034F : COMBINING GRAPHEME JOINER [CGJ]
// U+05C6 : HEBREW PUNCTUATION NUN HAFUKHA
// U+200C : ZERO WIDTH NON-JOINER [ZWNJ]
// U+2018 : LEFT SINGLE QUOTATION MARK {single turned comma quotation mark}
// U+2019 : RIGHT SINGLE QUOTATION MARK {single comma quotation mark}
// Note: many modifiers probably only work with a hebrew language setting on the computer
// operating system. As Unicode, it would print a disconnected diacretical symbol.
// Geresh
#define HB_GERSH 0x05F3 // " , "GERSH" for Geresh :
#define HB_GRSHM 0x05F4 // " , "GRSHM" for Gershayim :
// Currency
#define HB_SHEKL 0x20AA // " , "SHEKL" for shekel :

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/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Remainder: © 2019 by J.B. <joshb@xs4all.nl>
*
*/
#pragma once
/* This file contains function declarations for functions used in
* unicode_macros.c
*/
#define PRESCRAMBLED_U "f" // This is the letter 'u' for Unicode input, as effective on GNU/Debian/Linux 10 set to Dvorak
static uint16_t key_timer; // Used in _DDL to differentiate layer switching in half or full descramble mode.
// In 'full' mode it goes to _DDD and _DDA Unicode layers, in 'half' mode to _DRA and _ACC.
short duo_press_nsy_dra = 0; // This remembers how many of the duo-press keys are being pressed: _NSY / _DRA layers
short duo_press_acc_bon = 0; // This remembers how many of the duo-press keys are being pressed: _ACC / _BON layers
layer_state_t state_recall; // Also used when leds on/off is pressed
void deactivate_all_but (int layer);
void activate_this_layer (int layer);
void indicate_base (void);
void leds_show_off (void);
void speed_report (int speed);
void speed_led (int speed);
void indicate_fun_stay (void);
int write_number (long int input, short divide10);
void isolate_rgblight_set (void);
void set_led_colors_ (layer_state_t state);

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/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2019, 2020 by Jos Boersema
*
*/
#pragma once
/* An amount of Unicode #defines
* - western european accented characters
* - various punctuation symbols, different number formats, math symbols, other symbols.
*/
// a lower case variants
#define CAL_ACU 0xe1 // 'C' for Costum 'A' for a, 'L' for lower, "ACU" for acute: á
#define CAL_CAR 0xe2 // '' '' '' "CAR" for caret: â
#define CAL_DIA 0xe4 // '' '' '' "DIA" for diaereses: ä
#define CAL_GRA 0xe0 // '' '' '' "GRA" for grave: à
// A upper case variants
#define CAU_ACU 0xc1 // '' '' 'U' for upper, "ACU" for acute: Á
#define CAU_CAR 0xc2 // '' '' '' "CAR" for caret: Â
#define CAU_DIA 0xc4 // '' '' '' "DIA" for diaereses: Ä
#define CAU_GRA 0xc0 // '' '' '' "GRA" for grave: À
// A with ring (Scandinavia)
#define CAL_RNG 0xe5 // '' 'A' for a, 'L' for lower, "RNG" for Ring: å
#define CAU_RNG 0xc5 // '' '' 'U' for upper, '' : Å
// AE (French)
#define CAEL_BI 0xe6 // '' "AE" for ae, 'L' for lower '' : æ
#define CAEU_BI 0xc6 // '' '' 'U' for upper, '' : Æ
// OE (French)
#define COEL_BI 0x153 // '' "AO" for ao, 'L' for lower, "BI" for two-character: œ
#define COEU_BI 0x152 // '' '' 'U' for upper, '' ; Œ
// Mu (French)
#define C_MU_L 0x03BC // '' "MU" for Mu (Greek letter), 'L' for lower:
// C with cedilla
#define CCL_CDL 0xe7 // '' 'C' for c, 'L' for lower, "CDL" for cedilla: ç
#define CCU_CDL 0xc7 // '' '' 'U' for upper, '' : Ç
// e lower case variants
#define CEL_ACU 0xe9 // 'C' for Costum 'E' for e, 'L' for lower, "ACU" for acute: é
#define CEL_CAR 0xea // '' '' '' "CAR" for caret: ê
#define CEL_DIA 0xeb // '' '' '' "DIA" for diaereses: ë
#define CEL_GRA 0xe8 // '' '' '' "GRA" for grave: è
// E upper case variants
#define CEU_ACU 0xc9 // '' '' 'U' for uuper, "ACU" for acute: É
#define CEU_CAR 0xca // '' '' '' "CAR" for caret: Ê
#define CEU_DIA 0xcb // '' '' '' "DIA" for diaereses: Ë
#define CEU_GRA 0xc8 // '' '' '' "GRA" for grave: È
// i lower case variants
#define CIL_ACU 0xed // '' 'I' for i, 'L' for lower, "ACU" for acute: í
#define CIL_CAR 0xee // '' '' '' "CAR" for caret: î
#define CIL_DIA 0xef // '' '' '' "DIA" for diaereses: ï
#define CIL_GRA 0xec // '' '' '' "GRA" for grave: ì
// I upper case variants
#define CIU_ACU 0xcd // '' '' 'U' for upper, "ACU" for acute: Í
#define CIU_CAR 0xce // '' '' '' "CAR" for caret: Î
#define CIU_DIA 0xcf // '' '' '' "DIA" for diaereses: Ï
#define CIU_GRA 0xcc // '' '' '' "GRA" for grave: Ì
// N with tilde
#define CNL_TLD 0xf1 // '' 'N' for n, 'L' for lower, "TLD" for tilde: ñ
#define CNU_TLD 0xd1 // '' '' 'U' for upper, '' : Ñ
//Spanish additional symbols:
#define CEX_INV 0xa1 // '' "EX" for exclamation mark, "INV" for inverted: ¡
#define CQU_INV 0xbf // '' "QU" for question mark, '' : ¿
// o lower case variants
#define COL_ACU 0xf3 // 'C' for Costum 'O' for a, 'L' for lower, "ACU" for acute: ó
#define COL_CAR 0xf4 // '' '' '' "CAR" for caret: ô
#define COL_DIA 0xf6 // '' '' '' "DIA" for diaereses: ö
#define COL_GRA 0xf2 // '' '' '' "GRA" for grave: ò
// O upper case variants
#define COU_ACU 0xd3 // '' '' 'U' for upper, "ACU" for acute: Ó
#define COU_CAR 0xd4 // '' '' '' "CAR" for caret: Ô
#define COU_DIA 0xd6 // '' '' '' "DIA" for diaereses: Ö
#define COU_GRA 0xd2 // '' '' '' "GRA" for grave: Ò
// O with stroke (Scandinavia)
#define COL_STK 0xf8 // '' 'O' for o, 'L' for lower, "STK" for Stroke: ø
#define COU_STK 0xd8 // '' '' 'U' for upper, '' : Ø
// u lower case variants
#define CUL_ACU 0xfa // 'C' for Costum 'U' for u, 'L' for lower, "ACU" for acute: ú
#define CUL_CAR 0xfb // '' '' '' "CAR" for caret: û
#define CUL_DIA 0xfc // '' '' '' "DIA" for diaereses: ü
#define CUL_GRA 0xf9 // '' '' '' "GRA" for grave: ù
// U upper case variants
#define CUU_ACU 0xda // '' 'U' for u, 'U' for upper, "ACU" for acute: Ú
#define CUU_CAR 0xdb // '' '' '' "CAR" for caret: Û
#define CUU_DIA 0xdc // '' '' '' "DIA" for diaereses: Ü
#define CUU_GRA 0xd9 // '' '' '' "GRA" for grave: Ù
// Y with acute
#define CYL_ACU 0xfd // '' 'Y' for y, 'L' for lower, "ACU" for Acute: ý
#define CYU_ACU 0xdd // '' '' 'U' for upper, '' : Ý
// Y with diaereses
#define CYL_DIA 0xff // '' 'Y' for y, 'L' for lower, "DIA" for Diareses: ÿ
#define CYU_DIA 0x178 // '' '' 'U' for upper, '' : Ÿ
// Dutch IJ
#define CIJL_BI 0x133 // '' 'IJ' for ij, 'L' for lower, BI for two-character: ij
#define CIJU_BI 0x132 // '' '' , 'U' for upper '' : IJ
//German:
// sharp s
#define CSL_SHP 0xdf // '' 'S' for s, 'L' for lower, "SHP" for sharp: ß
// Some Unicode symbols that might be handy
// Happy symbols:
#define CS_SMIL 0x1f642 // "C" for costum, "S" for symbol , "SMIL" for <smile> 🙂
#define CS_SMILP 0x1F60A // '' , '' , "SMIL" for smile, "P" for plus: 😊
#define CS_THUP 0x1f44d // '' , '' , "THUP" for <thumb up> 👍
//Sad symbols
#define CS_SAD_ 0x1f641 // '' , '' , "SAD_" for <sad face> 🙁
#define CS_SQUIG 0x2368 // '' , '' , "SQUIG" for squigly face: ⍨
#define CS_THDN 0x1f44e // '' , '' , "THDN" for <thumb down> 👎
// Punctuation
#define CS_ASTL 0x20F0 // '' , '' , "AST" for asterisk, "L" for little: ⃰
#define CS_DASH 0x2014 // '' , '' , "DASH" for dash (a longer hyphen, if rendered correctly): —
#define CS_DQUH 0x201D // '' , '' , "D" for double, "QU" for quote, "H" for high: ”
#define CS_DQUHR 0x201C // '' , '' , '' , ,, , '' , "R" for reverse: “
#define CS_DQUL 0x201E // '' , '' , , "L" for low: „
#define CS_GUILLE 0xAB // '' , '' , "GUIL" for guillemet (French quotation), "LE" for left-pointing: «
#define CS_GUILRI 0xBB // '' , '' , '' , "RI" for right-pointing: »
#define CS_GUILSLE 0x2039 // '' , '' , '' , "S" for simple, "LE" for left-pointing:
#define CS_GUILSRI 0x203A // '' , '' , '' , '' , "RI" for right-pointing:
#define CS_HQUOSB 0x201B // '' , '' , "H" for high, "QUO" for quote, "S" for single, "B" for begin:
#define CS_HQUOSE 0x2019 // '' , '' , '' '' '' , "E" for end:
// Unusual parenthesis types
#define CS_OCBRA 0x300c // '' , '' , "O" for opening, "C" for corner, "BRA" for bracket:「
#define CS_CCBRA 0x300d // '' , '' , "C" for closing, '' '' : 」
#define CS_ODABRA 0x300a // '' '' , "O" for opening, "D" for double, "A" for angled, "BRA" for bracket:《
#define CS_CDABRA 0x300b // '' , '' , "C" for closing, '' '' '' : 》
// currency
#define CS_LGULDEN UNICODE_CURRENCY // '' , "L" for lower, "GULDEN" for gulden (guilder): ƒ
// ^ special case for easy user configuration
#define CS_CURREN 0xA4 // '' , '' , "CURREN" for currency, 'any currency' symbol: ¤
#define CS_POUND 0xA3 // '' , '' , "POUND" for pound: £
#define CS_CENT 0xA2 // '' , '' , "CENT" for cent: ¢
// legal
#define CS_COPY 0xA9 // '' , '' , "COPY" for copyright:
#define CS_COPYL 0x1F12F // '' , '' , "COPY" for Copyright, "L" for left:
// circle, dots, bullet points
#define CS_BULLET 0x2022 // '' , '' , "BULLET" for bullet: •
#define CS_CIRCLE 0x3007 // '' , '' , "CIRCLE" for circle:
#define CS_DEGREE 0xB0 // '' , '' , "DEGREE" for degree: °
#define CS_ELLIPS 0x2026 // '' , '' , "ELLIPS" for bullet: …
#define CS_FINGER 0x261E // '' , '' , "FINGER" for finger: ☞
#define CS_MIDDOT 0x00B7 // '' , '' , "MIDDOT" for mid dot: ·
#define CS_PARA 0x00A7 // '' , '' , "PARA" for paragraaf: §
// super and sub script numbers
#define CN_0SUB 0x2080 // '' , N for number, "SUB" for sub-script or "SUP" for super-script:₀
#define CN_0SUP 0x2070 // '' , '' , '' :⁰
#define CN_1SUB 0x2081 // '' , '' , '' :₁
#define CN_1SUP 0xB9 // '' , '' , '' :¹
#define CN_2SUB 0x2082 // '' , '' , '' :₂
#define CN_2SUP 0xB2 // '' , '' , '' :²
#define CN_3SUB 0x2083 // '' , '' , '' :₃
#define CN_3SUP 0xB3 // '' , '' , '' :³
#define CN_4SUB 0x2084 // '' , '' , '' :₄
#define CN_4SUP 0x2074 // '' , '' , '' :⁴
#define CN_5SUB 0x2085 // '' , '' , '' :₅
#define CN_5SUP 0x2075 // '' , '' , '' :⁵
#define CN_6SUB 0x2086 // '' , '' , '' :₆
#define CN_6SUP 0x2076 // '' , '' , '' :⁶
#define CN_7SUB 0x2087 // '' , '' , '' :₇
#define CN_7SUP 0x2077 // '' , '' , '' :⁷
#define CN_8SUB 0x2088 // '' , '' , '' :₈
#define CN_8SUP 0x2078 // '' , '' , '' :⁸
#define CN_9SUB 0x2089 // '' , '' , '' :₉
#define CN_9SUP 0x2079 // '' , '' , '' :⁹
// Exponent symbols
#define CS_CPSUB 0x208E // '' , '' , "C" for closing, "P" for paranthesis, "SUB" for subscript: ₎
#define CS_OPSUB 0x208D // '' , '' , "O" for opening, '' , '' : ₍
#define CS_CPSUP 0x207E // '' , '' , "C" for closing, '' , "SUP" for superscript: ⁾
#define CS_OPSUP 0x207D // '' , '' , "O" for opening: '' , '' : ⁽
#define CS_EXPMIN 0x207B // '' , '' , "EXP" for exponent, "MIN" for minus : ⁻
#define CS_EXPPLS 0x207A // '' , '' , '' , "PLS" for plus : ⁺
// Math
#define CS_ABOUT 0x2248 // '' , '' , "ABOUT" for about equal: ≈
#define CS_CUMMU 0x2211 // '' , '' , "CUMMU" for cummulative: ∑
#define CS_DIVI 0xF7 // '' , '' , "DIVI" for division: ÷
#define CS_EGTHAN 0x2265 // '' , '' , "E" for equal, "G" for or-greater, "THAN" for than: ≥
#define CS_ELTHAN 0x2264 // '' , '' , "E" for equal, "L" for or-less, "THAN" for than: ≤
#define CS_INFIN 0x221E // '' , '' , "INFIN" for infinity: ∞
#define CS_MULT 0xD7 // '' , '' , "MULTI" for multiplication: ×
#define CS_NONE 0x2205 // '' , '' , "NONE" for empty-set / no-solution: ∅
#define CS_PLMI 0xB1 // '' , '' , "PLMI" for plus-minus; ±
#define CS_PROM 0x2030 // '' , '' , "PROM" for promille: ‰
#define CS_PROTT 0x2031 // '' , '' , "PRO" for pro-, "TT" for ten-thousandth: ‱
#define CS_SQRT 0x221A // '' , '' , "SQRT" for square root: √
#define CS_UNEQL 0x2260 // '' , '' , "UNEQL" for unequal: ≠
# ifdef POINT_ON_CHECKBOXES
// pointers
# define CS_CHECK_H 0x2B9B // '' , '' , "H" for Down, '' : ⮛
# define CS_CHECK_B 0x2B98 // '' , '' , "L" for Left, "ARROW" for arrow: ⮘
# define CS_CHECK_Y 0x2B9A // '' , '' , "R" for Right, '' : ⮚
# define CS_CHECK_N 0x2B99 // '' , '' , "U" for UP, '' : ⮙
# else
// checkboxes
# define CS_CHECK_H 0x1F5F9 // '' , '' , "CHECK" for check mark, "H" for heavy: 🗹
# define CS_CHECK_B 0x2610 // '' , '' , '' , "B" for blank: ☐
# define CS_CHECK_Y 0x2611 // '' , '' , '' , "Y" for yes: ☑
# define CS_CHECK_N 0x2612 // '' , '' , '' , "N" for no: ☒
# endif
// More arrows
#define CS_ARR_DN 0x2B07 // '' , '' , "ARR" for arrow, "DN" for down: ⬇
#define CS_ARR_LE 0x2B05 // '' , '' , "ARR" for arrow, "LE" for left: ⬅
#define CS_ARR_RI 0x27A1 // '' , '' , "ARR" for arrow, "RI" for right: ➡
#define CS_ARR_UP 0x2B06 // '' , '' , "ARR" for arrow, "UP" for up: ⬆
// More checkmarks
#define CS_BOTCH 0x2717 // '' , '' , "BOTCH" for botched: ✗
#define CS_CHECK 0x2713 // '' , '' , "CHECK" for check mark: ✓
// circled numbers
#define CN_0CIRC 0x24EA // '' , "N" for number, "0" for , "CIRC" for circled: ⓪
#define CN_1CIRC 0x2460 // '' , '' , "1" for 1, "CIRC" for circled: ①
#define CN_2CIRC 0x2461 // '' , '' , "2" for 2, "CIRC" for circled: ②
#define CN_3CIRC 0x2462 // '' , '' , "3" for 3, "CIRC" for circled: ③
#define CN_4CIRC 0x2463 // '' , '' , "4" for 4, "CIRC" for circled: ④
#define CN_5CIRC 0x2464 // '' , '' , "5" for 5, "CIRC" for circled: ⑤
#define CN_6CIRC 0x2465 // '' , '' , "6" for 6, "CIRC" for circled: ⑥
#define CN_7CIRC 0x2466 // '' , '' , "7" for 7, "CIRC" for circled: ⑦
#define CN_8CIRC 0x2467 // '' , '' , "8" for 8, "CIRC" for circled: ⑧
#define CN_9CIRC 0x2468 // '' , '' , "9" for 9, "CIRC" for circled: ⑨
#define CN_10CIRC 0x2469 // '' , '' , "10" for 10, "CIRC" for circled: ⑩
#define CN_11CIRC 0x246A // '' , '' , "11" for 11, "CIRC" for circled: ⑪
#define CN_12CIRC 0x246B // '' , '' , "12" for 12, "CIRC" for circled: ⑫
#define CN_13CIRC 0x246C // '' , '' , "13" for 13, "CIRC" for circled: ⑬
#define CN_14CIRC 0x246D // '' , '' , "14" for 14, "CIRC" for circled: ⑭
#define CN_15CIRC 0x246E // '' , '' , "15" for 15, "CIRC" for circled: ⑮
#define CN_16CIRC 0x246F // '' , '' , "16" for 16, "CIRC" for circled: ⑯
#define CN_17CIRC 0x2470 // '' , '' , "17" for 17, "CIRC" for circled: ⑰
#define CN_18CIRC 0x2471 // '' , '' , "18" for 18, "CIRC" for circled: ⑱
#define CN_19CIRC 0x2472 // '' , '' , "19" for 19, "CIRC" for circled: ⑲
// Box drawings
#define CB_C_LEDN 0x2513 // '' , "B" for box drawing, "C" for corner, "LE" for left, "DN" for down: ┓
#define CB_C_LEUP 0x251B // '' , '' , "C" for corner, "LE" for left, "UP" for up: ┛
#define CB_C_RIDN 0x250F // '' , '' , "C" for corner, "RI" for right, "DN" for down: ┏
#define CB_C_RIUP 0x2517 // '' , '' , "C" for corner, "RI" for right, "UP" for up: ┗
#define CB_VE 0x2503 // '' , '' , "VE" for verticle: ┃
#define CB_VE_BI 0x254B // '' , '' , "VE" for verticle, "BI" for bi (two): ╋
#define CB_VE_DOT 0x2507 // '' , '' , "VE" for verticle, "DOT" for dotted: ┇
#define CB_VE_LE 0x252B // '' , '' , "VE" for verticle, "LE" for left: ┫
#define CB_VE_RI 0x2523 // '' , '' , "VE" for verticle, "RI" for right: ┣
// Horizontal lines, can be used with box drawings
#define CB_HHORI 0x2501 // '' , '' , "H" for heavy, '' : ━
#define CB_HHORID 0x2505 // '' , '' , "H" for heavy, '' , "D" for dashes: ┅
#define CB_LHORI 0x2500 // '' , '' , "L" for light, "HORI" for horizontal: ─
#define CB_LHORID 0x2504 // '' , '' , "L" for light, '' , "D" for dashes: ┄
// Signs, unusual
#define CS_ALERT 0x26A0 // '' , "S" for symbol, "ALERT" for alert/warning: ⚠
#define CS_STARB 0x2605 // '' , '' , "STAR" for star, "B" for big: ★
#define CS_STARL 0x66D // '' , '' , "STAR" for star, "L" for little: ٭
#define CS_FLEUR 0x2766 // '' , '' , "FLEUR" for fleur (flower): ❦
#define CS_HEART 0x2665 // '' , '' , "HEART" for heart: ♥

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@ -1,751 +0,0 @@
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* © 2019,2020 by Jos Boersema
*
*/
#pragma once
// ------------------------------------- ⬇ --------------------------------------
// Configuration:
// ------------------------------------- ⬇ --------------------------------------
// (For the non-coders:
// “_Remove_” means to place // in front of a line. The rest of the line becomes a comment.
// Placing // in front of a line, means whatever follows it will be ignored during compilation.
// “_Activate_” means to *delete* the two // in front. Now the rest of the line *will* be compiled
// /* ... */ is another a way to turn “...” into being a comment which is ignored during compilation.
// (The documentation here is geared toward people who have no understanding about programming.)
/*
--------------------------------------------------------------------------------------
----
--
-
Table of Contents:
-0- Compact configuration file
-1- Letters / Numbers & Symbols layouts
Qwerty
Qwerty with Base arrows
Dvorak
Dvorak descramble mode
Colemak
Workman
Numpad
Hebrew
-2- Eviscerations ( / )
Single layout
-3- Startup settings
Alternate Base
Leds on/off at startup.
Speed measuring
Text size counting
-4- How many hardware keys 1st row
-5- Minivan
-6- Defining the meaning of the additional hardware keys
Defining the additional key for 'South paw' (also called 'Command')
Defining 'Arrow' hardware layout additional keys
-7- Arrows/Navigation cluster
Navigation cluster configuration
VI editor arrows
-8- Number pad Configuration
-9- Speed measuring
-10- Some alternative keys
Right Alt or hold(_RAR) on Base
GUI left/right
Alternate currency symbol
Check boxes or Pointers
Switch _ACC/_BON *left* side _NSY/_DRA hold keys
Switch _PAD _MOV on Left Shift toggle
Switch _FUN _RAR on Right Shift toggle
Switch spacebars: Space-bar Enter + layer-hold _MOV
-11- Eviscerations ( / )
Removing the numbers pad _PAD layer
Removing one or more of the Unicode layers _ACC, _DRA or_BON
Removing groups of characters
-12- Leds
-
--
----
--------------------------------------------------------------------------------------
*/
/* -0- ➡ Compact configuration file ⬅
*
* If you _activate_ this, this whole heavily documented configuration block below
* gets skipped, and instead a bare bones configuration file with all these same options
* gets read. There is no functional difference.
*
* (You can use the compact configuration if you like that better. It can make communicating
* a configuration easier. The fully documented configuration is left in a state of default
* when uploaded to QMK, so that it gives the most commonly used layout: Qwerty with Numpad,
* basic 44 Minivan keys. The compact version its state is whatever it is.)
*/
//#define MINIFAN_CONFIG_COMPACT // _Activate_ this, to load the configuration in ./minifan_config_compact.h (note: minifan).
#ifndef MINIFAN_CONFIG_COMPACT // (don't alter this)
/* -1- ➡ Letters / Numbers & Symbols layouts ⬅
*
* Here you can configure what letters layer (BASE layer), and number&symbols layer you
* want. This is a dual layout system, so you can choose a second pair as well. You can
* switch between them with a key on the _RAR layer. All the other layers are the same,
* regardless of your choice in letter/number&symbol layers.
*
* The letters layer is the BASE layer, from which you also reach all other layers.
* The letters it has is the alphabet in its simplest form: abcdefghijklmnopqrstuvwxyz.
* The numbers & symbols layer has what you find on any regular keyboard: 123 !@# []/
* The numbers & symbols layer is made to fit the Letters layer, due to small differences
* between layouts like Qwerty and Dvorak (in this case the symbols -, /, ?, and _).
*
* Example: A Qwerty letters layer, with a fitting numbers & symbols layer, as Default.
* A Dvorak letters layer, with a fitting numbers & symbols layer, as Alternate.
*
* You will be asked to configure one layout as Default and another as Alternate.
*
* A bases layout may have locally re-defined one or more of the common layers. If you
* choose two bases layouts who re-define the same common layer locally, you will need
* to choose either one by commenting out the other.
*/
//
// • Qwerty
// (a regular Qwerty layout)
// _Activate_ one of these two, _remove_ the other.
#define BASE_QWERTY__DEF_BASE // _Activate_ if you want Qwerty on the Default spot
//#define BASE_QWERTY__ALT_BASE // _Activate_ if you want Qwerty on the Alternate spot
// Note: you still need to set if you have the additional arrow hardware key. You
// can ignore what it should be defined as, because it will be a plain arrow on Base.
//
// • Qwerty with Base arrows
// (provides direct access to arrows)
// _Activate_ one of these two, _remove_ the other.
//#define BASE_QWERTY_BASEARROW__DEF_BASE // _Activate_ if you want Qwerty with Base arrows on the Default spot
//#define BASE_QWERTY_BASEARROW__ALT_BASE // _Activate_ if you want Qwerty with Base arrows on the Alternate spot
// ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./ base_qwerty_basearrow.h
//
// • Dvorak
// (a regular Dvorak layout)
// _Activate_ one of these two, _remove_ the other.
//#define BASE_DVORAK__DEF_BASE // _Activate_ if you want Dvorak on the Default spot
//#define BASE_DVORAK__ALT_BASE // _Activate_ if you want Dvorak on the Alternate spot
//
// • Dvorak descramble mode
// (Dvorak for a computer already remapping to Dvorak)
// This layout is only available on Alternate, because of the special _HALF_ descramble mode.
//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE // _Activate_ if you want Dvorak on the Alternate spot
//
// • Colemak
// (a regular Colemak layout)
// _Activate_ one of these two, _remove_ the other.
//#define BASE_COLEMAK__DEF_BASE // _Activate_ if you want Colemak on the Default spot
//#define BASE_COLEMAK__ALT_BASE // _Activate_ if you want Colemak on the Alternate spot
//
// • Workman
// (a regular Workman layout)
// _Activate_ one of these two, _remove_ the other.
//#define BASE_WORKMAN__DEF_BASE // _Activate_ if you want Workman on the Default spot
//#define BASE_WORKMAN__ALT_BASE // _Activate_ if you want Workman on the Alternate spot
//
// • Numpad
// (a numerical keypad, one for left hand and one for right hand)
// _Activate_ to get Numpad on Alternate. There is no option for Numpad on Default base.
#define BASE_NUMPAD__ALT_BASE // _Activate_ if you want Numpad on the Alternate spot
// ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_numpad.h
//
// • Hebrew
// (a simple Hebrew layout)
// _Activate_ one of these two, _remove_ the other.
//#define BASE_HEBREW__DEF_BASE // _Activate_ if you want Hebrew on the Default spot
//#define BASE_HEBREW__ALT_BASE // _Activate_ if you want Hebrew on the Alternate spot
// ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_hebrew.h
//
/* -2- ➡ Eviscerations ( ① / ② ) ⬅
*/
/* • Single layout
*
* Removes the Alternate base layers, and removes the switch key on _RAR.
* You have to not define a Alternate base layer pair. Define only a Default pair.
*/
//#define MINIFAN_SINGLE_LAYOUT // _Activate_ to only have the Default base layers, _remove_ to also have Alternate.
/* -3- ➡ Startup settings ⬅
*/
/* • Alternate Base
*
* You can define which of the two BASE layers is on when powering up the keyboard.
*/
//#define STARTUP_ALTERNATE // Example: For BASES_QWERTY_DVORAK defined: _remove_ is startup in Qwerty, _active_ is
// startup in Dvorak
/* • Leds on/off at startup.
*/
//#define STARTUP_SIDE_LEDS_OFF // _Activate_ to have side leds be off at keyboard startup (when you plug it in / computer powers on).
//#define STARTUP_MID_LED_OFF // _Activate_ to have middle led be off at keyboard startup.
//
/* • Speed measuring
*/
//#define STARTUP_SPEED // _Activate_ for default speed measuring on, _remove_ to set off at startup.
//
/* • Text size counting ⬅
*/
//#define STARTUP_COUNT // _Activate_ for default character/word counting on, _remove_ to set off at startup.
/* -4- ➡ How many hardware keys 1st row ⬅
*
* Define how many keys your keyboard has.
*/
// Default (12x12x12x8 keys)
//'Command' (12x12x12x9 keys) + key on the left
//'Arrow' (12x12x12x9 keys) + key on the right
//'South paw' + 'Arrow' (12x12x12x10 keys)
//#define MORE_KEY__COMMAND // Additional key 1st row on the left. This hardware layout is called 'Command' or 'South paw'.
//#define MORE_KEY__ARROW // Additional key 1st row (counting from row with space-bar) on the right, called 'Arrow' layout.
//
// See below for how to define your additional key(s).
/* -5- ⚠ ≠ Minivan ⬅
*
* This section is for when you want to flash this keymap unto a board with more
* keys than the Minivan has.
*
* Trans-Minivan keymap: 12x12x12x11, 12x12x12x12, 12x12x12x13 keys
* Example board: Planck (12x12x12x12)
*
* It is assumed that you enabled MORE_KEY__ARROW and
* MORE_KEY__COMMAND, to get to 12x12x12x10 keys. With this you
* can get to one, two or three more keys on row 1, without manually
* editing all layers. You could first edit the definition on layers that you have
* a specific meaning for these keys, and let the rest be patched with the definitions
* here.
*
* It can help to inspect the preprocessing with > gcc -E keymap.c | less
*
* Planck keyboard
*
* The identifier TRANSMINIVAN_MIDLEFT could help compile the layout on a Planck keyboard,
* if it has a two unit large spacebar. You compile without TRANSMINIVAN_LEFTSIDE in that case.
* All keys on the left, row 1 (closest to the user) shift one unit to the left, with TRANS_MIDLEFT
* inserted on what would be the left key of the two unit spacebar (assuming that is a key).
*
* Other keyboards formats
*
* It is always possible to just padd the rows somewhere, if you have even more keys. On the other
* hand, to try to cut this layout down to fewer keys than it has at minimum (12x12x12x8), is likely
* going to reduce its functionality, and will require some puzzling to keep a well organized BASE
* layer, and have hold key layer switching work correctly.
*
* FIXME: not been compiled or tested for any boards.
*/
//#define TRANSMINIVAN_LAYOUT ....... // Set this to something with the needed amount of keycodes.
// Your values are inserted here: [ _LTR ] = LAYOUT_redefined (
// ^^^^^^^^^^^^^^^^ (throughout all layers)
//#define TRANSMINIVAN_LEFTSIDE // _Activate_ to get yet one more key on the left side row 1
#define TRANS_LEFT XXXXXXX // Define what the TRANSMINIVAN_LEFTSIDE key should be, where it is not otherwise defined.
// (Ignored if TRANSMINIVAN_LEFTSIDE is _removed_).
//
//#define TRANSMINIVAN_MIDLEFT // _Activate_ to get yet one more key on the first key from center, row 1.
#define TRANS_MIDLEFT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be on all layers at once.
// (Ignored if TRANSMINIVAN_MIDLEFT is _removed_).
//
//#define TRANSMINIVAN_RIGHTSIDE // _Activate_ to get yet one more key on the right side row 1
#define TRANS_RIGHT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be, where it is not otherwise defined.
// (Ignored if TRANSMINIVAN_RIGHTSIDE is _removed_).
/* -6- ➡ Defining the meaning of the additional hardware keys ⬅
*
* Some possibilities you might like:
*
* Number-pad and F-keys layers are only on a toggle. If you want them accessible on a hold key, you can use
* these additional hardware keys. Make sure to use a transparent key on that location on those layers.
*
* You can use the right side additional key for quick access to an arrow/navigation cluster (see below).
*
* Other uses, such as a delete key and/or a special interface key your system needs.
*/
/* • Defining the additional key for 'South paw' (also called 'Command')
*
* Left side additional key. This is ignored if MORE_KEY__COMMAND is not defined.
*/
// Configure here what this key is on the BASE layers (excluding Base Numpad compile option).
//#define MORE_key1_BASE TG ( _RAR ) // _Activate_ this to get a toggle to layer _RAR. MO(_RAR) does not follow a BASE switch by Other Base.
//#define MORE_key1_BASE KC_DEL // Could be useful if you like to toggle to certain layers and stay there for a while.
#define MORE_key1_BASE KC__XGUI // (Default) (Using KC__XGUI makes sure it is the *other* GUI, relative to KC__YGUI.)
//
// Configure here what this key is on all other layers
//#define MORE_key1 KC_DEL // Configure here what this key is on all other layers (and Base Numpad).
#define MORE_key1 KC__XGUI // (Default)
//
//
/* • Defining 'Arrow' hardware layout additional keys
*
* You can create an arrow-cluster with your additional MORE_key2 hardware key on the _MOV layer.
* Either way: this new key can toggle to _MOV layer, with the key that on the _MOV layer becomes the down-arrow,
* in the middle of an arrow cluster. To do that, uncomment MOREKEY2_ARROW_CLUSTER.
* The keys that are by default defined on those keys on _MOV layer, will now be overwritten (they are not typically
* that much used there).
*
* Arrow cluster for 'arrow' layout: _activate_ MOREKEY2_ARROW_CLUSTER and _activate_ #define MORE_key2 _MOV_UP
* No arrow cluster for 'arrow' layout: _remove_ MOREKEY2_ARROW_CLUSTER, and set MORE_key2 to whatever you want.
*/
#define MOREKEY2_ARROW_CLUSTER // Arrow cluster on _MOV layer. This is ignored if MORE_KEY__ARROW is not defined.
// This will cost you 'Right Alt' and 'GUI' on the _MOV layer.
//#define MOREKEY2_ADD_NAVIGATION // Additional navigation keys around arrow cluster MOREKEY2_ARROW_CLUSTER. Ignored if MOREKEY2_ARROW_CLUSTER is not defined.
// Note: this will cause mouse buttons 'BTN4' and 'BTN5' on the _MOV layer to be moved.
/*
* Define the key you want on the additional key. Leave it to _MOV_UP if you want an arrow cluster, easily
* accessed with this key.
*
* If you want to be able to type all arrow cluster keys with both GUI keys, than you cannot have this additional
* arrow cluster around the arrow additional hardware key, because it eats away the GUI just to the left of
* that additional hardware key.
*
* For typing both GUIs with the navigation cluster, you also need the left side additional hardware key. In this
* case, you can still set the optional hardware key on the right to _MOV_UP, but that is marginally useful
* as you already have that on Left Shift.
*
* When aiming to type all normally available keys on a 100% keyboard with all modifiers including GUIs, you
* could use the right hand side optional hardware key (arrow), because it causes the right side GUI to be
* available there. (This kind of stuff affects rare or even never used keyboard shortcuts.)
*/
#define MORE_key2 _MOV_UP // Right side additional key. This is ignored if MORE_KEY__ARROW is not defined.
//#define MORE_key2 KC_DEL // More or less a random suggestion. Harmonizes well with “.DEL” on Numbers Pad.
// It is convenient to have an uncluttered Delete key on the Base layer.
//#define MORE_key2 <...your choice...> // Right side additional key.
//
/* -7- ➡ Arrows/Navigation cluster ⬅
*/
/* • Navigation cluster configuration
*
* _Activate_ below line to use a "WASD" type layout (on the spot where WASD is in Qwerty).
* _Remove_ if you prefer a flat type layout, with arrows in a row, on the right hand.
*/
#define ARROWS_TRIANGLE // Implies mouse is also similarly in a triangle.
/*
* VI editor arrows
*
* Vi is a famous editor, with its own peculiar text cursor movement arrangement (arrows).
* This option modifies the flat arrows layout on the right hand, to be like the HJKL
* arrows in the editor vi(1). HJKL meaning: the 7th to 10th key on the 3rd row.
* The arrows on the additional MOREKEY2_ARROW_CLUSTER also get harmonized to be like vi.
*/
//#define VI_SWITCHERYDOO // You have to _remove_ ARROWS_TRIANGLE, or this gets ignored.
/* -8- ➡ Number pad Configuration⬅
*
* This concerns the Numbers Pad layer, which is part of the common layers (not the Bse
* layer, which also has a Numbers Pad option).
*
* There are two compile versions for the number pad layer _PAD, in the common layers.
*
* _Activate_ the below to have the numbers pad _PAD layer resemble the squared layout of
* a numerical keyboard, allowing to type all numbers with the right hand.
* _Remove_ the below to have the numbers in this layer follow the layout of the _NSY layer,
* with the numbers on a line from left to right on the home row, across both hands.
*/
//#define NUMPAD_COMMON_SQUARE // _Activate_ to resemble a one handed numerical keyboard.
/* -9- ➡ Speed measuring ⬅
*/
/*
* Led color configuration. You can see the speed you have configured below directly on the keyboard,
* after you compiled and flashed it.
* Set speed measuring to <off>.
* Hold the 'Report' key for one second, then release. The keyboard prints a number, which is the
* amount of characters per second for which that color is then being shown. Hold it again for
* a second, and it increments. Toggle speed measuring on/off to restart.
* You can play with the below settings until you like the result.
*
* The default values (8, 160 respectively) are starting at blue, avoiding confusion with default
* cyan for BASE layer, going to purple and further avoiding confusion with text size counting.
* Very fast typers could reach red, and then it goes further to yellow, etc.
*/
#define SPEED_COUNTDOWN 25 // After how many keypresses to update the effect(s).
#define SPEED_HUE_STEP 8 // For each key/sec faster, the hue value of HSV goes this step further.
#define SPEED_HUE_START 160 // The starting hue for 0 k/s (0 = 255 = red).
/*
* Speed report in words-per-minute (wpm) rather than keystrokes-per-second (k/s). wpm = k/s * / = k/s * 12
*/
#define WORDS_PER_MINUTE // _Activate_ to get speed report in words-per-minute, _remove_ to get it in keystrokes-per-second (k/s).
/* -10- ➡ Some alternative keys ⬅
*/
/*
* Right Alt or hold(_RAR) on Base
*
* _Activate_ below line to get Right-Alt or Alt-Gr (same thing) on Base.
* A short tap results in RAlt briefly pressed, plus Right-Arrow.
* When pressed with another key, however short, results only in RAlt, and no Right-Arrow.
* Held a little longer than tapping it, results in only RAlt being pressed, no Right-Arrow.
*
* _Remove_ to have a layer hold key to the _RAR layer there, instead of RAlt, together with tapped Right-Arrow.
*/
//#define BASE_RIGHT_ALT // _Activate_ to get Right-Alt instead of _RAR on Base layer.
/*
* GUI left/right
*
* _Activate_ below line to have LGUI (also called OS or Win key, etc) where RGUI is,
* and RGUI where LGUI is.
*/
//#define SWITCH_GUIS // _Activate_ this if you want LGUI on the BASE layer rather than RGUI, despite that spot being on the right.
/*
* Alternate currency symbol
*
* _Activate_ the below to get a Euro symbol, where ƒ (Dutch Guilder) is on the default map (_DRA layer).
*/
#define UNICODE_CURRENCY 0x20ac // Hex number, euro symbol €. The unicode hex number for position ƒ in the default keymap.
/*
* Check boxes or Pointers
*
* You can have these symbols (checkboxes): 🗹
* or these (pointers):
*/
//#define POINT_ON_CHECKBOXES // _Activate_ to get arrows, _remove_ to get checkboxes on _DRA layer.
/*
* Switch _ACC/_BON and *left* side _NSY/_DRA hold keys
*
* If you type a lot of _ACC layer (accented keys), and not much _DRA layer, you might like to
* switch the _ACC hold key, and the left side _NSY key, if you find it awkward to reach to the
* left with your thumb. These two keys are next to each other. Only the Base layer is affected.
*/
//#define SWITCH_HOLD_ACC_NSY // _Activate_ to switch the *left* _NSY and _ACC layer hold keys, on Base layer.
/*
* Switch _PAD and _MOV on Left Shift toggle
*
* Recommended if you use _MOV more than _PAD
*/
//#define SWITCH_LSHIFT_PAD_MOV // _Activate_ to make _MOV layer be on the fast tap, and _PAD on a short hold toggle
/*
* Switch _FUN and _RAR on Right Shift toggle
*
* Recommended if you use _RAR more than _FUN
*/
//#define SWITCH_RSHIFT_FUN_RAR // _Activate_ to make _RAR layer be on the fast tap, and _FUN on a short hold toggle
/*
* Switch spacebars: Space-bar Enter + layer-hold _MOV
*
* Recommended if you usually type Space-bar with your left hand.
* These keys also switch on _MOV (movement) layer. Page-Up goes one spot to the left.
*/
//#define SPACE_LEFT__ENTER_RIGHT // _Activate_ for Space bar left, Enter and _MOV hold right hand.
/* -11- ➡ Eviscerations ( ② / ② ) ⬅
*/
/* • Removing the numbers pad _PAD layer
*
* You may have no use for this common layer, if you have a numerical keypad on the Alternate Base already.
*
* Note: ./base_numpad.h can overrides this setting, if compiled with that Base layers.
*/
//#define REMOVE_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
//
/* • Removing one or more of the Unicode layers _ACC, _DRA or_BON
*/
/* Removes the _ACC layer, optionally redirect its key. This can save some 750 bytes.
*/
//#define REMOVE_ACC // _Activate_ to strip out the _ACC layer, _remove_ to have the _ACC layer.
/* Unless REMOVE_ACC is _active_, the next defines which redirect the _ACC key(s) are ignored. */
//#define _ACC_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead.
//#define _ACC_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _ACC, go to _DRA instead.
/*
*
* Removes the _DRA layer, optionally redirect its key. Also saves some 750 bytes.
*/
//#define REMOVE_DRA // _Activate_ to strip out the _DRA layer, _remove_ to have the _DRA layer.
/* Unless REMOVE_DRA is _active_, the next defines which redirect the _DRA key(s) are ignored. */
//#define _DRA_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _ACC, go to _ACC instead.
//#define _DRA_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead.
/*
*
* Removes the _BON layer, optionally redirect its key. Also saves some 750 bytes.
*/
//#define REMOVE_BON // _Activate_ to strip out the _BON layer, _remove_ to have the _BON layer.
/* Unless REMOVE_BON is _active_, the next defines which redirect the _BON key(s) are ignored. */
//#define _BON_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _BON, go to _ACC instead.
//#define _BON_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _BON, go to _DRA instead.
/*
*
* Removing groups of characters
*/
/*
* The below cut out an amount of symbols on a given layer, to simplify and/or reduce firmware size a little.
*/
//#define ALL_DRA_BON_EVISCERATIONS // _Activate_ this to _remove_ the below all at once. (Seems to save only ±114 bytes)
//
#define BOX_DRAWINGS // _Activate_ to get box drawings on _BON. Horizontal lines (━─┄┅) on _DRA are not affected.
// Affected on rows 2 and 3: ┣┫┏┗┃┇┛┓
// Full, 3rd row, boxdr.: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ —
// Full, 2nd row, boxdr.: LSht ÷ ☞ ┗ ≠ ┛ ✗ ┣ ✓ ┫ ⚠ « » RSht
//
// 3rd row, no boxdrawing: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⓪ ∞ —
// 2nd row, no boxdrawing: LSht ÷ ☞ ≠ ✗ ✓ ⚠ « » RSht
//
#define SUB_SCRIPT_NUMS // _Activate_ to get subscript numbers (₁₂₃…₀) on _DRA.
// Affected on row 3: ₁₂₃₄₅₆₇₈₉₀
// Thinned out 3rd row: xxx ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁰ xxx
// Full 3rd row: xxx ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ xxx
//
#define FULL_DRA_2NDROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 2nd row.
// Affected: 「 」 § · 🗹 《 》
// Full 2nd row: LSht 「━ 」─ °〇 •§ …· ☐ ☒ ☑ 🗹 ¿¡ 《┄ 》┅ Rsht
// Thinned out 2nd row: LSht ━ ─ ° • … ☐ ☑ ☑ ¿¡ ┄ ┅ RSht
//
#define FULL_DRA_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 4th row.
// Affected 4th row: ¢ ƒ ⁽ ₍ ⁾ ₎
// Full 4th row: BASE “„ ”≤ £≥ ∅ ¢ ±ƒ ❦ ♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bkspc
// Thinned out 4th row: BASE “„ ”≤ £≥ ∅ ± ❦ ♥ 🙂🙁 👍👎 Bkspc
//
#define FULL_BON_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _BON, 4th row.
// Affected 4th row: 🛠 ¤ ∑ ‱ ٭ 😊 ⍨ ⃰ ⁻ ⁺ 🄯 © ⃰ √ ⁻⁺
// Full 4th row: BASE ‛🛠 ’⬆ ¤ 🄯 ∑ © ‰‱ ★٭ 😊⍨ × ⃰ √ ⁻⁺ Bkspc
// Thinned out 4th row: BASE ’⬆ ‰ ★ × Bkspc
//
/* -12- ➡ Leds ⬅
*
* Leds off for the Default or Alternative Base Layer.
* Implies: no indication on Default Base for: Caps-lock, typing speed,
* typing amount done of a limit.
* Speed / typing amount indicated by led will be visible by going to another layer.
*/
//#define LEDS_OFF_BASE_DEF // _Activate_ to make leds dark when in Default Base layer.
//
//#define LEDS_OFF_BASE_ALT // _Activate_ to make leds dark when in Alternative Base layer.
// ------------------------------------- ⬆ --------------------------------------
// Below here no more comfortable configuration options.....
// There may be configuration options in the layout ./bases_....h file you chose.
// ------------------------------------- ⬆ --------------------------------------
#else // (ignore this)
# include "./minifan_config_compact.h"
#endif // MINIFAN_CONFIG_COMPACT
// ------------------------------------- ⬇ --------------------------------------
// Base layer headers
// ------------------------------------- ⬇ --------------------------------------
// * Numpad *
# if defined(BASE_NUMPAD__ALT_BASE)
# include "./base_numpad.h" // Numbers pad header
# endif
// * Qwerty Base Arrow *
# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
# include "./base_qwerty_basearrow.h" // qwerty base arrow, header
# endif
// * Hebrew *
# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
# include "./base_hebrew.h" // Hebrew header
# endif
// // ⬇ insert your ./base_YOUR_KEYMAP.h #include here:
// * YOUR KEYMAP *
// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
// # include "./base_YOUR_KEYMAP.h" // Your Keymap header/configuration file.
// # endif
// // ⬆
// ------------------------------------- ⬆ --------------------------------------
// Base layer headers are best #included here, so the preprocessor statements
// following the user configuration block can pick up on anything that was set.
//
// Example: base_numpad.h _activate_ REMOVE_PAD. Based upon that, the preprocessor
// constant _PAD is changed into _FUN in the below statements.
// ------------------------------------- ⬆ --------------------------------------
// The below sets some things up based on the above #defines.
// This is sort of a hack. It re-defines _ALT_BASE and _ALT_NSY to point to the same
// layer as _DEF_BASE and _DEF_NSY, because there are quite a few references to the
// former and putting #if then around each one complicated the code even more. If needed,
// it can be changed later. This option already reduces firmware size, so we should be
// well below the maximum.
# ifdef MINIFAN_SINGLE_LAYOUT
# define _ALT_BASE _DEF_BASE
# define _ALT_NSY _DEF_NSY
# endif
// This triggers the compilation of Dvorak descramble mode.
# ifdef BASE_DVORAK_DESCRAMBLE__ALT_BASE
# define DVORAK_DESCRAMBLE
# endif
// Prevent likely erroneous configuration. If no 'Arrow' hardware layout, then not patching in an arrow cluster.
# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ARROW_CLUSTER)
# undef MOREKEY2_ARROW_CLUSTER
# endif
# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ADD_NAVIGATION)
# undef MOREKEY2_ADD_NAVIGATION
# endif
# if !defined(MOREKEY2_ARROW_CLUSTER) && defined(MOREKEY2_ADD_NAVIGATION)
# undef MOREKEY2_ADD_NAVIGATION // Only navigation keys, when the are arrows defined.
# endif
// When choosing 'triangle' arrows, then they go left. Not 'triangle' arrows, than right.
# ifdef ARROWS_TRIANGLE
/* _Activate_ below line to put the arrows on the left, comment out to have arrows right. */
# define ARROWS_LEFT // Implies mouse is right
# endif
// Set up user GUI choice:
# ifndef SWITCH_GUIS
# define KC__XGUI KC_LGUI // Name logic is alphabetic order left to right …X (…) …Y in layout definitions..
# define KC__YGUI KC_RGUI // .. meaning KC__XGUI is left on the keymap, KC__YGUI is right.
# else
# define KC__XGUI KC_RGUI
# define KC__YGUI KC_LGUI
# endif
// Switch “spacebars”:
# ifndef SPACE_LEFT__ENTER_RIGHT // standard
# define LEFTCENTER_THUMB LT__MOV__KC_ENT
# define RIGHTCENTER_THUMB KC_SPC
# else
# define LEFTCENTER_THUMB KC_SPC // reversed
# define RIGHTCENTER_THUMB LT__MOV__KC_ENT
# endif
// Define the layout macro for the amount of hardware keys.
// These for Minivan are defined up in the code tree.
# if !defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW)
# define LAYOUT_redefined LAYOUT // Default (8 keys on 1st row)
# endif
# if !defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW)
# define LAYOUT_redefined LAYOUT_arrow // Additional key 1st row on the right. 'Arrow'
# endif
# if defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW)
# define LAYOUT_redefined LAYOUT_command // Additional key 1st row on the left. 'Command'
# endif
# if defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW)
# define LAYOUT_redefined LAYOUT_arrow_command // Additional keys 1st row both left and right. 'Arrow' + 'Command'
# endif
# ifdef TRANSMINIVAN_LAYOUT
# undef LAYOUT_redefined
# define LAYOUT_redefined TRANSMINIVAN_LAYOUT
# endif
// Process user config setting for speed measuring
# ifdef STARTUP_SPEED
# define SPEED_INIT_VALUE TRUE
# else
# define SPEED_INIT_VALUE FALSE
# endif
// Process user config setting for text size measuring
# ifdef STARTUP_COUNT
# define COUNT_INIT_VALUE TRUE
# else
# define COUNT_INIT_VALUE FALSE
# endif
// Get all key reductions at once
# ifdef ALL_DRA_BON_EVISCERATIONS
# ifdef BOX_DRAWINGS
# undef BOX_DRAWINGS
# endif
# ifdef SUB_SCRIPT_NUMS
# undef SUB_SCRIPT_NUMS
# endif
# ifdef FULL_DRA_2NDROW
# undef FULL_DRA_2NDROW
# endif
# ifdef FULL_DRA_4THROW
# undef FULL_DRA_4THROW
# endif
# ifdef FULL_BON_4THROW
# undef FULL_BON_4THROW
# endif
# endif
// This resolves compiling “TO (_BON)” on the _FUN layer.
# ifdef REMOVE_BON
# undef _BON
# ifdef _BON_KEY_ALT_LAYER
# define _BON _BON_KEY_ALT_LAYER // To what user wants
# else
# define _BON _FUN // void behavior
# endif
# endif
// This resolves compiling “TO (_PAD)” on the _FUN layer.
# ifdef REMOVE_PAD
# undef _PAD
# define _PAD _FUN // void behavior
# endif
// If the _ACC layer hold key has no function anymore because the layers _ACC and _BON to which it
// switches have been removed, and no alternative use been set, that key reverts to being KC_DEL,
// and the whole macro CHOLTAP_ACCE it normally activates gets cut.
# if defined(REMOVE_ACC) \
&& !defined(_ACC_KEY_ALT_LAYER) \
&& defined(REMOVE_BON) \
&& !defined(_BON_KEY_ALT_LAYER)
# define CHOLTAP_ACCE KC_DEL // replaces in the keymap
# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros
# endif
// Here all Unicode layers _ACC, _DRA and _BON have been removed, and none of their key(s) has
// been re-assigned to a useful purpose. That makes that whole system redundant, so it is simplified.
# if defined(REMOVE_ACC) \
&& !defined(_ACC_KEY_ALT_LAYER) \
&& defined(REMOVE_DRA) \
&& !defined(_DRA_KEY_ALT_LAYER) \
&& defined(REMOVE_BON) \
&& !defined(_BON_KEY_ALT_LAYER)
# define CHOLTAP_ACCE KC_DEL // replaces in the keymap
# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros
# define DUO_HOLD_BASIC // cuts out the long DUO_HOLD macro, replaces it with a simple 'descramble'-aware hold(_NSY/_DDN)
# endif

View file

@ -1,124 +0,0 @@
/* Copyright 2020 King Wang Wong
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_ML,
_FL,
_NL,
_SL,
_RL
};
#define SPC_FUN LT(_FL, KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Main Layer
*
* ESC Q W E R T Y U I O P BKSPC
*
* TAB A S D F G H J K L ; ENTER
*
* LSHFT Z X C V B N M , . / '
*
* LCTRL LGUI LALTSPACE(_NL) MO(_NL) MO_SL MO(RL
*
*/
[_ML] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
KC_LCTL, KC_LGUI, KC_LALT, SPC_FUN, MO(_NL), MO(_SL), XXXXXXX, MO(_RL)
),
/* 1: Function Layer
*
* HOME UP END PGUP F1 F2 F3 F4
*
* CAPS LEFT DOWN RIGHTPGDN F5 F6 F7 F8 QUOT
*
* DEL INS F9 F10 F11 F12
*
*
*
*/
[_FL] = LAYOUT(
_______, XXXXXXX, KC_HOME, KC_UP, KC_END, KC_PGUP, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, _______,
KC_CAPS, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_QUOT,
_______, XXXXXXX, XXXXXXX, KC_DEL, KC_INS, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
/* 2: Number Layer
*
* ~ ! @ # $ % ^ & * ( )
*
* ` 1 2 3 4 5 6 7 8 8 0
*
*
*
*
*
*/
[_NL] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______, _______, _______
),
/* 3: Symbol Layer
*
* _ + { } |
*
* - = [ ] \ DEL INS
*
*
*
*
*
*/
[_SL] = LAYOUT(
_______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, XXXXXXX, KC_DEL, KC_INS, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______, _______, _______
),
/* 4: Reset Layer
*
* QK_BOOT
*
*
*
*
*
*
*
*/
[_RL] = LAYOUT(
QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};

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# King's KUMO layout
Currently uses the fewest key layout (three keys on both sides of the bottom row) for the KUMO/minivan

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
CONSOLE_ENABLE = no # Console for debug(+400)

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#pragma once
// place overrides here
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 5

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#include QMK_KEYBOARD_H
// Helpful defines
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT
(QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
LT(1,KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LT(1,KC_QUOT),
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
KC_LCTL, KC_LALT, KC_LGUI, KC_ENT, KC_SPC, TG(2), LT(3,KC_APP), KC_DEL),
[1] = LAYOUT
(KC_CAPS, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_HOME, KC_UNDS, KC_P7, KC_P8, KC_P9, KC_EQL, KC_TRNS,
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_END, KC_PMNS, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_TRNS,
KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_MPRV, KC_MNXT, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_NUM,
KC_TRNS, KC_TRNS, KC_MSTP, KC_PENT, KC_P0, KC_PDOT, KC_APP, KC_TRNS),
[2] = LAYOUT
(KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F11, KC_F12),
[3] = LAYOUT
(KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_PIPE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS,
BL_TOGG, BL_DOWN, BL_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT)
};

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# Minivan
![Layout Image](https://drive.google.com/file/d/1rDbtoOBvw5lxfvUBLYmjTt6MJPoeXngr/view?usp=sharing)
# Custom keymap for the minivan with backlight enabled and 5 backlight levels.
# Hardware Supported: Minivan
# Hardware Availability: [thevankeyboards.com](https://thevankeyboards.com/)

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
void backlight_toggle(void){
};
enum roadkit_layers {
_NUMPAD,
_FPH,
_FPHNOISY,
_ADJUST,
_DYN
};
enum roadkit_keycodes {
NUMPAD = SAFE_RANGE,
FPH_1,
FPH_2,
FPH_3,
FPH_4,
FPH_5,
FPH_6,
FPH_7,
FPH_8,
FPH_9,
FN_0,
BACKLIT,
MACSLEEP,
DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMPAD] = LAYOUT_numpad_4x4( /* Numpad */
KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS,
KC_KP_4, KC_KP_5, KC_KP_6,
KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER,
LT(_ADJUST, KC_KP_0), KC_KP_DOT
),
[_FPH] = LAYOUT_numpad_4x4( /* Quiet T9 */
FPH_7, FPH_8, FPH_9, KC_KP_PLUS,
FPH_4, FPH_5, FPH_6,
FPH_1, FPH_2, FPH_3, SFT_T(KC_KP_ENTER),
LT(_ADJUST, KC_SPACE), KC_KP_DOT
),
[_FPHNOISY] = LAYOUT_numpad_4x4( /* Noisy T9 */
FPH_7, FPH_8, FPH_9, KC_KP_PLUS,
FPH_4, FPH_5, FPH_6,
FPH_1, FPH_2, FPH_3, SFT_T(KC_KP_ENTER),
LT(_ADJUST, KC_SPACE), KC_KP_DOT
),
[_ADJUST] = LAYOUT_numpad_4x4( /* Adjustments */
KC_NUM, TG(_FPHNOISY), TG(_FPH), TG(_NUMPAD),
KC_BSPC, BACKLIT, KC_DEL,
MACSLEEP, _______, _______, _______,
_______, MO(_DYN)
),
[_DYN] = LAYOUT_numpad_4x4( /* DYNAMIC MACRO */
DM_REC1, DM_REC2, _______, DM_RSTP,
_______, _______, _______,
DM_PLY1, DM_PLY2, _______, _______,
_______, _______
),
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
uint16_t fph_tap_qty = false;
uint16_t fph_keycode = 0; // stores which spacebar was used, either raise or lower...
uint16_t get_render_keycode(uint16_t keycode, uint16_t tap_qty){ // maybe replace shift with "mods"
tap_qty--; // reduce by one to match array indexes.
switch(keycode){
case FPH_2:
{uint16_t kc[] = {KC_A, KC_B, KC_C};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_3:
{uint16_t kc[] = {KC_D, KC_E, KC_F};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_4:
{uint16_t kc[] = {KC_G, KC_H, KC_I};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_5:
{uint16_t kc[] = {KC_J, KC_K, KC_L};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_6:
{uint16_t kc[] = {KC_M, KC_N, KC_O};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_7:
{uint16_t kc[] = {KC_P, KC_Q, KC_R, KC_S};
if(tap_qty % 8 > 2)
return LSFT(kc[tap_qty % 4]);
return kc[tap_qty % 4];}
break;
case FPH_8:
{uint16_t kc[] = {KC_T, KC_U, KC_V};
if(tap_qty % 8 > 2)
return LSFT(kc[tap_qty % 4]);
return kc[tap_qty % 4];}
break;
case FPH_9:
{uint16_t kc[] = {KC_W, KC_X, KC_Y, KC_Z};
if(tap_qty % 8 > 2)
return LSFT(kc[tap_qty % 4]);
return kc[tap_qty % 4];}
break;
case FPH_1:
{uint16_t kc[] = {KC_COMM, LSFT(KC_SLSH), KC_EXLM, KC_AT, KC_MINS, KC_UNDS, KC_PLUS,
KC_SCLN, LSFT(KC_SCLN), KC_QUOT, LSFT(KC_QUOT), KC_TILD,
KC_PIPE, KC_BSLS, KC_HASH, LSFT(KC_4), KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR,
KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, LSFT(KC_COMM), LSFT(KC_DOT)};
return kc[tap_qty % 26];}
}
return KC_NO;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
uint8_t layer;
layer = get_highest_layer(layer_state);
switch (keycode) {
case FPH_1 ... FPH_9:
if(layer == _FPHNOISY){
if (record->event.pressed) {
if(fph_keycode != keycode) { // key change
fph_tap_qty = 0;
fph_keycode = keycode;
} else { // same key tapped again so erase and increment.
register_code(KC_BSPC);
unregister_code(KC_BSPC);
fph_tap_qty++;
}
uint16_t render_keycode = get_render_keycode(keycode, fph_tap_qty);
// find mods? Apply mods..
register_code(render_keycode);
unregister_code(render_keycode);
} else {
// do we need to do anything on key-release?
}
} else { // not noisy, be demure .
if (record->event.pressed) {
if(fph_keycode != keycode) { // key change, kill everything.
uint16_t render_keycode = get_render_keycode(fph_keycode, fph_tap_qty);
// find mods? Apply mods..
register_code(render_keycode);
unregister_code(render_keycode);
fph_keycode = keycode;
fph_tap_qty = 0;
} else { // same key tapped again so increment counter silently
fph_tap_qty++;
}
} else {
// do we need to do anything on key-release?
// maybe start a timer on this one?
}
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
}
return false;
break;
case MACSLEEP:
if (record->event.pressed) {
register_code(KC_RSFT);
register_code(KC_RCTL);
register_code(KC_PWR);
unregister_code(KC_PWR);
unregister_code(KC_RCTL);
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}

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# Flip Phone layout for Roadkit
BEWARE, THIS DOES NOT WORK YET.
Uses the numpad with classic cellular phone style letters assigned to the numbers.
# LAYERS
* Numpad - The layer that matches the caps mostly
* FPH - Base layer for text
* FPHNOISY - Text layer that outputs every character and then backspaces as they're replaced
* DYN - dynamic macro layer for recording and playing macros
## FPH
Poke the "2" key twice and it makes "B".
## FPHNOISY
Poke the "2" key twice and it makes "A"+backspace+"B" so you can see it cycle through.
## MACROS
May be able to record macros with the T9 layer because the "KC_*"s are only sent
at the end. Trying to do a macro with T9NOISY would probably fill up the buffer
in just a few characters.

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4(
KC_TAB, KC_Q, KC_W, KC_E,
KC_ESC, KC_A, KC_S, KC_D,
KC_LSFT, KC_Z, KC_X, KC_C,
KC_F, KC_LALT, KC_LCTL, KC_SPC
),
};

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![Keymap Diagram](https://i.imgur.com/hRjbhEn.png)
# Gamepad Layout by @wavebeem
The concept behind this layout is the left side of a computer keyboard,
optimized with essential keys for playing FPS games. It was designed for TheVan
RoadKit, but it should work for any 4x4 ortholinear keyboard.
I play with my pinky on `Shift`, thumb on `Space`, and the rest of my fingers on
`W A S D`. I use my thumb for `Control`, `X`, and sometimes `C`. I usually use
`Z` with my ring finger. It also helps to angle my fingers more perpendicular to
the board in order to allow my thumb to more easily access the `Z X C` row.
The number keys `1 2 3` are missing for weapon switching, but you can usually
switch with the mouse wheel or rebind those to `Z X C` or something else.
The key `R` for reloading is missing, but I prefer to use my extra mouse buttons
for that.
I don't really use `Alt` for games, but I kept it around for `Alt-Tab` in
Windows.
# Keymap Text Diagram
```
+-------+-------+-------+-------+
| Tab | Q | W | E |
+-------+-------+-------+-------+
| Esc | A | S | D |
+-------+-------+-------+-------+
| Shift | Z | X | C |
+-------+-------+-------+-------+
| F | Alt | Ctrl | Space |
+-------+-------+-------+-------+
```

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend