Merge remote-tracking branch 'qmk/master' into merge-2022-03-06

This commit is contained in:
Ilya Zhuravlev 2022-03-06 20:04:27 -06:00
commit 3a3c93383f
7966 changed files with 179285 additions and 62739 deletions

View file

@ -1,5 +1,5 @@
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 Andre Brait <andrebrait@gmail.com>
Copyright 2022 Andre Brait <andrebrait@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -17,11 +17,26 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include QMK_KEYBOARD_H
#ifdef RGB_MATRIX_ENABLE
#ifndef RGB_CONFIRMATION_BLINKING_TIME
#define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
#endif
#endif // RGB_MATRIX_ENABLE
enum layers {
WIN_BASE = 0,
WIN_FN,
MAC_BASE,
MAC_FN
};
enum custom_keycodes {
KC_MISSION_CONTROL = SAFE_RANGE,
KC_LAUNCHPAD
};
#define KC_TASK LGUI(KC_TAB)
#define KC_FLXP LGUI(KC_E)
#define KC_MCTL KC_MISSION_CONTROL
#define KC_LPAD KC_LAUNCHPAD
#define TO_WINB TO(WIN_BASE)
#define TO_MACB TO(MAC_BASE)
#define MO_WINF MO(WIN_FN)
#define MO_MACF MO(MAC_FN)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -45,25 +60,45 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
//
// RGB and function keys are inspired by the Keychron Q1 layouts instead of using the default keys.
//
// KC_PAUS/KC_BRMU and KC_SCRL/KC_BRMD are aliases for the same keys, but their names reflect better the function in each layout.
[WIN_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO_WINF, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_INS, _______,
_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
_______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
[WIN_FN] = LAYOUT(
_______, KC_BRID, KC_BRIU, KC_TASK, KC_FLXP, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, KC_INS, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, KC_PAUS,
TO_MACB, RGB_RMOD, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCRL,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
[MAC_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, MO_MACF, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[MAC_FN] = LAYOUT(
_______, KC_BRID, KC_BRIU, KC_MCTL, KC_LPAD, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, KC_INS, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, KC_BRMU,
TO_WINB, RGB_RMOD, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BRMD,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
)
};
// clang-format on
@ -80,13 +115,14 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
#ifdef RGB_MATRIX_ENABLE
#define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
/* Renaming those to make the purpose on this keymap clearer */
#define LED_FLAG_CAPS LED_FLAG_NONE
#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
static void set_rgb_caps_leds(void);
#if RGB_CONFIRMATION_BLINKING_TIME > 0
static uint16_t effect_started_time = 0;
static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
static void start_effects(void);
@ -100,7 +136,31 @@ static void start_effects(void);
#endif
#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
#define effect_blue() r_effect = 0x0, g_effect = 0x0, b_effect = 0xFF
#define effect_white() r_effect = 0xFF, g_effect = 0xFF, b_effect = 0xFF
static uint8_t previous_effect_layer = 255;
layer_state_t layer_state_set_user(layer_state_t state) {
uint8_t current_layer = get_highest_layer(state);
switch (current_layer) {
case WIN_BASE:
if (previous_effect_layer != current_layer) {
previous_effect_layer = current_layer;
effect_blue();
start_effects();
}
break;
case MAC_BASE:
if (previous_effect_layer != current_layer) {
previous_effect_layer = current_layer;
effect_white();
start_effects();
}
break;
}
return state;
}
bool led_update_user(led_t led_state) {
if (led_state.caps_lock) {
@ -117,10 +177,26 @@ bool led_update_user(led_t led_state) {
return true;
}
#endif // RGB_MATRIX_ENABLE
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_MISSION_CONTROL:
if (record->event.pressed) {
host_consumer_send(0x29F);
} else {
host_consumer_send(0);
}
return false; // Skip all further processing of this key
case KC_LAUNCHPAD:
if (record->event.pressed) {
host_consumer_send(0x2A0);
} else {
host_consumer_send(0);
}
return false; // Skip all further processing of this key
#ifdef RGB_MATRIX_ENABLE
#ifdef NKRO_ENABLE
#if RGB_CONFIRMATION_BLINKING_TIME > 0
case NK_TOGG:
if (record->event.pressed) {
if (keymap_config.nkro) {
@ -133,25 +209,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
start_effects();
}
break;
case NK_ON:
if (record->event.pressed) {
if (!keymap_config.nkro) {
/* Turning NKRO ON */
effect_green();
start_effects();
}
}
break;
case NK_OFF:
if (record->event.pressed) {
if (keymap_config.nkro) {
/* Turning NKRO OFF */
effect_red();
start_effects();
}
}
break;
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
#endif // NKRO_ENABLE
case RGB_MOD:
case RGB_RMOD:
@ -166,7 +223,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
/* Ignore changes to RGB settings while only it's supposed to be OFF */
return false;
return false; // Skip all further processing of this key
}
}
break;
@ -174,9 +231,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
if (rgb_matrix_is_enabled()) {
switch (rgb_matrix_get_flags()) {
#if RGB_CONFIRMATION_BLINKING_TIME > 0
case LED_FLAG_EFFECTS:
#endif
case LED_FLAG_CAPS:
/* Turned ON because of EFFECTS or CAPS, is actually OFF */
/* Change to LED_FLAG_ALL to signal it's really ON */
@ -186,14 +241,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case LED_FLAG_ALL:
/* Is actually ON */
#if RGB_CONFIRMATION_BLINKING_TIME > 0
if (effect_started_time > 0) {
/* Signal EFFECTS */
rgb_matrix_set_flags(LED_FLAG_EFFECTS);
/* Will be re-enabled by the processing of the toggle */
rgb_matrix_disable_noeeprom();
} else
#endif
if (host_keyboard_led_state().caps_lock) {
/* Signal CAPS */
rgb_matrix_set_flags(LED_FLAG_CAPS);
@ -205,21 +258,21 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
}
break;
#endif // RGB_MATRIX_ENABLE
}
return true;
}
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_user() {
#if RGB_CONFIRMATION_BLINKING_TIME > 0
if (effect_started_time > 0) {
/* Render blinking EFFECTS */
uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
const uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
uint8_t val_r = led_state * r_effect;
uint8_t val_g = led_state * g_effect;
uint8_t val_b = led_state * b_effect;
const uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
const uint8_t val_r = led_state * r_effect;
const uint8_t val_g = led_state * g_effect;
const uint8_t val_b = led_state * b_effect;
rgb_matrix_set_color_all(val_r, val_g, val_b);
if (host_keyboard_led_state().caps_lock) {
set_rgb_caps_leds();
@ -241,7 +294,6 @@ void rgb_matrix_indicators_user() {
}
}
}
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
rgb_matrix_set_color_all(0x0, 0x0, 0x0);
}
@ -250,7 +302,6 @@ void rgb_matrix_indicators_user() {
}
}
#if RGB_CONFIRMATION_BLINKING_TIME > 0
static void start_effects() {
effect_started_time = sync_timer_read();
if (!rgb_matrix_is_enabled()) {
@ -262,7 +313,17 @@ static void start_effects() {
rgb_matrix_set_flags(LED_FLAG_EFFECTS);
}
}
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
// RGB led number layout, function of the key
// 67, led 01 0, ESC 6, F1 12, F2 18, F3 23, F4 28, F5 34, F6 39, F7 44, F8 50, F9 56, F10 61, F11 66, F12 69, Prt Rotary(Mute) 68, led 12
// 70, led 02 1, ~ 7, 1 13, 2 19, 3 24, 4 29, 5 35, 6 40, 7 45, 8 51, 9 57, 0 62, -_ 78, (=+) 85, BackSpc 72, Home 71, led 13
// 73, led 03 2, Tab 8, Q 14, W 20. E 25, R 30, T 36, Y 41, U 46, I 52, O 58, P 63, [{ 89, ]} 93, \| 75, PgUp 74, led 14
// 76, led 04 3, Caps 9, A 15, S 21, D 26, F 31, G 37, H 42, J 47, K 53, L 59, ;: 64, '" 96, Enter 86, PgDn 77, led 15
// 80, led 05 4, Sh_L 10, Z 16, X 22, C 27, V 32, B 38, N 43, M 48, ,< 54, .< 60, /? 90, Sh_R 94, Up 82, End 81, led 16
// 83, led 06 5, Ct_L 11,Win_L 17, Alt_L 33, SPACE 49, Alt_R 55, FN 65, Ct_R 95, Left 97, Down 79, Right 84, led 17
// 87, led 07 88, led 18
// 91, led 08 92, led 19
static void set_rgb_caps_leds() {
rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1

View file

@ -5,6 +5,9 @@ It basically reflects my needs for both Delete and Insert being readily availabl
The differences are as follows:
- Dedicated MacOS and Windows/Linux layers
- Switching between them by pressing Fn + CAPS LOCK
- Disabled Mouse Keys (to fix issues with KVM switches and also because they're not used here anyway)
- Short DEBOUNCE time (5 ms)
- Per-key debounce algorithm (sym_defer_pk)
- RGB turns off after 20 minutes of inactivity

View file

@ -1,3 +1,6 @@
# Enable additional features.
DEBOUNCE_TYPE = sym_defer_pk
# Disabling MouseKey because it breaks my KVM switch
MOUSEKEY_ENABLE = no

View file

@ -0,0 +1,50 @@
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_BRID, KC_BRIU, RGB_VAD, RGB_VAI, RGB_RMOD, RGB_MOD, KC_F9, KC_MPRV, KC_MPLY, KC_MNXT, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F10, KC_F12, _______, KC_MUTE,
_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return false;
}
#endif

View file

@ -0,0 +1,72 @@
/* Copyright 2021 Choi Byungyoon <byungyoonc@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_BREATHING
#undef ENABLE_RGB_MATRIX_BAND_SAT
#undef ENABLE_RGB_MATRIX_BAND_VAL
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#undef ENABLE_RGB_MATRIX_DUAL_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#undef ENABLE_RGB_MATRIX_HUE_BREATHING
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
#undef ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#undef ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#undef DEBOUNCE
/* High debounce time is required to avoid key chattering because of the debouncing algorithm sym_eager_pk */
#define DEBOUNCE 40

View file

@ -0,0 +1,129 @@
/* Copyright 2021 Choi Byungyoon <byungyoonc@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "byungyoonc.h"
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mic Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc TaskMgr
// Tab Q W E R T Y U I O P [ ] \ Del
// Caps A S D F G H J K L ; " Enter Home
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MMUT,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TASK,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_BRID, KC_BRIU, KC_CALC, KC_MSEL, RGB_VAD, RGB_VAI, KC_MRWD, KC_MPLY, KC_MFFD, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
_______, KC_SEC1, KC_SEC2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DEBUG, _______,
_______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, _______, _______, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_HUI, RGB_HUD, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, GUI_TOG, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
};
// clang-format on
bool process_record_user_kb(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
rgblight_increase_hue();
}
return true;
}
#if defined(ENCODER_ENABLE)
bool encoder_update_user(uint8_t index, bool clockwise) {
uint8_t mod_state = get_mods();
if (mod_state & MOD_MASK_CTRL) {
unregister_mods(MOD_MASK_CTRL);
if (clockwise) {
tap_code16(LCTL(KC_RGHT));
} else {
tap_code16(LCTL(KC_LEFT));
}
set_mods(mod_state);
} else {
if (clockwise) {
tap_code16(KC_VOLU);
} else {
tap_code16(KC_VOLD);
}
}
return true;
}
#endif // ENCODER_ENABLE
static void set_rgb_caps_leds(void);
static void set_rgb_caps_leds() {
rgb_matrix_set_color(73, 0xFF, 0x77, 0x77); // Left side LED 3
rgb_matrix_set_color(74, 0xFF, 0x77, 0x77); // Right side LED 3
rgb_matrix_set_color(76, 0xFF, 0x77, 0x77); // Left side LED 4
rgb_matrix_set_color(77, 0xFF, 0x77, 0x77); // Right side LED 4
rgb_matrix_set_color(80, 0xFF, 0x77, 0x77); // Left side LED 5
rgb_matrix_set_color(81, 0xFF, 0x77, 0x77); // Right side LED 5
rgb_matrix_set_color(83, 0xFF, 0x77, 0x77); // Left side LED 6
rgb_matrix_set_color(84, 0xFF, 0x77, 0x77); // Right side LED 6
rgb_matrix_set_color(3, 0xFF, 0x77, 0x77); // CAPS LED
}
static void set_rgb_nlck_notset_leds(void);
static void set_rgb_wlck_leds(void);
static void set_rgb_nlck_notset_leds() {
rgb_matrix_set_color(67, 0x77, 0x77, 0xFF); // Left side LED 1
rgb_matrix_set_color(68, 0x77, 0x77, 0xFF); // Right side LED 1
rgb_matrix_set_color(70, 0x77, 0x77, 0xFF); // Left side LED 2
rgb_matrix_set_color(71, 0x77, 0x77, 0xFF); // Right side LED 2
}
static void set_rgb_wlck_leds() {
rgb_matrix_set_color(87, 0x77, 0xFF, 0x77); // Left side LED 7
rgb_matrix_set_color(88, 0x77, 0xFF, 0x77); // Right side LED 7
rgb_matrix_set_color(91, 0x77, 0xFF, 0x77); // Left side LED 8
rgb_matrix_set_color(92, 0x77, 0xFF, 0x77); // Right side LED 8
}
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
set_rgb_caps_leds();
}
if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) {
set_rgb_nlck_notset_leds();
}
if (keymap_config.no_gui) {
set_rgb_wlck_leds();
}
}
void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
for (int i = 0; i < 20; i++) {
wait_cpuclock(STM32_SYSCLK / 1000000L);
}
}

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byungyoonc's GMMK Pro Layout
============================
## Keymap
### Base Layer
![GMMK Pro Base Layer Layout Image](https://i.imgur.com/VvEL08Q.png)
Made a bit of a change on the leftmost side of the keyboard to set Home and End closer to the arrow keys. Also uses a shortcut for Windows Task Manager, Windows PowerToys microphone mute.
### Fn Layer
![GMMK Pro Fn Layer Layout Image](https://i.imgur.com/uQy2gSh.png)
F-row media functions roughly matches the Keychron keyboard's layout.
Added Debug key for faster debugging iteration.
Supports Secrets input by Fn + Numbers.
The rest are pretty self-explanatory RGB controls, a GUI toggle and an NKRO toggle.
## Rotary Encoder Rotation
Volume control when no mods, Ctrl+Left/Right when Ctrl is pressed while rotating the encoder.
## RGB Indicators
Uses side strap RGB as the RGB indicators.
- Top third lights on when the Num Lock is turned off.
- Middle third lights on when the Caps Lock is turned on.
- Bottom third lights on when the GUI is disabled (via `GUI_TOG`).
## Debounce
Uses the `DEBOUNCE_TYPE` of `sym_eager_pk` for the shortest response time possible, and `DEBOUNCE` time of `40` in order to eliminate any key chattering.
## NKRO
N-key rollover is turned on by default.
## RGB Matrix
Keypresses effects are enabled.
Disabled default several RGB effects.
Added custom RGB matrix effect `saturated_solid_multisplash`.
Every keypress increases the RGB hue value.

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#include "saturated_solid_multisplash.h"

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DEBOUNCE_TYPE = sym_eager_pk
RGB_MATRIX_CUSTOM_USER = yes

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/* Copyright 2021 Cedrik Lussier @cedrikl
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rgb_matrix_map.h"
#include "cedrikl.h"
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_MUTE,
KC_NLCK, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC, KC_PSCR,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PSLS, KC_PAST, KC_BSLS, KC_PGUP,
KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_PENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_PDOT, KC_SLSH, KC_RSFT, KC_UP, KC_INS,
KC_LCTL, KC_RGUI, KC_LALT, KC_SPC, KC_RALT, KC_NO, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
)
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}
#endif // ENCODER_ENABLE
#ifdef RGB_MATRIX_ENABLE
//void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer) {
// const ledmap *l = &(ledmaps[layer]);
//
//
//
// for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
// HSV hsv = {
// .h = (*l)[i][0],
// .s = (*l)[i][1],
// .v = val,
// };
//
// if (hsv.h || hsv.s) {
// RGB rgb = hsv_to_rgb(hsv);
// RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
// }
// }
//}
// These shorthands are used below to set led colors on each matrix cycle
void loop_colorset(const uint8_t *indices, int array_size, const HSV target_color) {
HSV work_color = target_color;
work_color.v = rgb_matrix_get_val();
RGB final_color = hsv_to_rgb(work_color);
for (int i = 0; i < array_size; i++) {
rgb_matrix_set_color(indices[i], final_color.r, final_color.g, final_color.b); // Set color A here
}
}
// Capslock, Scroll lock and Numlock indicator on Left side lights.
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
loop_colorset(LED_REGION_A, (sizeof(LED_REGION_A) / sizeof(LED_REGION_A[0])), hsv_cl_blue);
loop_colorset(LED_REGION_B, (sizeof(LED_REGION_B) / sizeof(LED_REGION_B[0])), hsv_cl_purple);
loop_colorset(LED_REGION_L_SIDE, (sizeof(LED_REGION_L_SIDE) / sizeof(LED_REGION_L_SIDE[0])), hsv_cl_purple);
loop_colorset(LED_REGION_R_SIDE, (sizeof(LED_REGION_R_SIDE) / sizeof(LED_REGION_R_SIDE[0])), hsv_cl_purple);
switch(get_highest_layer(layer_state)){ // special handling per layer
case 1: //layer 1
//rgb_matrix_set_color_all(RGB_AZURE);
loop_colorset(LED_REGION_NUMPAD, (sizeof(LED_REGION_NUMPAD) / sizeof(LED_REGION_NUMPAD[0])), hsv_cl_numpad);
loop_colorset(LED_REGION_OTHER, (sizeof(LED_REGION_OTHER) / sizeof(LED_REGION_OTHER[0])), hsv_cl_mods);
break;
default: //layer 0
//
break;
break;
}
HSV bad_hsv = hsv_cl_bad;
bad_hsv.v = rgb_matrix_get_val();
RGB bad_rgb = hsv_to_rgb(bad_hsv);
led_t led_state = host_keyboard_led_state();
if (!led_state.num_lock) { // on if NUM lock is OFF
rgb_matrix_set_color(LED_R1, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R2, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R3, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R4, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R5, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R6, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R7, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R8, bad_rgb.r, bad_rgb.g, bad_rgb.b);
}
if (led_state.caps_lock) {
rgb_matrix_set_color(LED_L1, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L2, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L3, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L4, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L5, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L6, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L7, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L8, bad_rgb.r, bad_rgb.g, bad_rgb.b);
loop_colorset(LED_REGION_CAPS, (sizeof(LED_REGION_CAPS) / sizeof(LED_REGION_CAPS[0])), hsv_cl_bad);
}
}
#endif

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/* Copyright 2021 Cedrik Lussier @cedrikl
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef RGB_MATRIX_ENABLE
// Custom RGB Colours
const HSV hsv_cl_blue = {150, 255, 255};
const HSV hsv_cl_purple = {188, 255, 255};
const HSV hsv_cl_numpad = {85, 255, 255};
const HSV hsv_cl_mods = {42, 255, 255};
const HSV hsv_cl_bad = {0, 255, 255};
// RGB LED locations
enum led_location_map {
LED_ESC, // 0, ESC, k13
LED_GRV, // 1, ~, k16
LED_TAB, // 2, Tab, k11
LED_CAPS, // 3, Caps, k21
LED_LSFT, // 4, Sh_L, k00
LED_LCTL, // 5, Ct_L, k06
LED_F1, // 6, F1, k26
LED_1, // 7, 1, k17
LED_Q, // 8, Q, k10
LED_A, // 9, A, k12
LED_Z, // 10, Z, k14
LED_LWIN, // 11, Win_L, k90
LED_F2, // 12, F2, k36
LED_2, // 13, 2, k27
LED_W, // 14, W, k20
LED_S, // 15, S, k22
LED_X, // 16, X, k24
LED_LALT, // 17, Alt_L, k93
LED_F3, // 18, F3, k31
LED_3, // 19, 3, k37
LED_E, // 20, E, k30
LED_D, // 21, D, k32
LED_C, // 22, C, k34
LED_F4, // 23, F4, k33
LED_4, // 24, 4, k47
LED_R, // 25, R, k40
LED_F, // 26, F, k42
LED_V, // 27, V, k44
LED_F5, // 28, F5, k07
LED_5, // 29, 5, k46
LED_T, // 30, T, k41
LED_G, // 31, G, k43
LED_B, // 32, B, k45
LED_SPC, // 33, SPACE, k94
LED_F6, // 34, F6, k63
LED_6, // 35, 6, k56
LED_Y, // 36, Y, k51
LED_H, // 37, H, k53
LED_N, // 38, N, k55
LED_F7, // 39, F7, k71
LED_7, // 40, 7, k57
LED_U, // 41, U, k50
LED_J, // 42, J, k52
LED_M, // 43, M, k54
LED_F8, // 44, F8, k76
LED_8, // 45, 8, k67
LED_I, // 46, I, k60
LED_K, // 47, K, k62
LED_COMM, // 48, ,, k64
LED_RALT, // 49, Alt_R, k95
LED_F9, // 50, F9, ka6
LED_9, // 51, 9, k77
LED_O, // 52, O, k70
LED_L, // 53, L, k72
LED_DOT, // 54, ., k74
LED_FN, // 55, FN, k92
LED_F10, // 56, F10, ka7
LED_0, // 57, 0, k87
LED_P, // 58, P, k80
LED_SCLN, // 59, ;, k82
LED_SLSH, // 60, ?, k85
LED_F11, // 61, F11, ka3
LED_MINS, // 62, -, k86
LED_LBRC, // 63, [, k81
LED_QUOT, // 64, ", k83
LED_RCTL, // 65, Ct_R, k04
LED_F12, // 66, F12, ka5
LED_L1, // 67, LED, l01
LED_R1, // 68, LED, l11
LED_DEL, // 69, Prt, k97 -- remapped to DEL
LED_L2, // 70, LED, l02
LED_R2, // 71, LED, l12
LED_HOME, // 72, Del, k65
LED_L3, // 73, LED, l03
LED_R3, // 74, LED, l13
LED_PGUP, // 75, PgUp, k15
LED_L4, // 76, LED, l04
LED_R4, // 77, LED, l14
LED_EQL, // 78, =, k66
LED_RGHT, // 79, Right, k05
LED_L5, // 80, LED, l05
LED_R5, // 81, LED, l15
LED_END, // 82, End, k75
LED_L6, // 83, LED, l06
LED_R6, // 84, LED, l16
LED_BSPC, // 85, BSpc, ka1
LED_PGDN, // 86, PgDn, k25
LED_L7, // 87, LED, l07
LED_R7, // 88, LED, l17
LED_RBRC, // 89, ], k61
LED_RSFT, // 90, Sh_R, k91
LED_L8, // 91, LED, l08
LED_R8, // 92, LED, l18
LED_BSLS, // 93, \, ka2
LED_UP, // 94, Up, k35
LED_LEFT, // 95, Left, k03
LED_ENT, // 96, Enter, ka4
LED_DOWN // 97, Down, k73
};
const uint8_t LED_REGION_L_SIDE[] = {LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7,LED_L8};
const uint8_t LED_REGION_R_SIDE[] = {LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7,LED_R8};
//const uint8_t LED_MATRIX[] = {
// LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_DEL,
// LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_HOME,
// LED_TAB, LED_Q, LED_W, LED_E, LED_R, LED_T, LED_Y, LED_U, LED_I, LED_O, LED_P, LED_LBRC, LED_RBRC, LED_BSLS, LED_PGUP,
// LED_CAPS, LED_A, LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, LED_SCLN, LED_QUOT, LED_ENT, LED_PGDN,
// LED_LSFT, LED_Z, LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT, LED_SLSH, LED_RSFT, LED_UP, LED_END,
// LED_LCTL, LED_LWIN, LED_LALT, LED_SPC, LED_RALT, LED_FN, LED_RCTL, LED_LEFT, LED_DOWN, LED_RGHT
//};
const uint8_t LED_REGION_A[] = {
LED_ESC, LED_F9, LED_F10, LED_F11, LED_F12, LED_DEL,
LED_GRV, LED_1, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_HOME,
LED_TAB, LED_Q, LED_P, LED_LBRC, LED_RBRC, LED_BSLS, LED_PGUP,
LED_CAPS, LED_A, LED_SCLN, LED_QUOT, LED_ENT, LED_PGDN,
LED_LSFT, LED_Z, LED_SLSH, LED_RSFT, LED_UP, LED_END,
LED_LCTL, LED_LWIN, LED_LALT, LED_RCTL, LED_LEFT, LED_DOWN, LED_RGHT
};
const uint8_t LED_REGION_B[] = {
LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8,
LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9,
LED_W, LED_E, LED_R, LED_T, LED_Y, LED_U, LED_I, LED_O,
LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L,
LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT,
LED_SPC, LED_RALT, LED_FN
};
const uint8_t LED_REGION_NUMPAD[] = {
LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL,
LED_LBRC, LED_RBRC,
LED_ENT,
LED_DOT
};
const uint8_t LED_REGION_OTHER[] = {
LED_ESC, LED_DEL,
LED_HOME,
LED_A, LED_S, LED_D,
LED_END,
LED_LWIN
};
const uint8_t LED_REGION_CAPS[] = {
LED_GRV, LED_1,
LED_TAB, LED_Q,
LED_CAPS, LED_A,
LED_LSFT,
LED_LCTL
};
#endif

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IDLE_TIMEOUT_ENABLE = yes
STARTUP_NUMLOCK_ON = yes

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// Copyright 2021 Jasper Chan (@Gigahawk)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_MATRIX_STARTUP_SPD 0

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// Copyright 2021 Jasper Chan (@Gigahawk)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum layers {
_BASE,
_GAME,
_TRAN,
};
#define _BASE_COLOR_RGB 156, 123, 85
#define _GAME_COLOR_RGB 147, 21, 21
#define _TRAN_COLOR_RGB 45, 89, 24
#define _CAPS_COLOR_RGB 146, 140, 16
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(2), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_TRAN] = LAYOUT(
KC_CAPS, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_INS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
TG(1), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_MPLY, _______, _______, _______, KC_MPRV, _______, KC_MNXT
),
};
// clang-format on
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}
void rgb_matrix_indicators_user(void) {
if (IS_LAYER_ON(_TRAN)) {
rgb_matrix_set_color_all(_TRAN_COLOR_RGB);
} else if (IS_LAYER_ON(_GAME)) {
rgb_matrix_set_color_all(_GAME_COLOR_RGB);
} else if (IS_LAYER_ON(_BASE)) {
rgb_matrix_set_color_all(_BASE_COLOR_RGB);
}
if (host_keyboard_led_state().caps_lock) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, _CAPS_COLOR_RGB);
}
}
}
}

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/* Copyright 2021 Andre Brait
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#endif

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 Andre Brait <andrebrait@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef RGB_MATRIX_ENABLE
#ifndef RGB_CONFIRMATION_BLINKING_TIME
#define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
#endif
#endif // RGB_MATRIX_ENABLE
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Play/Pause)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_INS, _______,
_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
_______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
};
// clang-format on
const key_override_t up_key_override = ko_make_basic(MOD_MASK_CTRL, KC_UP, KC_PGUP);
const key_override_t dn_key_override = ko_make_basic(MOD_MASK_CTRL, KC_DOWN, KC_PGDN);
// This globally defines all key overrides to be used
const key_override_t **key_overrides = (const key_override_t *[]){
&up_key_override,
&dn_key_override,
NULL // Null terminate the array of overrides!
};
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}
#endif // ENCODER_ENABLE
#ifdef RGB_MATRIX_ENABLE
/* Renaming those to make the purpose on this keymap clearer */
#define LED_FLAG_CAPS LED_FLAG_NONE
#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
static void set_rgb_caps_leds(void);
#if RGB_CONFIRMATION_BLINKING_TIME > 0
static uint16_t effect_started_time = 0;
static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
static void start_effects(void);
/* The higher this is, the slower the blinking will be */
#ifndef TIME_SELECTED_BIT
#define TIME_SELECTED_BIT 8
#endif
#if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16
#error "TIME_SELECTED_BIT must be a positive integer smaller than 16"
#endif
#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
bool led_update_user(led_t led_state) {
if (led_state.caps_lock) {
if (!rgb_matrix_is_enabled()) {
/* Turn ON the RGB Matrix for CAPS LOCK */
rgb_matrix_set_flags(LED_FLAG_CAPS);
rgb_matrix_enable();
}
} else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
/* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_disable();
}
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef NKRO_ENABLE
#if RGB_CONFIRMATION_BLINKING_TIME > 0
case NK_TOGG:
if (record->event.pressed) {
if (keymap_config.nkro) {
/* Turning NKRO OFF */
effect_red();
} else {
/* Turning NKRO ON */
effect_green();
}
start_effects();
}
break;
case NK_ON:
if (record->event.pressed) {
if (!keymap_config.nkro) {
/* Turning NKRO ON */
effect_green();
start_effects();
}
}
break;
case NK_OFF:
if (record->event.pressed) {
if (keymap_config.nkro) {
/* Turning NKRO OFF */
effect_red();
start_effects();
}
}
break;
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
#endif // NKRO_ENABLE
case RGB_MOD:
case RGB_RMOD:
case RGB_HUI:
case RGB_HUD:
case RGB_SAI:
case RGB_SAD:
case RGB_VAI:
case RGB_VAD:
case RGB_SPI:
case RGB_SPD:
if (record->event.pressed) {
if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
/* Ignore changes to RGB settings while only it's supposed to be OFF */
return false;
}
}
break;
case RGB_TOG:
if (record->event.pressed) {
if (rgb_matrix_is_enabled()) {
switch (rgb_matrix_get_flags()) {
#if RGB_CONFIRMATION_BLINKING_TIME > 0
case LED_FLAG_EFFECTS:
#endif
case LED_FLAG_CAPS:
/* Turned ON because of EFFECTS or CAPS, is actually OFF */
/* Change to LED_FLAG_ALL to signal it's really ON */
rgb_matrix_set_flags(LED_FLAG_ALL);
/* Will be re-enabled by the processing of the toggle */
rgb_matrix_disable_noeeprom();
break;
case LED_FLAG_ALL:
/* Is actually ON */
#if RGB_CONFIRMATION_BLINKING_TIME > 0
if (effect_started_time > 0) {
/* Signal EFFECTS */
rgb_matrix_set_flags(LED_FLAG_EFFECTS);
/* Will be re-enabled by the processing of the toggle */
rgb_matrix_disable_noeeprom();
} else
#endif
if (host_keyboard_led_state().caps_lock) {
/* Signal CAPS */
rgb_matrix_set_flags(LED_FLAG_CAPS);
/* Will be re-enabled by the processing of the toggle */
rgb_matrix_disable_noeeprom();
}
break;
}
}
}
break;
}
return true;
}
void rgb_matrix_indicators_user() {
#if RGB_CONFIRMATION_BLINKING_TIME > 0
if (effect_started_time > 0) {
/* Render blinking EFFECTS */
const uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
const uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
const uint8_t val_r = led_state * r_effect;
const uint8_t val_g = led_state * g_effect;
const uint8_t val_b = led_state * b_effect;
rgb_matrix_set_color_all(val_r, val_g, val_b);
if (host_keyboard_led_state().caps_lock) {
set_rgb_caps_leds();
}
return;
} else {
/* EFFECTS duration is finished */
effect_started_time = 0;
if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) {
/* It was turned ON because of EFFECTS */
if (host_keyboard_led_state().caps_lock) {
/* CAPS is still ON. Demote to CAPS */
rgb_matrix_set_flags(LED_FLAG_CAPS);
} else {
/* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_disable_noeeprom();
}
}
}
}
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
rgb_matrix_set_color_all(0x0, 0x0, 0x0);
}
if (host_keyboard_led_state().caps_lock) {
set_rgb_caps_leds();
}
}
#if RGB_CONFIRMATION_BLINKING_TIME > 0
static void start_effects() {
effect_started_time = sync_timer_read();
if (!rgb_matrix_is_enabled()) {
/* Turn it ON, signal the cause (EFFECTS) */
rgb_matrix_set_flags(LED_FLAG_EFFECTS);
rgb_matrix_enable_noeeprom();
} else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
/* It's already ON, promote the cause from CAPS to EFFECTS */
rgb_matrix_set_flags(LED_FLAG_EFFECTS);
}
}
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
// RGB led number layout, function of the key
// 67, led 01 0, ESC 6, F1 12, F2 18, F3 23, F4 28, F5 34, F6 39, F7 44, F8 50, F9 56, F10 61, F11 66, F12 69, Prt Rotary(Mute) 68, led 12
// 70, led 02 1, ~ 7, 1 13, 2 19, 3 24, 4 29, 5 35, 6 40, 7 45, 8 51, 9 57, 0 62, -_ 78, (=+) 85, BackSpc 72, Home 71, led 13
// 73, led 03 2, Tab 8, Q 14, W 20. E 25, R 30, T 36, Y 41, U 46, I 52, O 58, P 63, [{ 89, ]} 93, \| 75, PgUp 74, led 14
// 76, led 04 3, Caps 9, A 15, S 21, D 26, F 31, G 37, H 42, J 47, K 53, L 59, ;: 64, '" 96, Enter 86, PgDn 77, led 15
// 80, led 05 4, Sh_L 10, Z 16, X 22, C 27, V 32, B 38, N 43, M 48, ,< 54, .< 60, /? 90, Sh_R 94, Up 82, End 81, led 16
// 83, led 06 5, Ct_L 11,Win_L 17, Alt_L 33, SPACE 49, Alt_R 55, FN 65, Ct_R 95, Left 97, Down 79, Right 84, led 17
// 87, led 07 88, led 18
// 91, led 08 92, led 19
static void set_rgb_caps_leds() {
rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
}
#endif // RGB_MATRIX_ENABLE

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# hachetmans's GMMK Pro layout
This is pretty much the stock layout with a few things moved around.
It basically reflects my needs for both Delete and Insert being readily available for coding, as well as a full Home/PgUp/PgDwn/End column.
The differences are as follows:
- Disabled Mouse Keys (to fix issues with KVM switches and also because they're not used here anyway)
- Short DEBOUNCE time (5 ms)
- Per-key debounce algorithm (sym_defer_pk)
- RGB turns off after 20 minutes of inactivity
- RGB turns off when USB is suspended
- Layer 0:
- Print Screen (default) -> Delete
- Delete (default) -> Home
- Layer 1 (accessed by pressing Fn):
- Fn + Delete -> Insert
- Fn + Home -> Print Screen
- override CTRL + UP -> PGUP
- override CTRL + DOWN -> PGDN
This keymap also includes CAPS LOCK ON indicator.\
All left and right side LEDs, and the Caps key LED will turn solid red while CAPS LOCK is ON.
No other changes have been made. \
The other keys on each layer have been kept intact.

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# Enable additional features.
DEBOUNCE_TYPE = sym_defer_pk
MOUSEKEY_ENABLE = no
KEY_OVERRIDE_ENABLE = yes

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/* Copyright 2021 Lalit Maganti
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGB_DISABLE_WHEN_USB_SUSPENDED

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/* Copyright 2021 Lalit Maganti
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef PROGRAMMABLE_BUTTON_ENABLE
#define L1_NUM1 PROGRAMMABLE_BUTTON_1
#define L1_NUM2 PROGRAMMABLE_BUTTON_2
#define L1_NUM3 PROGRAMMABLE_BUTTON_3
#define L1_NUM4 PROGRAMMABLE_BUTTON_4
#define L1_NUM5 PROGRAMMABLE_BUTTON_5
#define L1_NUM6 PROGRAMMABLE_BUTTON_6
#define L1_NUM7 PROGRAMMABLE_BUTTON_7
#define L1_NUM8 PROGRAMMABLE_BUTTON_8
#define L1_NUM9 PROGRAMMABLE_BUTTON_9
#else
#define L1_NUM1 _______
#define L1_NUM2 _______
#define L1_NUM3 _______
#define L1_NUM4 _______
#define L1_NUM5 _______
#define L1_NUM6 _______
#define L1_NUM7 _______
#define L1_NUM8 _______
#define L1_NUM9 _______
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
return false;
}
#ifdef RGB_MATRIX_ENABLE
static void set_rgb_side_leds(void);
static void set_rgb_side_leds() {
rgb_matrix_set_color(67, RGB_WHITE); // Left side LED 1
rgb_matrix_set_color(68, RGB_WHITE); // Right side LED 1
rgb_matrix_set_color(91, RGB_WHITE); // Left side LED 8
rgb_matrix_set_color(92, RGB_WHITE); // Right side LED 8
}
void rgb_matrix_indicators_user() {
rgb_matrix_set_color_all(0x0, 0x0, 0x0);
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
rgb_matrix_set_color(3, RGB_WHITE); // CAPS
}
set_rgb_side_leds();
}
#endif

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MOUSEKEY_ENABLE = no

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@ -114,9 +114,6 @@
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* 1000Hz USB polling - it's the default on stock firmware */
#define USB_POLLING_INTERVAL_MS 1
/* Send up to 4 key press events per scan */
#define QMK_KEYS_PER_SCAN 4

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/* Copyright 2021 Jonavin Eng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TOGGLE 2
// TT set to two taps
/* Handle GRAVESC combo keys */
#define GRAVE_ESC_ALT_OVERRIDE
//Always send Escape if Alt is pressed
#define GRAVE_ESC_CTRL_OVERRIDE
//Always send Escape if Control is pressed
#define TAPPING_TERM 180
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
# define RGB_DISABLE_WHEN_USB_SUSPENDED
#endif
// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
#if defined COLEMAK_LAYER_ENABLE
# define DYNAMIC_KEYMAP_LAYER_COUNT 5
# define _COLEMAK 4
#endif // COLEMAK_LAYER_ENABLE

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 Jonavin
Copyright 2022 RustyBrakes (ISO conversion)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rgb_matrix_map.h"
#include "jonavin.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L \ Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
TT(_LOWER), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
_______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_HOME,
KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
_______, RESET, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
[_LOWER] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PDOT, _______, _______, KC_HOME,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1, KC_P2, KC_P3, KC_NO, KC_PAST, _______, KC_PENT, KC_END,
_______, _______, KC_NO, KC_DEL, KC_INS, KC_NO, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, _______, RCTL(KC_PGUP), _______,
_______, _______, _______, KC_BSPC, _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
),
#ifdef COLEMAK_LAYER_ENABLE
[_COLEMAK] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_PGUP,
TT(_LOWER), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
#endif // COLEMAK_LAYER_ENABLE
};
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
void encoder_action_rgbhue(bool clockwise) {
if (clockwise)
rgblight_increase_hue_noeeprom();
else
rgblight_decrease_hue_noeeprom();
}
bool encoder_update_user(uint8_t index, bool clockwise) {
uint8_t mods_state = get_mods();
if (mods_state & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
encoder_action_layerchange(clockwise);
} else if (mods_state & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up/dn
unregister_mods(MOD_BIT(KC_RSFT));
encoder_action_navpage(clockwise);
register_mods(MOD_BIT(KC_RSFT));
} else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
encoder_action_navword(clockwise);
} else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour
encoder_action_rgbhue(clockwise);
} else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
encoder_action_mediatrack(clockwise);
} else {
switch(get_highest_layer(layer_state)) {
case _FN1:
#ifdef IDLE_TIMEOUT_ENABLE
timeout_update_threshold(clockwise);
#endif
break;
default:
encoder_action_volume(clockwise); // Otherwise it just changes volume
break;
}
}
return true;
}
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
#ifdef RGB_MATRIX_ENABLE
// Capslock, Scroll lock and Numlock indicator on Left side lights.
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
rgb_matrix_set_color(LED_L1, RGB_GREEN);
rgb_matrix_set_color(LED_L2, RGB_GREEN);
}
#ifdef INVERT_NUMLOCK_INDICATOR
if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF
rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
}
#else
if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
}
#endif // INVERT_NUMLOCK_INDICATOR
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
rgb_matrix_set_color(LED_L5, RGB_RED);
rgb_matrix_set_color(LED_L6, RGB_RED);
rgb_matrix_set_color(LED_L7, RGB_RED);
}
if (keymap_config.no_gui) {
rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Win key when disabled
}
switch(get_highest_layer(layer_state)){ // special handling per layer
case _FN1: // on Fn layer select what the encoder does when pressed
rgb_matrix_set_color(LED_R2, RGB_RED);
rgb_matrix_set_color(LED_R3, RGB_RED);
rgb_matrix_set_color(LED_R4, RGB_RED);
rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
// Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
uint16_t timeout_threshold = get_timeout_threshold();
if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
else if (timeout_threshold < 140) {
rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
} else { // >= 140 minutes, just show these 3 lights
rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
}
break;
case _LOWER:
for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
}
rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
break;
case _RAISE:
rgb_matrix_set_color(LED_R6, RGB_GREEN);
rgb_matrix_set_color(LED_R7, RGB_GREEN);
rgb_matrix_set_color(LED_R8, RGB_GREEN);
break;
#ifdef COLEMAK_LAYER_ENABLE
case _COLEMAK:
for (uint8_t i=0; i<ARRAYSIZE(LED_SIDE_RIGHT); i++) {
rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_BLUE);
}
break;
#endif
default:
break;
}
}
#endif
void keyboard_post_init_keymap(void) {
// keyboard_post_init_user() moved to userspace
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
#endif
}

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@ -0,0 +1,53 @@
# jonavin's GMMK Pro ISO layout
# Thanks to RustyBrakes for the keymap adjustments and ISO Layout testing
- Add Fn layer keys from Glorious Core mapping that's missing in the default qmk mapping
- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
- Implement Win key lock using Fn+Win like in Glorious Core firmware
- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
- Layer 2 left spacebar Backspace
- add double tap of Left Shift to toggle Caps Lock
- additional encoder functionality
- FN Layer - change rgb idle timeout
- holding Left shift, change layers
- holding right shift, Navigate page up/down
- holding Left Ctrl, navigate prev/next word
- holding Right Ctrl, changes RGB hue/colour
- holding Left Alt, change media prev/next track
- default is change volume
- LED/RGB Functionality
- RGB idle timeout (default 5 minutes)
- Can be changed in FN layer with < and > or encoder
- setting to zero disables timeout
- indicators in FN layer using RGB in FN and number rows to show the timeout in minutes
- LED address location map as enum definition in rgb_matrix_map.h
- LED group lists for arrows, numpad, F row, num row, left and right side LEDs
- default startup in single mode with default colour
- Capslock, Scroll Lock, and Num Lock (not set) indicator on left side LED
- Layer indicator on right side LED
- Fn key light up red when Fn layer activate
- Win Key light up red when Win Lock mode enabled
- Layer 2 activation lights up Numpad area
- Fn + Z to turn off all RGB lights except rgb indicators; press again to toggle
rules.mk OPTIONS - Active features from userspace
STARTUP_NUMLOCK_ON = yes
- turns on NUMLOCK by default
ENCODER_DEFAULTACTIONS_ENABLE = yes
- Enabled default encoder funtions
TD_LSFT_CAPSLOCK_ENABLE = yes
- This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
IDLE_TIMEOUT_ENABLE = yes
- Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
INVERT_NUMLOCK_INDICATOR
- inverts the Num lock indicator, LED is on when num lokc is off
COLEMAK_LAYER_ENABLE = yes
- Enabled optional 5th layer for COLEMAK layout
- Use Shift and encoder to enter 5th layer, right led indicator lights up BLUE

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/* Copyright 2021 Jonavin Eng
* Copyright 2022 RustyBrakes (ISO conversion)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef RGB_MATRIX_ENABLE
// Custom RGB Colours
#define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
// RGB LED locations
enum led_location_map {
LED_ESC, // 0, ESC, k13
LED_GRV, // 1, `, k16
LEB_TAB, // 2, Tab, k11
LED_CAPS, // 3, Caps, k21
LED_LSFT, // 4, Sh_L, k00
LED_LCTL, // 5, Ct_L, k06
LED_F1, // 6, F1, k26
LED_1, // 7, 1, k17
LED_Q, // 8, Q, k10
LED_A, // 9, A, k12
LED_Z, // 10, Z, k14
LED_LWIN, // 11, Win_L, k90
LED_F2, // 12, F2, k36
LED_2, // 13, 2, k27
LED_W, // 14, W, k20
LED_S, // 15, S, k22
LED_X, // 16, X, k24
LED_LALT, // 17, Alt_L, k93
LED_F3, // 18, F3, k31
LED_3, // 19, 3, k37
LED_E, // 20, E, k30
LED_D, // 21, D, k32
LED_C, // 22, C, k34
LED_F4, // 23, F4, k33
LED_4, // 24, 4, k47
LED_R, // 25, R, k40
LED_F, // 26, F, k42
LED_V, // 27, V, k44
LED_F5, // 28, F5, k07
LED_5, // 29, 5, k46
LED_T, // 30, T, k41
LED_G, // 31, G, k43
LED_B, // 32, B, k45
LED_SPC, // 33, SPACE, k94
LED_F6, // 34, F6, k63
LED_6, // 35, 6, k56
LED_Y, // 36, Y, k51
LED_H, // 37, H, k53
LED_N, // 38, N, k55
LED_F7, // 39, F7, k71
LED_7, // 40, 7, k57
LED_U, // 41, U, k50
LED_J, // 42, J, k52
LED_M, // 43, M, k54
LED_F8, // 44, F8, k76
LED_8, // 45, 8, k67
LED_I, // 46, I, k60
LED_K, // 47, K, k62
LED_COMM, // 48, ,, k64
LED_RALT, // 49, Alt_R, k95
LED_F9, // 50, F9, ka6
LED_9, // 51, 9, k77
LED_O, // 52, O, k70
LED_L, // 53, L, k72
LED_DOT, // 54, ., k74
LED_FN, // 55, FN, k92
LED_F10, // 56, F10, ka7
LED_0, // 57, 0, k87
LED_P, // 58, P, k80
LED_SCLN, // 59, ;, k82
LED_SLSH, // 60, /, k85
LED_F11, // 61, F11, ka3
LED_MINS, // 62, -, k86
LED_LBRC, // 63, [, k81
LED_QUOT, // 64, ", k83
LED_RCTL, // 65, Ct_R, k04
LED_F12, // 66, F12, ka5
LED_BSLS, // 67, \, k23
LED_L1, // 68, LED, l01
LED_R1, // 69, LED, l11
LED_PRT, // 70, Prt, k97
LED_L2, // 71, LED, l02
LED_R2, // 72, LED, l12
LED_DEL, // 73, Del, k65
LED_L3, // 74, LED, l03
LED_R3, // 75, LED, l13
LED_PGUP, // 76, PgUp, k15
LED_L4, // 77, LED, l04
LED_R4, // 78, LED, l14
LED_EQL, // 79, =, k66
LED_RIGHT, // 80, Right, k05
LED_L5, // 81, LED, l05
LED_R5, // 82, LED, l15
LED_END, // 83, End, k75
LED_L6, // 84, LED, l06
LED_R6, // 85, LED, l16
LED_BSPC, // 86, BSpc, ka1
LED_PGDN, // 87, PgDn, k25
LED_L7, // 88, LED, l07
LED_R7, // 89, LED, l17
LED_RBRC, // 90, ], k61
LED_RSFT, // 91, Sh_R, k91
LED_L8, // 92, LED, l08
LED_R8, // 93, LED, l18
LED_UP, // 94, Up, k35
LED_HASH, // 95, #, k84
LED_LEFT, // 96, Left, k03
LED_ENT, // 97, Enter, ka4
LED_DOWN // 98, Down, k73
};
const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_PRT};
const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
const uint8_t LED_LIST_NUMPAD[] = {
LED_7, LED_8, LED_9,
LED_U, LED_I, LED_O,
LED_J, LED_K, LED_L,
LED_M, LED_COMM, LED_DOT
};
const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
#endif

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VIA_ENABLE = yes
MOUSEKEY_ENABLE = no
TAP_DANCE_ENABLE = yes
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
TD_LSFT_CAPSLOCK_ENABLE = yes
IDLE_TIMEOUT_ENABLE = yes
STARTUP_NUMLOCK_ON = yes
ENCODER_DEFAULTACTIONS_ENABLE = no
COLEMAK_LAYER_ENABLE = yes #Enable Colemak layer / set to no to disable
INVERT_NUMLOCK_INDICATOR = yes

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// Copyright 2021 Victor Toni (@vitoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#if defined(RGB_MATRIX_ENABLE)
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
// number of milliseconds to wait until turning off RGB automatically
#define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min
// start fading out before getting disabled
// fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT
#define RGB_DISABLE_WITH_FADE_OUT
#define RGB_DISABLE_WHEN_USB_SUSPENDED
// number of milliseconds to wait until activating RGB idle effects
#define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds
// activate breathe effect when idle
#define RGB_IDLE_BREATHE
// fade in when we have been suspended
#define RGB_FADE_IN
#endif

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// Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>,
// Copyright 2021 Victor Toni (@vitoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "vitoni.h"
enum layer_names {
_BASE,
_MOV,
_RGB
};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L / Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press CAPS+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
MO(_MOV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TG(_RGB),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_MOV] = LAYOUT(
RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[_RGB] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_SPI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPD,
_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI
),
};
// clang-format on
#if defined(ENCODER_ENABLE)
bool encoder_update_user(uint8_t index, bool clockwise) {
switch (get_highest_layer(layer_state)) {
case _MOV:
if (clockwise) {
tap_code16(C(KC_TAB));
} else {
tap_code16(S(C(KC_TAB)));
}
break;
#if defined(RGB_MATRIX_ENABLE)
case _RGB:
if (clockwise) {
rgb_matrix_increase_val_noeeprom();
} else {
rgb_matrix_decrease_val_noeeprom();
}
break;
#endif // RGB_MATRIX_ENABLE
default:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
}
return true;
}
#endif // ENCODER_ENABLE
#if defined(RGB_MATRIX_ENABLE)
/*
* Set up default RGB color.
*/
void rgb_matrix_set_default_color(void) {
rgb_matrix_sethsv_noeeprom_user(HSV_CHARTREUSE);
}
/*
* Set up RGB defaults.
*/
void rgb_matrix_configure_default_settings(void) {
rgb_matrix_set_default_color();
}
void keyboard_post_init_user(void) {
rgb_matrix_enable_noeeprom();
rgb_matrix_configure_default_settings();
}
/*
* Use RGB underglow to indicate specific layers.
*/
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _MOV:
rgb_matrix_sethsv_noeeprom_user(HSV_SPRINGGREEN);
break;
case _RGB:
rgb_matrix_sethsv_noeeprom_user(HSV_GREEN);
break;
default: // for any other layer
rgb_matrix_set_default_color();
break;
}
return state;
}
void matrix_scan_user(void) {
matrix_scan_user_rgb();
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_user_rgb(keycode, record)) {
return false;
}
switch (keycode) {
case RESET: // when activating RESET mode for flashing
if (record->event.pressed) {
rgb_matrix_set_color_all(63, 0, 0);
rgb_matrix_driver.flush();
}
return true;
}
return true; // Process all other keycodes normally
}
#endif // RGB_MATRIX_ENABLE

View file

@ -0,0 +1,104 @@
= ViToni's keymap for GMMK Pro ISO
== Layout
Based on the stock layout but making use of CAPS as FN similar to laptop keyboards.
This frees up the left row for other uses (although not remapped yet).
Since both Delete and Insert are used for coding they are part of the CAPS layer as well.
The differences are as follows:
=== Layer 0 (`_BASE`)
Mostly stock + CAPS goes to layer `_MOV`.
FN toggles the layer `_RGB`.
=== Layer 1 (`_MOV`), accessed by pressing `CAPS` on layer `_BASE`
[%header]
|===
| Key / Action | Mapped to
| ESC | _RESET_
| F1 | KC_MYCM
| F2 | KC_WHOM
| F3 | KC_CALC
| F4 | KC_MSEL
| F5 | KC_MPRV
| F6 | KC_MPLY
| F7 | KC_MSTP
| F8 | KC_MNXT
| F9 | KC_MUTE
| F10 | KC_VOLD
| F11 | KC_VOLU
| N | NK_TOGG
| Delete | Insert
| Left | Home
| Right | End
| Up | PgUp
| Down | PgDn
|===
=== Layer 2 (`_RGB`), accessed by pressing `FN` on layer `_BASE`
Revamped the stock FN layer to focus on RGB only.
[%header]
|===
| Key / Action | Mapped to
| Knob clockwise | Value/Brightness up
| Knob anti-clockwise | Value/Brightness down
| Backspace | _RESET_
| Enter | RGB_TOG
| Del | RGB_MOD
| PgUp | RGB_RMOD
| PgDn | RGB_SPI
| End | RGB_SPD
| Left | RGB_HUD
| Right | RGB_HUI
| Up | RGB_SAI
| Down | RGB_SAD
|===
No other changes have been made.
== RGB light
The code customizing RGB light usage is decribed here:
* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
When using `RGB_DISABLE_TIMEOUT` addtional options are available:
* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`.
Parameters used to define the behavior are:
[%header]
|===
|Key | Default | Description
| RGB_MATRIX_MAXIMUM_BRIGHTNESS
| 200 (&lt;= UNIT8_MAX)
| Maximum assumed value for brightness.
Used to calculate lead time for fade out before suspend timeout.
|===
`RGB_IDLE_TIMEOUT` enables fading out after being idle for the defined time and allows
* `RGB_IDLE_BREATHE` also activates a brethe effect while idling.
[%header]
|===
|Key | Default | Description
|RGB_IDLE_TIMEOUT
|4500
|Time in milliseconds without activity before considered to be idle.
|RGB_IDLE_MINIMUM_BRIGHTNESS
|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` / 5
|Brightness value RGB is dimmed to when starting to idle. +
When breathing used as the lower bound of the brightness value.
|RGB_IDLE_MAXIMUM_BRIGHTNESS
|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` * 2/5
|Upper bound of brightness value of the RGB light while breathing.
|===